Auberaun

Auberaun



19 Jul

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Yeah chiming in to confirm what a few other people have said: the past rank on your profile is distributed as part of the split reward package which will be in the coming weeks.


18 Jul

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Originally posted by PowerPulser

How is it supposed to impact his lane presence exactly?

Nerfs his early game all-in, along with this line

E Mana Restoration on Enemy Takedown: 15/25/35/45/55 ⇒ 10/20/30/40/50

Nerfing the amount of lane Qs he gets in particular where the mana restoration from minions is a greater source of his mana than in the jungle where he gets bonus mana regen from the jungle item.

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Originally posted by IAmInsideeee

Karthus' Q deals TWO less damage at rank one. Man, they really gutted my boy.

this is like when we take base AD off of an ad champ which is really impactful for what it's worth

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Originally posted by gregorio02

Any time between November and 2079

any time between July* and 2079


14 Jul


28 Jun

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Originally posted by Maxplosive

Is the reset based on mmr or rank? I'm p1 but was playing with Master and D1 players before failing promos 3 times :')

We look at both and have a formula that makes sure we don't punish you with resets just for playing less, so if you're a Masters player who starts placements in Plat and then doesn't play until the next reset, we don't then drop you into Gold.

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Originally posted by bz6

Why does the community and Dev team on Valorant take competitive integrity more serious? For exmaple, alternate, more casual modes, are seen as warm ups to comp play. Whereas for League the narrative is always "omfg Arena is coming I finally I don't have to play Summoners Rift." Why does Valorant treat comp more serious?

/u/Auberaun

Warming up or aim training is just a cultural norm that exists in tac shooters that isn't really a thing for MOBAs as far as I know.

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Originally posted by kruzader7

Is it possible for your rank to go up?

It is not, sorry

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Originally posted by ieatcheesecakes

What about masters+ will the start be emerald 1 instead of plat now?

Yes


27 Jun

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Originally posted by Grainis01

I have a question, will ranked rewards be adjusted or still gold?

The ranked rewards framework will remain the same for Split 2: Silver and below need 1600 SP, Gold and above need 80 SP

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Originally posted by claptrap23

So how many divisions will we drop again? Is it still 5?

It's going to vary by tier, since most players will have a new spot to climb to. So for example Plat players aren't going to drop much at all from where they're currently at, but that's because they'll now be climbing to Emerald. Diamond+ players will drop closer to the usual amount.


23 Jun

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Originally posted by CabbageCZ

Actually u/auberaun can we get a primary source on this? For future threads like this :)

This isn't used in League, I know Valorant uses encounter MMR.


22 Jun

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It should always work at 15 now. If you have examples of games where it doesn't that's a bug and a link to a match history would be great.


19 Jun

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Originally posted by Adventurous-Cry7839

Didnt League have something like this many years ago? I remember there was a mode where u selected ur role & champion and there was a captain or something (?)

Yeah it was called Teambuilder! It had some problems we're trying to solve with Quick Play, such as being able to deny teammates and no kind of autofill mechanism.


18 Jun

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Originally posted by F0RGERY

They rolled out something on a few minor regions back in April, ran into issues with queue times being broken. Then PBE had a similar issue with queues being broken with the new TFT set.

If I had to guess, I think Quickplay is delayed because there's something messed up with queues in the backend, and they need to solve that first.

We fixed the issues with the matchmaking test within a day of launching, the results were really positive after that. We were hoping to get Quick Play out before the midyear patch but weren't quite able to finish before we had to pivot to Emerald and other ranked Split 2 stuff, so we'll be picking it back up shortly and plan to get it out later this year.


17 Jun

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Originally posted by HungPongLa

There is nothing special about matchmaking in promo series. They're also being removed for Split 2 this year.

When I hit promos around 70%+ of the time I tend to land a role that is NOT my preferred one, on 1 out of 3 games. So maybe there is something a bit special there? Or is just a coincidence? I think you should always land your preferred role on promos so you can fight your best, but it is too late now since it'll be removed.

Thanks for removing the promos, I think they just make it harder for your mmr to equalize with your visual rank since you gain/lose 0 LP with it. In dota2 you have a certain mmr that you can always see on your profile page, and your visual rank. You land a certain mmr range, you have that rank. No funny +18 -29 business.

Thanks for clarifying a lot of info.

It'd just be a coincidence. I think we do actually prevent you from being autofilled (neither of your selected roles) in promos. I like the primary only in promos idea but yeah they're gonezo now

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Originally posted by Jaibamon

For my understanding the Champion Mastery Rating also depends on the role you picked. So if you're a great Teemo player, it's relatively easy to get an S Rank if you go Support instead of Top. Of course you have to be good in your role, tho.

Ah yeah you're right!


16 Jun

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Originally posted by kkias

Wow. Thank you for the official clarification.

Regarding demotion, so is it possible to get closer and closer to demotion even when at non-zero LP at divison IV of a rank since MMR is behind the scenes to the visible rank then losing just one game after 0LP suddently demotes? Or does it have to be multiple consecutive losses after dropping to divsion IV 0LP.

Also, while I have you, (since apparently the other commenters find this bit more intriguing)- Is there a short answer or a simple reason why in my case I am overall still winning more games and gaining division (gaining visible rank) but my net LP gain-to-loss (indicating lower MMR than my visible rank) is about -2 to -5? Is this normal?

Anyway, overall this means that that Riot page has falsely claimed that "MMR is a secret". Because by your explanation MMR is basically just derived from win/loss, it is not that much of any sort of a secret.. (with miscellaneous supplementary measures to increase a...

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Regarding demotion, so is it possible to get closer and closer to demotion even when at non-zero LP at divison IV of a rank since MMR is behind the scenes to the visible rank then losing just one game after 0LP suddently demotes? Or does it have to be multiple consecutive losses after dropping to divsion IV 0LP.

Could be either, it's really case-by-case. But we try to avoid demotion if we can since we know it's pretty stressful.

MMR being a secret is mostly that we don't show you your MMR value.

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How are match rating calculated? (do those stats you see in your profile matter at all?

Are you talking about the champion mastery ratings, like C through S? They're based on performance on your champ compared to others' performance on the same champ (I think it looks at stats like K/D/A and a few other things).

How are MMRs calculated?

If you win it goes up and if you lose it goes down. Purely win/loss based. The amount depends on the MMRs of the other players in your game (if yours is lower than the other players you'd gain more for a win and lose less for a loss and vice versa).

Are match rating influential to MMR or part of MMR's calculations? e.g. Do KDA players overall gain more MMR even if decisions they make lose more games, compared to teamplayers who sacrifice their KDA to win a few more games?

No, performance is not part of MMRs calculations right now...

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14 Jun