Avanya

Avanya



23 Jul

Comment
    Avanya on Steam Forums - Thread - Direct
- Right-click on the game title under the Library in Steam and select Properties.
- Under the General tab click the Set launch options... button.
- Enter the launch options you wish to apply (be sure to separate each code with a space) and click OK.
- Close the game's Properties window and launch the game.

As for the error, I recommend you remove the Random Terrain Generator mod. It hasn't been updated in 5 years and seems like it's broken.
Comment
    Avanya on Steam Forums - Thread - Direct
We'll need a look at all your mods then. Otherwise we can be guessing for days. :P The easiest thing is for you to post your output log somewhere, so we can take a look. This guide explains where to find the log and recommends some places you can post it, since we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log
Comment
    Avanya on Steam Forums - Thread - Direct
I recommend you follow the guide snowflitzer linked and set your pagefile max size to 32GB. That will give you a nice sized pagefile to work with. If you are concerned that something strange is going on with memory usage, I would remove the mods/assets you added recently and see if that brings things back to normal.

As for Industries, you should consider getting that similar to subscribing to 3-400 new assets. You might need to clear out some workshop assets to use the DLC, but you might also be fine with an increased pagefile.

22 Jul

Comment
    Avanya on Steam Forums - Thread - Direct
Simulation error: Object reference not set to an instance of an object
at Crossings.CrossingsNode.CanEnableTrafficLights (UInt16 nodeID, .NetNode& data) [0x00000] in :0
at Crossings.CrossingsNode.UpdateNodeFlags (UInt16 nodeID, .NetNode& data) [0x00000] in :0
at NetManager.UpdateNodeFlags (UInt16 node) [0x00000] in :0
at NetManager+Data.AfterDeserialize (ColossalFramework.IO.DataSerializer s) [0x00000] in :0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode, ColossalFramework.IO.LegacyResolverHandler customResolver) [0x00000] in :0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode) [0x00000] in :0
at LoadingManager+c__IteratorB.MoveNext () [0x00000] in :0
at AsyncTask.Execute () [0x00000] in :0 [Core]

This error can usually be fixed by Safenets or the Loading Screen Mod's Safe Mode option... Read more
Post
    Avanya on Steam - Thread - Direct


One City, Twelve City Builders. Watch the most creator-filled cinematic video EVER!

Over the course of a few weeks, we gave a few select creators access to a new Steam account, a new map made by MrMaison (link further down), and any assets they'd think they'd need, 12 creators built a new city! Everything from the basic infrastructure, to airports, to giant parks, and quaint neighborhoods, built from scratch!

Watch all the videos here, in one handy playlist:
https://pdxint.at/GlobalCollaborationPlaylist

Download the map "Miriam Bay" by MrMaison here:
... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
I just had a look through your mods and I suggest removing these two and testing how the city works without. It might mess up some things depending on how much your city uses those two mods, but the interesting part is if it fixes the households that seem to be stuck.

Customize It Extended
Ultimate Mod 2.8

Ultimate Mod is pretty new and so might have some undiscovered incompatibilities with other mods, as it does a bunch of things at once.

I'll load up your save once I get a chance. It should be fine with the mods and assets you have. I play the game heavily modded myself, so my system should be able to handle it. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Hmm, that does sound strange. :S Can you share your output log (player.log on Mac and Linux)? That would be the easiest way for us to have a look through your mods and see if any combination might play a role here. This guide explains where to find it and recommends some sites you can upload it to, as we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log

Sharing your save to the works... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Do you have Painter/Repaint? Could be the mod is coloring them or bugging out and causing some random stuff. That's one reason I can think of that might do it.
Comment
    Avanya on Steam Forums - Thread - Direct
Did you add any DLCs in this period? Did any mods or assets you're using update? Did you subscribe to anything new? 2k assets with larger textures could easily take up more memory than 3k assets with much smaller textures. So it's also a case of what you're subscribed to, not just how much.
Comment
    Avanya on Steam Forums - Thread - Direct
Disabling 81 tiles when you have built something outside the 25 tiles is a really bad idea. It might seem to solve some issues for you, but it's likely creating others as the game was never built to have anything outside the 25 tiles.

A better option would be to try and solve the issues, though I'm not sure how this disabling of 81 tiles has affected your city in the long run. To help solve those problems, we'd need your output log (player.log on Mac and Linux) from a load with 81 tiles on that has issues. This guide explains where to find it and recommends some sites you can upload it to, as we can't attach files here on Steam.

... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Are you using any mods? A lot of mods aren't made to be used in the editors and so cause a bunch of issues if they aren't disabled. If you don't need any mods in the editor, the best thing is to use the -disableMods launch option.
Comment
    Avanya on Steam Forums - Thread - Direct
Landscaping tools do not work well with the brush size set to "single" - increase it to show a number and it will behave much better.

You will also want to turn the strength down a lot to something like 0.1
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by maxpower: Does this mean that simply disabling assets and mods from content manager is not sufficient?

Some mods start doing something as soon as the game loads, so even if they are disabled in the content manager, they are still affecting the game. Using -disableMods stops the game from loading them completely, and combined with -noWorkshop the game runs like it would if no mods or assets were installed at all. Plus it's often faster to use the launch options than disabling things in the content manager. :)


Originally posted by ...
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Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Melon: Here's my output_log file: https://ufile.io/ftfrnqmu

Perfect thank you! ^^

Try removing this one. It does something similar to Fine Road Tool and so is likely also broken.

https://steamcommunity.com/sharedfiles/filedetails/?id=657851085

I also noticed you have both Plop the Growables and Disable ... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
If you can post your output log (player.log on Mac or Linux), then we can see your mods and any errors that might show up, which could be related. At least it's a good place to start narrowing things down. This guide explains where to find the log and suggests some sites to upload it to, as we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log

21 Jul

Comment
    Avanya on Steam Forums - Thread - Direct
Bug reports should always go on the official forums, where the devs can see them. Generally it's best to exclude mods as the cause first. :)

https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/
Comment
    Avanya on Steam Forums - Thread - Direct
Are you using any mods or workshop assets? How much RAM does your computer have?
Comment
    Avanya on Steam Forums - Thread - Direct
If you add the launch option -noWorkshop and -disableMods, does it then still happen?

20 Jul

Post
    Avanya on Steam - Thread - Direct


In the fifth episode, our Community Manager Patrycja and Community Ambassador Maddie are looking into high density zoning and playing around with passenger and cargo trains.

0:00 Introduction
1:11 Passenger train station
5:00 High density zones
11:15 Cargo trains
17:59 Episode summary

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Right everyone, let's keep this civil please. You don't get to be rude just because you disagree with the OP. Disguss the points, not the person.