BioWareJer

BioWareJer



29 Jan

Comment

Originally posted by Jerry_from_Japan

So wait a second.....there wasn't a plan to do something like that? How did they expect people to know what was working?

Look I know it's not your fault, but there's been several instances now where people have asked about some pretty standard things about a game in this type of genre. Be it what I asked, absolute basic stuff like showing a stat or value of some sort of what our javelin's health and armor is at, having a mini map, having a social hub, the list goes on. And we've gotten some pretty alarming responses to where it doesn't even seem like it was considered beforehand.

It's just scary that we're only a couple weeks away from release, the game has gone gold and we're just now still passing along requests for what should be seen as just standard, everyday type of information and features for players. How did this happen?

I don't know actually, it's not my department :)

I just meant I would pass it on, chances are it's already come up.

Comment

Originally posted by LawbringerX

You guys are so goddamn awesome. If I ever join the gaming industry (currently just a corporate lawyer), it would be the gold standard and highest aspiration to join Bioware after seeing how you guys operated on this game and interacted with your audience (and their needs/wishes).

EA has lawyers :)

Comment

Originally posted by Ausy88

God damn I can't help but admire how much you guys are both communicating and listening with/to the community. Serious props for that it's really heartening to see.

Thanks! We only succeed through working together, especially on a live service. EA has really come around to seeing that and supporting it over the past few years.

Comment

Originally posted by ThePhonyOne

Of all the bugs I encountered it's the easiest to deal with and the least common. The 95% load bug though happened to me nearly every time I loaded in to a space that wasn't Fort Tarsis.

Yeah that bug is the one we are fixing for next weekend. Was a huge source of frustration for both us and our fans :(

Comment

Originally posted by xaiel420

I knew you guys would be all over it, but it’s definitely something that I wanted to address. You guys have a phenomenal IP in the making. It’s amazing right now, I can’t wait to see how high you guys can fly :)

Thank you for taking the time to respond to me u/BioWareJer . You and your team should be proud. You’re almost there! Keep up the great work.

Thanks!

Comment

Originally posted by benjamin_noah

No dedicated sound card, just my motherboard's onboard audio (MSI x299 Gaming Pro Carbon AC).

The speakers are set to 24-bit, 44100 Hz. Headphones are set to 16-bit, 48000 Hz.

FWIW, I haven't noticed any audio problems with other games or applications. And - aside from stuttering in the loading music - I didn't notice any issues with Anthem's sound, so long as I didn't try to change the audio output while in-game.

If there's anything else you'd like to know or would like me to try, please don't hesitate to ask. I'm happy to help!

Yeah that's strange. Set both your outputs to the same bit depth and sample rate, see if it still happens?

Comment

Originally posted by Jerry_from_Japan

Do we get stats of how many enemies we've killed after each mission, how many combos we triggered, how much damage we did, etc ? Because that sort of stuff would be really helpful as to knowing how well a build is working. I know it's being tracked, why not just show us?

I'll pass it on :)

Comment

Originally posted by anduin2000

Can you confirm if an audio sound has been added for crafting? Having the cool graphic pop-up with complete silence is kind of awkward.

Yep!

Comment

Originally posted by Im_Working_Right_Now

It could essentially be done like other shooters where you can press a button to cycle through your teammates and spectate them or watch your own character.

Yeah I think it's a topic that continues to be discussed.

Comment

Originally posted by EnSabahNur5142

Very happy to hear the end of expedition screen has had more work.

When the demo worked properly for me, the game was really fun. You got something good here.

Keep up the good work!

Thanks!

Comment

Originally posted by ColJohn

I know this might be the place for this, but Id really appreciate a response. Did the mouse controls on PC receive any re-tuning since the alpha/VIP demo? Mouse flight and water controls feel really... off no matter the sensitivity or settings that I use. feels GREAT on a controller.

Totally. Much more in line with what you would expect now :)

Comment

Originally posted by Eladiun

Thanks for the outstanding community engagement.

Thanks for the outstanding community!

Comment

Originally posted by xaiel420

Hey everyone. Since the dev team has been so in touch with the community, I wanted to add my two cents in for what makes an enjoyable looting experience.

This pertains to all loot, but legendary and masterwork in particular.

When loot of the highest qualities drop for you, one of the most exhilarating and reaffirming feelings is the one of hearing the audio cue, followed by the visual representation of the loot you just worked so hard to get. I love what Anthem is so far, and I want that feeling to be there. This is what keeps people coming back.

https://m.youtube.com/watch?v=B7mlYj3ytSI

This is the Diablo III loot drop noise. It is very distinct and rewarding. You also get a nice bright orange or green beam letting you know what dropped.

I think if Anthem is to succeed in the long term, the satisfaction of acquiring loot needs to be emphasized. During the beta when I acquired my loot,...

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Yep, we agree. We have fixed this in the mix and there are tiers of sounds to match rarity.

Also the end of expedition screen has had a lot more work put into it :)

Let us know what you think after launch!

Comment

Originally posted by Biggy_DX

Yes. The NPC's animate (like using arm gestures), but they dont seem to be speaking. I'm just wondering if this was intentional

Yeah we actually hate that too, but unfortunately we done have all the animations tied to VO lines. We tried to get it better on this game, but it still needs work in our opinion. And the fort does get busier with more VO playing as you play :)

Comment

Originally posted by benjamin_noah

I played the demo last weekend and had an audio bug that required multiple game restarts.

If I switched audio outputs in Windows from my speakers to my headsets, or vice versa, it would break the game's audio. When I switched from speakers to headphones, it sounded like everything, including voices, was slowed down to quarter speed. When I switched from headphones to speakers, the audio played at normal speed but sounded like it was skipping several times every second. It would be fine again if I switched back to the device that was active when I booted the game, but I'd need to restart the game with the other device active if I wanted to switch. There was also some static and skipping with the launch music every time I booted the game, but that went away once I was in control of my character (as long as I didn't try switching the audio device).

If it helps, I'm running the latest build of Windows 10. My speakers are Klipsch "The Sixes" and my headphones are Steel...

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Thanks! Sorry to hear about your issues, can you tell me what sample rate your outputs are set to? Do you use a dedicated sound card?

Comment

Originally posted by tonberryjr

There should be a distinct audio cue for spawning enemies and, if possible, some kind of audio cue to let you know where they are on the map (i.e. a distinct walkie talkie squelch, or some kind of Destiny or Metal Gear patrol-like chatter between enemies)

When an ally is knocked out of the fight, there should be an audio cue (i.e. "Freelancer/Javelin Down") so you know to go repair them.

Most of this is fixed in the mix. Maybe we will add a bigger UX sound to teammate down, that is good feedback.

Comment

Originally posted by gimel182

The Colossus jets during flight didn't sound too good as well. I hope you addressed it for the release :)

u/BioWarejer

Done :)

Comment

Originally posted by Smokin_Moses

Encounter with Sovereign on Virmire was one of my favourite moments in gaming of all time, it was perfect from an audio standpoint - I hope we get something similarly awesome and chilling in Anthem as well. :)

:)

Comment

Originally posted by ThePhonyOne

Will it be fixed in the open demo this weekend?

Unfortunately not. Sorry!

Comment

Originally posted by KaosArchon

Glad you guys agree! Also hats off to you man, the music and sound sound great in the demo! I'm totally looking forward to the main game and the cinematics!!

Thanks!