Auberaun

Auberaun



10 Sep

Comment

Originally posted by Steveven3

Ah ok, for the record it sounds like a really cool rune, just sounded a bit broken in this form XD

Yeah initial playtests were people slamming 3 elixirs as soon as they were unlocked at level 9, it was pretty wild. Still some more work to do on it if we were going to ship it.

Comment

Originally posted by Steveven3

Sadly Endless elixirs seems to be bugged and not working on PBE :(

That being said that sounds like a broken rune for a minor rune, no?

Whoops, enjoy the spoilers, that's something we're noodling on for next year and isn't coming in Split 3. Experimental content and may or may not ship in anything resembling that current form.

Comment

Originally posted by an_angry_beaver

Typo I’m guessing. Probably meant 2300g.

Yeah, it's meant to be 2300

Comment

Originally posted by Beiper

Could you perhaps share with us if you reduced Lichbane's passive dmg? Because before you allowed it to be this high cause it was "grandfathered in" even though it was higher than the max dmg you allowed on those kind of items (I think Stormsurge's passive was named as the highest possible number)

tiny bit

Comment

Originally posted by LouiseLea

This will not make me move on a bad wave, Riot cannot force me to ruin my lane for a single camp. >:(

Wouldn't want you to either. It's on the subtler side, and should mostly help awareness that something is going on that you could consider rotating to if it makes sense. It'll at least let you know why your jungler might be behind when they're getting bullied off of their camps by Nidalee.

Comment

Originally posted by Mathemuse

Are there any items with really big changes, or are they all smaller changes?

Depends on what you define as big, it's mostly item cost and stat changes, with some build path changes and a few removed or simplified passives.

Comment

Originally posted by Qssshame

Soooo, no preview of items ?

It's basically every item in the game receiving stat changes and the numbers aren't fully locked yet, so we're saving that novel for patch notes.


09 Sep

Comment

Originally posted by uBorb

Thank you! Could you share if this split changes are going to be concentrated around a certain role or class?

Won't spoil anything now, will have plenty more to talk about tomorrow though :)


30 Apr

Comment

Originally posted by Jozoz

Can I ask about if you are looking into Teleport at all?

It seems like it would be a contender for pro play-related changes. Especially for mid lane, we often see teleport negate any willingness for pros to play aggressive.

That would probably be a preseason change, but I think TP is actually quite problematic and it's not very cool how it's basically mandatory in 90% of cases in pro play for both solo lanes.

Yeah we are (or were, rather). We tried doing something for Split 2 that would reduce the necessity of teleport but weren't able to land it well enough to be ready with the time we had. Agree with most of your points here, we're primarily thinking about it in the context of normal play rather than pro though.

Comment

Originally posted by WhyDoY0UCare

Did they forget unsealed spellbook?

While it is about 2x the playrate of predator, it’s still obviously out of place.

We did want to rework or replace spellbook but ended up prioritizing some clearer wins we were more confident in. Scaz tried some spicy stuff here, like an Omnistone type of change where your summoner spell cooldown would be dramatically lowered but replace your summoner spells with random ones on each use. It's something we might come back to later.

Comment

Originally posted by TropoMJ

Yeah considering where complaints have been this season, I genuinely can't believe that nothing other than ADC systems gets referenced in this entire article. Hopefully there will be changes to other classes that they just didn't feel the need to signpost, but otherwise this is really disappointing.

There are, though they're smaller in scope than our ADC item and rune reworks.

Comment

Originally posted by RealHellcharm

can heal be looked at? it feels too weak compared to ghost or exhaust, currently it's just being used to take really good trades early for prio more than anything

We think Heal is roughly correct right now, but that Ghost is too strong. Exhaust we're trying to sharpen as a choice vs. Barrier, that part is a little more speculative though.

Comment

Originally posted by Minishcap1

ADCs get 10th item rework in 6 years but apparently AP bruisers still only have 4 items total, nice game riot

Ok, we'll give you another bruiser item in 14.10

EDIT: Ok sorry I missed the AP part, it is an AD Bruiser item to be clear. There is a different AP Mana item Singed might like though...

Comment

Originally posted by Jozoz

I was hoping for something with summoner spells. Maybe in the preseason.

We've got some spell tuning we're looking at for 14.10 (ghost nerf, barrier buff, potentially some others), but yeah we have been talking about Summoner Spells as an area that has opportunities for future updates.


12 Apr

Comment

Worlds 2016 when all of the pros were playing solo queue in NA are the best quality games I can ever remember playing in. Got to play with Faker 4 times, all on my team, we won all of them except when Mancloud didn't want to give him mid :P. Ruler + CoreJJ (actually I think it was Pray and Gorilla) duo was also the most gapped I'd felt in a bot 2v2 up to that point.


13 Mar

Comment

Originally posted by tippyonreddit

Engineer - Alive

Engineer - Alive

Dearest Engineer


12 Mar

Comment

Originally posted by Saint1xD

Auberaun, can you take a look at reksai W unburrow to give a proper fix to it? Her W on live has less range than before the hotfix when clicking on the target

This is fixed for next patch yeah

Comment

Originally posted by FrankTheBoxMonster

Yesterday's patch preview made a comment about how Ornn items are a little problematic to develop, so let's look into what exactly that means and some possible solutions.

Currently Ornn items are almost completely copypasted variants of their base items. This includes both their data (their stats, what they build out of, and their tooltips) as well as their scripts (any special effects they might do beyond just stats). Any active spell attached to the item is its own object so those don't have to be copypasted since it can just reuse the existing spell.

The Data Copypaste Problem

The data side of things currently means that any time an Ornn-upgradeable item gets a stat change, the upgrade needs to be considered as well. The data is defined as "this item gives X and this item gives Y". For example, Infinity Edge is currently +65 AD, +20% crit, +40% crit damage, and Ornn upgrades it to +95 AD and has the same value on the other stats. When Riot increase...

Read more

I wouldn't be too surprised if they decide to just keep copypasting to avoid needing engineering work.

fear not, we called in the engineers


07 Mar

Comment

Originally posted by Gondall

Just as a follow up, did the hotfix go out? It doesn’t seem to show up on the patch notes

It did yeah, we don't always patch note every bug hotfix. Balance hotfixes you should expect to be patchnoted consistently.