Auberaun

Auberaun



03 Nov

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Originally posted by Thrownaway124567890

Please do not remove more pings, especially useful ones like MiA.

I'm not implying that, more like there's opportunities to do some smarter stuff - for example it's probably reasonable to assume that dropping 6 MIA pings on an ally's head who didn't just pull off a crazy play are probably not helpful, and so we could do something about that. I think the MIA ping is super useful to be clear, and the negative framing of "what are you doing?" is very different in severity from the bait ping's "go die".

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Originally posted by Hoshiimaru

What is the point of this when MIA pings are still spammeable btw?

Agree there are more opportunities there. Removing the bait ping was a good initial step given what it got turned into.

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Originally posted by DrawingsMakeMeHard

does anyone at riot consider adding voice chat?

Yep, this is the most recent statement on it I think.

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Originally posted by MaximumShady

Could you guys look into adding alive pings back for higher elos? Communications made through these pings are a huge part of communicating teamfights. Deathtimers, sweeper pings and ult pings especially.

I understand that you guys want the gaming experience for casual players to be less toxic, but in competitive elos people do not care about stuff like spam pings.

We are looking to restore some contextual uses of the scoreboard pings for everyone, yeah! I would just caution that a lot of the generalizations around

in competitive elos people do not care about stuff like spam pings

Are very anecdotal assumptions and not as true in reality as I've seen the internet think it is.

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Originally posted by Frontiers_

The reason has to be that people would naturally just swap over to ult pings once they realized that alive pings were private. It is just the natural evolution and they wanted to get ahead of it.

^ Yeah this is the answer. A principle we're trying to adhere to is that nothing is persistently pingable so it doesn't just become a substitute for the alive ping. We are planning to restore some contextual uses of the scoreboard pings though - for example it's reasonable and constructive to say "Wait 10s for Malphite ult before we fight" but it doesn't help anyone to spam ping that Malphite whiffed their ult right after it was fired or died without using it, they really don't need you to tell them that they made a mistake.

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Originally posted by [deleted]

[removed]

I'll just mention I already addressed this narrative here. Changes like this are generally approved, planned, implemented, and tested by a variety of people more than a few days before they go live.

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Originally posted by Divine_Platypus

just today there was a clip of agurin tried to get assistance while having his pings blocked, wasn't very fun to look at and he is not the person to flame/spam ping someone. So maybe leviate the penalties a bit?

Yep we decided on Monday to revert the ping lockout timer increase and that'll be in 13.22, the original increase was included in the original 13.19 changes but missed patch notes, sorry.


01 Nov

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Nah, I move camera with WASD and abilities on 1-2-3-4. It's habit at this point but I think it's a bit more optimal than moving camera with mouse because your mouse never really has downtime in League (aiming, movement, prepping positioning) whereas your keyboard hand has a ton of downtime if all you're using it for are abilities/items/etc.


25 Oct

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Originally posted by jason_caine

I guess I'm curious how much longer things would take if the load balancing was either shifted to off roll/autofill people less or was just gone outright. I understand if you can't give an answer without giving away your internal data, but how significantly do those features tend to reduce queue times in average elo or norms?

The simulation hasn't been run in a while but I think it was something like ~4x longer queues, which also doesn't account for the people who'd say "forget this I'm going to go play a different game" who don't get to that point.

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Originally posted by NullyG

What pings are we losing in 2024? Is someone gonna hurt your fragile ego again with these scary fellas "????" Pathetic.

This is a weird narrative, if you were to go through my match history because I play League regularly (or anyone else's) and find times where I had a bad game any time since the scoreboard pings were introduced you'd find games where I got spam pinged. Devs here don't make changes because of ego, we do it with consideration to data and the actual experience players are having.

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Originally posted by Need-Help123456777

Auberaun what projects did you work on today?

Season start 2024 gameplay content and some initial 2025 planning.


24 Oct

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Originally posted by NeoAlmost

You will now need 70% of the remaining players to surrender due to afk instead of 100%.

So 3-1 is a successful surrender vote, and 2-1 is a failed surrender vote.

Yeah, same criteria as standard surrenders now.

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If there was a way to guarantee you get to play the fun thing you wanted to play without tradeoffs we'd probably do it. The challenge is that matchmaking just breaks without some kind of load balancing mechanism (secondary roles, autofill), we just can't make matches for some players since there are different selection rates for each role (if they were all 20% we'd be cool) and queue times skyrocket, which makes people stop playing. The data pretty reliably shows that everyone says they're okay with longer queue times, but when they actually get long people stop playing. There's wiggle room with that (e.g. we could do a small increase to queue times for a small increase to match quality and it could be okay) but no load balancing mechanism is a very radical shift.


26 Sep

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look behind you


21 Sep

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Originally posted by spyborg3

Can we still ping enemy death timers for teammates to see? I'd argue that's the most important part of the death ping function.

Yes you can


20 Sep

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Originally posted by FrostguardThrall

does this mean I can't even ping my own ult to let others know when it's ready? I do that several times every game lol

You can still do this, you can still ping anything relating to your own character and it'll be sent to your team.

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Originally posted by hachiko2692

Absolutely what the f**k.

I main jungle, and it's gonna be quite the task tracking down flashes and ults of champs. Knowing these would've been great for my decision making if ganking x lane or going for x objective is a good idea or not.

And you can't f**king say to me that "do what pro players do 1150mid bullshit" buddy no one's arsed in f**king Emerald to type that shit.

What the f**k is this.

You can still ping enemy summoners / items / characters and they'll show to your team, this shouldn't be changed.

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Originally posted by Zodiwacts123

It happens ALL the time in higher elo's. People will ping back/danger 2 times and then spam ping enemy jungler. Then the laners will actually react and avoid getting collapsed on because information was clearly and concisely communicated.

Riot is letting toxic people take away a tool because people are too lazy to mute when their feelings get hurt. Yes people who spam ping alive for 20 minutes until a FF are cringe and it should come up on a toxicity chart in the report algorithm. But to take away the tool entirely is stupid.

You can still do that, enemies are pingable.


15 Sep


29 Aug

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Congrats on the accomplishment!