Auberaun

Auberaun



21 Sep

Comment

Originally posted by spyborg3

Can we still ping enemy death timers for teammates to see? I'd argue that's the most important part of the death ping function.

Yes you can


20 Sep

Comment

Originally posted by FrostguardThrall

does this mean I can't even ping my own ult to let others know when it's ready? I do that several times every game lol

You can still do this, you can still ping anything relating to your own character and it'll be sent to your team.

Comment

Originally posted by hachiko2692

Absolutely what the f**k.

I main jungle, and it's gonna be quite the task tracking down flashes and ults of champs. Knowing these would've been great for my decision making if ganking x lane or going for x objective is a good idea or not.

And you can't f**king say to me that "do what pro players do 1150mid bullshit" buddy no one's arsed in f**king Emerald to type that shit.

What the f**k is this.

You can still ping enemy summoners / items / characters and they'll show to your team, this shouldn't be changed.

Comment

Originally posted by Zodiwacts123

It happens ALL the time in higher elo's. People will ping back/danger 2 times and then spam ping enemy jungler. Then the laners will actually react and avoid getting collapsed on because information was clearly and concisely communicated.

Riot is letting toxic people take away a tool because people are too lazy to mute when their feelings get hurt. Yes people who spam ping alive for 20 minutes until a FF are cringe and it should come up on a toxicity chart in the report algorithm. But to take away the tool entirely is stupid.

You can still do that, enemies are pingable.


15 Sep


29 Aug

Comment

Congrats on the accomplishment!


27 Aug

Comment

stop don't look

it's forbidden


25 Aug

Comment

Originally posted by Tormentula

stuff like the recent surrender work you can look forward to seeing come through more consistently in the coming months.

This is what urks people though, cause why is the surrender changes higher priority than X? Could we elaborate where something like that falls on the inner tier list of priorities?

Don't get me wrong, it makes perfect sense what you said and these still are features debately important at some point, but we're kinda leaving best judgement in your hands here and I wouldn't call surrender vote's changes top of anyone's list compared to various client issues, egregious hextech/event systems, UI clarity, spectator, etc.

There's lots of stuff to consider when prioritizing but a simple framework is value vs. cost. How valuable is it to do a thing (there's a lot to unpack there) vs. how expensive is it and what else could we be doing with those people/resources at any time. This was a lower value (not low, value is all relative) lower cost type of change, which often sit under higher value / medium cost types of changes, but then the game gets dusty if we don't make an intentional effort to sweep the floor every once and a while with stuff like this.

For the examples you mentioned, one factor is what people with what specialties are actually available at any given time. On my team (Summoner's Rift Team, we do the balance / preseason changes) we had capacity from a gameplay engineer and a game designer. The game designer is very familiar with the gameplay experience and provided better rules for the surrender system, and the gameplay engineer was able to implement them. That game desi...

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24 Aug

Comment

Originally posted by FruitfulRogue

Is the team really THAT small you can't have two things being made at once?

I know "throw more people at it" isn't the solution but come on

The team's not just working on one thing, Quick Play is just the biggest most public facing thing they're working on which is why I mention it, but for something like this we're in the realm of "is this the 10th most important thing? The 20th most important thing?"

There's a balance to strike between being reactive and staying focused, because if we pick up every good small scope idea that comes through we'll never get stuff like Arena/Preseason done, but I also do strongly believe we've leaned too much in that "focus on the big thing" direction over the last few years and am interested in putting out more of these types of experience upgrade changes - stuff like the recent surrender work you can look forward to seeing come through more consistently in the coming months.

Comment

Originally posted by TeeTohr

Would this be nice? Yes probably.

Is this important? No.

Will Riot do this using a third of their annual budget because it broke the client entirely? Sadly a possibility.

First two lines here really, we do actually have a design for this because it is a good idea but the team's working on getting Quick Play out to y'all right now.


17 Aug

Comment

Bugfix out now if you restart your client, sorry about this.


12 Aug


11 Aug

Comment

Originally posted by SergDerpz

"Surrender box now indicates what type of surrender it is."

What does this mean?

Surrender, Early Surrender, Remake

Have seen a lot of players get confused on what's a remake vs. an early surrender and then they ask why they've lost LP for what they thought was a remake, etc.


08 Aug

Comment

Originally posted by Sarazam

Since Diamond is more exclusive, and Emerald is now old gold 1/2 all the way to old D4, is that not a huge mountain for players to climb compared to any rank? Gold 1/2 are usually much more casual players than players reaching D3. Do you foresee this being a problem?

Diamond didn't move that much, and we didn't adjust your MMR with the redistribution, so anyone's overall distance to Diamond isn't that different compared to pre-reset.

Comment

Originally posted by [deleted]

[deleted]

Phone verification isn't necessarily a silver bullet - there are players in the world that don't necessarily have phones or dedicated phone plans who'd be locked out, which isn't something they'd appreciate. If you allow virtual phone numbers/prepaid plans (which many folks also have) it becomes fairly easy to circumvent. You can look at Overwatch 2 trying this recently and there being significant blowback from the existing playerbase.

Disclaimer: Certainly not saying we would never do anything like this, just highlighting that there are drawbacks and challenges to work through that might not be apparent to everyone depending on their personal circumstances.

Personally I'm pretty confident that there's a ton of other things we can do to both hit the motivations for folks hopping on newer accounts, make them harder to get or keep, as well as better detect negative behaviors. We just have to like, do those things since I know talk is cheap!

Comment

Originally posted by _Nikkone

Just out of curiosity, why do you not show people's MMRs instead of the displayed rank? Does that reason/principle affect other design choices for your match making system?

To have more independent systems for match quality and the player experience & journey. MMR can exclusively serve match quality and skill assessment without needing to worry about progression, encouraging ranked anxiety, etc. Visible ranks can focus more directly on the experience with things like more consistent gains/losses without spikes, demotion shields, and a progression journey through the ladder.

Comment

Originally posted by renecotyfanboy

Hi Auberaun, do you think that I could apply to a production api key ?

I have no product to sell or propose beside this kind of post

No idea, but worst that could happen is they say no so no harm applying

Comment

It fixes the distribution making the meaning of ranks more comparable to other competitive games, makes players happier to see their rank recalibrate up, and leaves Diamond+ slightly more exclusive than it was before which was being complained about. Should be a win/win for you and us?


07 Aug

Comment

Hello yes here to confirm there's no loser's/winner's queue or eomm


20 Jul

Comment

Originally posted by Sandalman3000

I didn't think so but it wouldn't completely surprise me. Probably intended to maybe have experienced people play with new people. u/Auberaun I was wondering if you might know this one?

No, bot games are warm body matchmaking. There's not much of an advantage trying to put together a team of similar skill vs. getting people into game fast for that mode.