Auberaun

Auberaun



10 Sep

Comment

Originally posted by Rexsaur

The fact that this was even considered in the first place speaks volumes.

Wtf are those designers thinking, then again looking at how most new champs turn out its not surprising.

The fact that this was even considered in the first place speaks volumes.

In my opinion, what it speaks to is that developers feel comfortable that they have space to experiment and that they have resources around them that can give them confidence in what their designs are able to do. Like mentioned in the article, we want to empower designers to take risks like this - and they can do so in part because GAT is able to demonstrate what the potential outcomes will be.

Comment

Originally posted by gothsole

prowler's with a blink is the nightmare i never even knew i had

dunno if any of the team members are reading this, but if you are: what's the most design iterations you've gone through on something before finally just trashing the idea completely as unworkable?

Hi there.

Just to first create a clear distinction: it's the designer who would decide if an idea is unworkable or not, we'd provide them data & evidence with which to make that decision. Since Pyke is on my mind, for a long time in development his W was true stealth, which we tried to make work in a number of ways before changing it to camo. At one time it was a toggle that consumed a unique secondary resource (he was manaless), eventually we made it a fixed duration, and eventually we made the warning indicator that lets you know he's stealthed nearby (which remained when we converted true stealth to camo).


28 Jul

Comment

Originally posted by PrincessCuculina

i can't use that skin because of the splash

I can only use this skin because of the splash


08 Jul

Comment

She doesn't cross the 50% banrate threshold in our internal data for the elite (D2 - Challenger) tier. She's close, but not quite there.


13 Jun


01 Apr

Comment

Haha looks like a mobile game


17 Mar

Comment

Originally posted by GreenKnighto

I love that they pretend it was done for "visibility".

Welp, i was confused by that tweet. Apologies.

I don't interact with the skins team, but internally at Riot when we say "for visibility" it often means "hey just want to let you know about this thing" and isn't specifically referring to visual clarity. That's how I'd understand it in this context anyway.


19 Feb

Comment

Originally posted by AmWhaleIRL

Thanks for the response, hope my comment didn't come across as flamey! I suppose my comment made it unclear but I WAS referencing the PBE +300 and not the OP Meme Global here haha. Maybe in ARURF tho :P ? Still not a fan as even though this doesn't eliminate ALL risk (that'd be silly to suggest), it still eliminates a good margin of risk involved. I agree Enchanters needed help tho, and this was a creative way to not Buff Ivern in the process haha. We'll see how it shakes up! Also! "But this was found to be the most promising" This was a perfect moment to say "the most Enchanting" instead lol.

I didn't interpret it as flamey at all, and good call on "enchanting" hehe. Unfortunately we probably aren't going to be shipping this soon due to tech constraints, but it's on the table for later.

Comment

Originally posted by AmWhaleIRL

Damn you guys are actually considering this then? Imo Enchanters having to take a risk to Ward felt right; an exchange of risk for information. Here's hoping this doesn't lead us back to "Better Bot Wins" Meta. Not that I think this is THAT drastic that it'd singlehandedly put us there. Just not a fan of the direction this might take us. Have you explored other possible Enchanter buffs? Not asking for a replacement, just more curious then anything. Edit: I guess I should have clarified but my comment isn't in reference to the Meme Pictures in this Post, but rather to the actual +300 Range on PBE.

We considered 300 additional warding range, not the global that's going on here :P. What we've found in testing is that Enchanters still need to take risks, unless they want to ward every single unwanted brush on the way to where they're going, and still have vulnerability to tank engage in and outside of lane.

We did explore some other stuff but this was found to be the most promising. Just looking to help Enchanters in high MMR and maybe see some more in pro, not flip the meta.

Comment

we expect this will be a helpful change for enchanters


10 Feb

Comment

Originally posted by TheForrestFire

I assumed it was drawing tiles from a bag.

We all go to our match history and choose one champion we've lost to in the last two weeks, then roll dice to determine the nerf magnitude. For buffs I pick champions I play to inflate my elo

Comment

Originally posted by Redsfan42

I wish this was how it actually happened hahahah

this is exactly how it works, how else would it work?


20 Jan

Comment

Originally posted by Elidot

Wasnt there supposed to be a ravenous nerf this patch?

It's in this patch, missed it in the notes, sorry!


18 Jan

Comment

Originally posted by sanketower

Any chance that's related to this first Clash tournament of the year not requiring players to be ranked in order to play + the start of the season having most players in an elo inferior to their previous season MMR?

Not related to that, had to do with other matchmaking changes a while ago that Clash wasn't 100% configured for.

Comment

Originally posted by HeirToGallifrey

Out of curiosity, did that affect lower-level matchmaking as well?

It wasn't awful, but my team was historically all Tier IV (the highest rank any of us has achieved is Gold IV--we're all currently Bronze/Silver) and we were put into Tier III against Plats and even a Master.

Unlikely it's the same issue, sorry. This specifically affected matchmaking for the highest mmr folks, and we saw the matchmaking dramatically improve for them on Sunday. Possible something else is going on though.

Comment

Originally posted by BillyDTourist

It's called a warm-up !

agreed

Comment

Originally posted by AphoticFlash

hey my Clash team played against this Riot team yesterday too! they were a team of basically all Grandmasters against a plat Clash bracket, and they crushed all of us in under 18 minutes...absolute shit tier matchmaking

Yeah yesterday's bracket was weird, looked into it after and found an oversight in top MMR tier matchmaking for Clash, which should be fixed going forward.

Comment

Originally posted by CaptainFlowers22

Dude these games were so fun. I was casting high elo Rioters playing Clash and they slammed their whole bracket. Felt like Blitz never missed a single hook dude was a GOD HAND.

Even tho I like to talk trash about champs I believe are overloaded, I'd like to ask y'all to keep all the bullshit in my twitch chat and not harass anyone cause u don't like a champ. That shit ain't cool.

Good thing you didn't pay too much attention to my lane phase in games 1 or 2 :)


02 Jan

Comment

Originally posted by InterestingWinter430

I have been playing league since season 4. This design seems like it takes a little from Leona/Taric. She feels extremely underwhelming. Currently she has the highest risk engage in the game without the reward. I'm under the impression that she was made slow when unmounted and given slow attacks to possibly keep her out of top lane. (Bruiser Build). Riot should not be trying to control the meta and where champions should be allowed to go. Currently if Rell engages and its a bad engage.. she has no way to escape with reduced movement speed. Leona can simply walk out and pop her shield for high resistance. Rell is basically a worse version of leona. No to mention Rell has ZERO damage. As a support player I was really looking forward to this champion but it's currently the weakest support.

Rell is a lot about picking the right moment to go in because like you said, once she commits she doesn't have a great way out, which is one of her intended weaknesses. I don't agree that the payout isn't big though for engaging, she has among the most reliable AOE wombos in the game using her ultimate (basically an Alistar that can pull people together for his knockup). So we're operating off of the same data, looking at lolalytics overall winrate for the past week or so she's around 50% winrate, which is great for a new champion.


24 Dec

Comment

Good CC she peels well.

Me like.

clearly weak, clunky, understated, squishy, pitiful lane, no purpose in the game, worse leona

Big sadge.