Auberaun

Auberaun



01 Sep

Comment

No, there is no Loser's Queue :P. We try to give everyone fair matches where you'll have about a 50% chance of winning so it sounds like that's working.


25 Aug

Comment

Originally posted by Araboth

Yuumi. People act as if you just need to press e every 8 seconds and instantly get to diamond+.

But the difference between a 1st time yuumi and an otp is huge

this is true


26 Jul

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Originally posted by 1to0

On the other hand isnt there someones whole job at Riot coordinating in-house league of legend games?

no

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Originally posted by viptenchou

I read it as, some rioters are trying to see if they can get the rewards but the official statement is no rewards.

This is the official statement, we are working to get participants their rewards.


25 Jul

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Originally posted by TheRipperH

Exactly bro! I feel u. Same happened to us. I tried sooooo hard to at least convinced 2 of my friends to go for clash. We are low elo so they didnt see us winning. Unexpectedly we won two round and nearly won final. So excited to get rewards specially it was our first clash but it seems riot is saying we wasted our time and effort. Really f**king frustrating

Sorry, that is a really rough experience for your first clash :(. We're working to get ya those rewards.

Comment

Originally posted by WoonStruck

Waiting for the "Riot planted this bug so they could pretend to not care then fix it so they can say 'see we're listening'" conspiracy post.

idk if I'd have a job if I suggested we do something like this lol

Comment

Hey everyone, we've been looking into the problems with Clash over the weekend and are working to compensate those affected. There are two different things going on here - some folks had their tournaments or games fail to start, in which case they should automatically had their ticket refunded. Separately, people who did complete their Clash brackets either didn't receive rewards or might've been double rewarded. If you received double rewards those will be left alone, and if you didn't receive rewards we're trying to get those to you soon.

To clarify the player support response, it's suggesting that if you weren't able to complete a tournament due to an outage, you wouldn't receive rewards that you didn't earn. That's the default policy, but some of what happened here was different: players completed brackets but weren't rewarded for them, which is a different error. This was an unusual circumstance, and often when something like this happens player support isn't pre-empow...

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22 Jul


03 Jul


09 Jun

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this is really good


28 Apr

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Originally posted by Noelstra

No this is almost certainly based on live data, over 48k swain games have already been played in ranked alone excluding the Chinese playerbase. Riot has more than enough data by now for each role and elo bracket to make this hotfix from live data. PBE data is not reliable enough to pre-emptively make meaningful balance changes and Riot wouldn't make a champion intentionally weak to hotfix later.

yep


13 Apr

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Picking for team comp or physical/magic damage split is way overrated outside of pro play, pick champs you're good at.

Mages are almost always better than ADCs to have in your bot carry role.


25 Mar

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Originally posted by the_fredblubby

As a ritoer can yuo confirm that this will hlep my ultimate (R) carer goals of becoming in charge of the balance team?

ye


08 Mar

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Excited to have you!


12 Feb

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Originally posted by AlamanderTV

How does this team measure success?

I think of Veigar and Senna from just a patch or so ago that got random buffs they didnt need, just to follow swift nerfs.

Is that a piece that your team owns? or are you just purely providing data and someone else is making decisions based on the analytics you provide?

Predictive accuracy is the relevant KPI for the examples you mentioned. We do make predictions on changes going out in a patch (typically for how much winrate change they'll result in, sometimes broken down by role or skill bracket). The Summoner's Rift Team makes the final decisions based on the data we provide, but it's a very collaborative relationship - we usually agree on things. Veigar and Senna were examples of missed results here. In Senna's case it's not shocking because the more creative higher scope changes are more likely to result in needing some followup, but Veigar is a sadge.

Comment

Originally posted by dragon_stryker

Honest question, were these action items always a thing? Or did they come about recently because of the more varied abilities and skills league has gained over the years?

We've had champion release plans for a while, I think Pyke was when we started doing them. Skimming through it, we had plans for:

  • Too Weak In Lane
  • Laning Phase is Low Interaction
  • Too Strong in Lane
  • Too Tanky (or hard to punish) in the Midgame
  • Late Game Presence Too Strong
  • Fails To Function in Team Fights
  • Team Fight Presence is Too Potent With Little Risk (fishing for Qs/Rs is sufficient)
  • Optimal Build is Pure Tank
  • Much Stronger at High MMR
  • Much Stronger at Low MMR
  • Played in a Solo Lane
  • Too snowbally
  • Leaves Lane / Roams too much
  • Allied duo laner doesn’t feel like the lane is a collaborative effort
  • Using R successfully proves too difficult; many games end without a single reset
  • Pyke burst against squishies is too high. For instance, in normal situations Pyke can burst a squishy while missing E or Q
  • Long term ban rate is too hi...
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Comment

Originally posted by qiyanaplayer1

please communicate more with the community because it is so weird when we see amumu get gutted because of "low elo" when he is objectively bad everywhere else. Why should amumu, the most telegraphed of all junglers be nerfed because low elo players can't dodge a bandage toss?

People that don't play all the classes or certain champions don't understand how difficult it is to play certain things or how it feels when certain things are nerfed.

In my case, I don't think there is a single Qiyana player are riot games which I think is concerning because some of the changes were so weird. We should know that all the voices of our champions are equally represented.

The most recent damage changes were good but nerfing base hp and hp regen is so crazy because if you have played the ahri matchup or the zoe matchup you would know this makes the champ unplayable in those matchups

We try to balance the game for every player as best we can. For Champions, they can't be allowed to be OP in any bracket of play, but also have to be viable in at least one bracket of play. Amumu is a lower elo skewed champion, so whenever he's too strong that's where he's too strong, even if he's already weaker everywhere else. The changes we did made him balanced in lower elo, but we definitely overshot the targeted nerfs.

For Qiyana, we actually do have a big Qiyana player on our team who consulted on all of the changes that have been shipped for her recently. I can't say there's a main for every champ on League (we don't have 158 League game designers or QA) but I can't think of any champion that no one who works on the game balance in some way plays. I know it can feel bad to see changes not agree with the context, but we don't do any changes without hearing multiple perspectives first.

Comment

Originally posted by TabaCh1

Has former pros or even world champions applied for the job?

Former pros - yes. World Champions, I don't believe so. Maybe later this year when NA wins Worlds.