Avanya

Avanya



14 Jul

Comment
    Avanya on Steam Forums - Thread - Direct
If you can post your output log (player.log on Mac and Linux), then we can take a look and hopefully see what's happening and what's causing it. This guide explains where to find the log and suggests some sites to upload it to, since we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log
Comment
    Avanya on Steam Forums - Thread - Direct
That could explain it. It looks like there's a little bug in 81 tiles, that causes underground metro to be lowered every time we buy tiles. If you are still missing some, I would get them now before fixing your metro, so it doesn't sink further. :)
Comment
    Avanya on Steam Forums - Thread - Direct
It could very likely be the game is running out of memory then. There's a few things to avoid that. First I would recommend you set the max size of your pagefile to 32GB and make sure there is that much free space on the harddisk, the pagefile is on.

https://steamcommunity.com/sharedfiles/filedetails/?id=2114415052&searchtext=pagefile

That might do the trick, but you might also want to look at your workshop assets, and remove any yo... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
What happens when you try? Does it crash? Does it just load forever? Are you using any workshop content?

To see what's happening, we'll need your output log (player.log on Mac and Linux). This guide explains where to find it and also suggests some sites to upload it to, as we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log
Comment
    Avanya on Steam Forums - Thread - Direct
Do you have 81 tiles perhaps? And did you perhaps buy a new tile before this happened?
Comment
    Avanya on Steam Forums - Thread - Direct
No, many other stores sell codes for Steam as well. Paradox Plaza (the publisher's store) for example will send you a code, which you then enter into Steam. Just make sure that the place you buy it from is selling a Steam key, as the game also comes in a few non-Steam versions.
Comment
    Avanya on Steam Forums - Thread - Direct
As far as I know this happens with 81 tiles. Every time you buy a new tile while you have the mod, the metro will sink. The best option is probably to unlock all tiles with the mod first, and then build (or rebuild) the metro. At least until it's fixed.
Comment
    Avanya on Steam Forums - Thread - Direct
Can you take a screenshot zoomed out more? So we can see more stations and the lines that aren't reachable?
Comment
    Avanya on Steam Forums - Thread - Direct
You might be hitting the vehicle limit, at least that's something that people sometimes see when hitting the limit. You can check how close you are to the limit with the CSL Show More Limits mod.
Comment
    Avanya on Steam Forums - Thread - Direct
If we're talking same city (so same amount of agents simulated and same buildings/trees/props), then it should perform the same. Being older shouldn't have any effect on performance.

There might be some difference in the case of a modded save. Say if the old city was made using some mod(s) that have since broken and have been removed. The changes the mod(s) made to the savefile would still be in the save, which could affect performance, compared to a new version of the exact same city, which never had the old mod(s). But that's just hypothetical as I'm not even sure if any mods exist, which would apply. :P

13 Jul

Post
    Avanya on Steam - Thread - Direct


In the fourth episode, our Community Manager Patrycja and Community Ambassador Maddie are looking into solving a problem with waste management and building a highway through the city.

0:00 Introduction
1:05 Waste management
5:26 Highway building

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Hmm, that sounds really strange! Try adding the launch option -noWorkshop and -disableMods and see if it shows up.

https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947

Also, can you grab a screenshot of your info view? Just curious if any other ones are missing as well. :/
Comment
    Avanya on Steam Forums - Thread - Direct
ModTools should have the option, but you need to dig in it to find where you can change it.

Easier options in game include using Building Themes to make a clone of the building for a different level (make sure to enable the option for the mod). Or you could use Ploppable RICO Revisited to give it a different level, but that would also make it behave somewhat differently.
Comment
    Avanya on Steam Forums - Thread - Direct
Congratulations! It's always satisfying to see a city grow as you start to get the hang of the game. :)

If you run into traffic issues (or other problems in the game) that you can't solve on your own, don't hesitate to ask. We have lots of experienced players happy to share their tips and tricks - or just offer a fresh set of eyes to a problem. ^^
Comment
    Avanya on Steam Forums - Thread - Direct
The older save will likely also see some worse performance as you have more of a city built there. As the city grows, the game slows down because there are more citizens to simulate. So a new city which is smaller would run more smooth.

Adding DLCs is pretty painless. The changes come with the free patch, that comes when a DLC releases, so once you're passed that, getting the DLC doesn't really matter. Ofc building stuff with a new DLC might disrupt your city - building a large new industrial area with Industries can affect your old zoned industry for example - but nothing that isn't solveable. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Melon:
Originally posted by aubergine18: Fine Road Anarchy (original version by sam) is broken.

Fine Road Anarchy 2.x by Klyte45 is fixed.
I know, and that’s why I upgraded to version 2 but I hadn’t in my save that was pre update because Fine Road Anarchy 1.8.7 wasn’t broken back then. I’ve upgraded to version 2 but the metro tunnels are still broken. I’ve removed all incompatible mods too so I don’t know how to fix it.

Can you post your outpu... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
With 16GB RAM and the base game, you're expected to be able to have 800-1200 assets. Each DLC then reduce that by 250-400. After that you start to rely on your pagefile, at which point it then starts to also be a question of what kind of performance you can live with.
Comment
    Avanya on Steam Forums - Thread - Direct
Those are the buildings from Green Cities, the high density residential specialisation to be specific. Find It doesn't have a filter for them, which is why you only see them when searching "eco" or browsing without any filters.
Comment
    Avanya on Steam Forums - Thread - Direct
Yes, 6k assets would be expected to take up more than the RAM you have installed. Though with your pagefile, you should be able to handle that.

So let's have a look at your output log, since all we're doing without it, is just guessing at what it might be. :)

This guide explains where to find it and suggests some places to upload it to, since we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=46364593... Read more

11 Jul

Comment
    Avanya on Steam Forums - Thread - Direct
You can start by checking this list of broken and incompatible mods:
https://docs.google.com/spreadsheets/d/1mVFkj_7ij4FLzKs2QJaONNmb9Z-SRqUeG6xFGqEX1ew/edit?usp=sharing

If you don't have any there, you are likely gonna have to go through your mods to find the culprit. Start with mods that have something to do with networks, and make sure to restart the game between each test.