Blue Meridian

Blue Meridian



21 Apr

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Bring extinct creatures back to the world with PREHISTORIC KINGDOM Early Access, arriving APRIL 27TH 2022! Featuring 23 animals at launch, 3 playable maps & an array of powerful creative tools to build the park of your dreams.

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17 Apr

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Welcome, park managers!

This update has taken longer than we initially expected. We wanted to make sure we could reasonably polish new game mechanics while working on Early Access release features, and marketing in parallel. We apologise for the delay and hope you all enjoy the new update.
Features
  • NEW: Challenge & Sandbox Mode
    • Challenge and Sandbox are now separately available through the ‘New Game’ button within the main menu. Players are also able to create and set completely custom Sandbox games.

      A map selection screen has been added under the ‘New Game’ menu.
  • NEW: Animal Welfare
    • Animals will now poop after eating, lowering the Cleanlines...
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14 Apr

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[mailchi.mp]

Save the date, Park Managers! PREHISTORIC KINGDOM stomps into Early Access April 27th 2022, available for $29.99 USD!
... Read more

31 Mar

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Welcome to the March Update!

In this month’s post we’ll be sharing some new features that will be introduced before Early Access launch, and briefly discussing some technical challenges we’ve had to overcome before the next update is released.



State of Development Due to unfortunately-timed technical issues over the last few weeks, we had to delay the long-awaited poop update.

Most of th... Read more

01 Mar

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Welcome to the February Update!

In today’s post we’ll be exploring parts of our next Beta update and delving into what our busy team’s been working on. If you weren’t already aware, a public roadmap highlighting some of our upcoming plans can be found over on Trello.



Modular Items Extra wall pieces and pillars will soon be added in our next update, allowing for new shapes and wall combination... Read more

01 Feb

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[www.epicgames.com]

Welcome to the December & January Development Update!

Happy New Year, 2022! In this combined Dev Diary we'll be discussing December’... Read more

13 Dec

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Welcome, park managers!

Thank you all so much for your feedback over the first week of Beta. We'll be working hard to add new content and improve Prehistoric Kingdom before our Early Access release in April, 2022.

Additions
  • Buildings & Scenery
    • Backstage Door 1
    • Backstage Door 2
    • Modern Door 1
    • Modern Door 2
    • Modern Door 3
    • Rustic Door 1
    • Rustic Door 2
    • Rustic Door 3

    • ...
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06 Dec

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[mailchi.mp]

Welcome, park managers!

Closed Beta is finally here! This latest release offers a unique array of species, building tools, decorati... Read more

30 Nov

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[www.epicgames.com]

Welcome to November’s Development Update!

In today’s post, we’ll be discussing some of Beta’s day one content and how to access ... Read more

31 Oct

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[www.epicgames.com]

Welcome to October’s Development Update!

In this month’s dev diary we’ll be showcasing a modular surprise, the scrubland environment ... Read more

01 Oct

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Welcome to September’s Development Update!

As we push onwards to Closed Beta (December 6th) and Early Access in 2022, it’s time that our monthly blog posts saw some change.

Once we launch Beta, Prehistoric Kingdom will essentially be a “live” game. Because of this, there’ll need to be some alterations to how we communicate and post our news. Not just to deliver the information you’re interested in, but for us to effectively show new developments when they’re locked in and ready to present.

To help the team achieve this, we’ll be ... Read more

28 Aug

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Closed Beta arrives December 6th 2021 for eligible backers and early adopters!

Introducing new mechanics, features and animals, Prehistoric Kingdom’s next closed-release will be available to those who pledged for Beta Access. Our public launch into Early Access has now moved to April 2022 to give the team an extended period for some important gameplay changes, additional content and polish.

We bet you’re feeling ravenous to learn more, ... Read more

30 Jun

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Welcome to June’s Development Update!

We are steadily moving towards the Beta release, with a feeling of anticipation growing within the team. Many of the gameplay systems required to move the game forward are coming together, so it’s a very exciting time to be working on the project!

While there’s no set Beta release date we can share at this moment, we can give you an insight into our process as we approach this next milestone. Other than obviously completing the gameplay systems we started, the main goals for these coming months include... Read more

01 Jun

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Welcome to May’s Development Update!

This month the team has put together quite a juicy update, rich with new information and a whole bunch of major additions being worked on in the background.



Development during May was great all across the board! We saw a lot of substantial progress in key areas that ultimately led to one of the most important months in some time, bringing in a lot of important ... Read more

01 May

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Welcome to April’s Development Update!

In this shorter blog post we’ll be covering the usual; what our team’s been up to and what the community can expect to see in the future! Most of our work in April was done on the game’s backend, so there’s not much to visually cover this month.


Aviary Interior by Warpath.



After pushing our... Read more

01 Apr

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Welcome to March’s Development Update!

In this month’s devlog we’ll be taking a look at what we’ve been working on, what the community’s been up to and the response to our latest release!


Created by Rudi Rennkamel.



To start, we want to thank everyone who has participated in the alpha (roughly 1,300 people). You’re all buil... Read more

24 Mar

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Welcome, park managers!

After taking the week-end off, we're back working around the clock to address the most urgent issues reported by the community in the last few days. Today's update revolves around massive memory optimizations, and several UX improvements, especially with regards to the modular system.

Bug Fixes
  • Animals
    • Fixed an issue that caused animal IKs not to update if time was stopped or if they were being moved, eliminating a lot of the janky leg stretching.
  • Guests
    • Guests now avoid walking inside Mini-Aviaries.
  • Construction
    • Fixed issue with multiple terrain masks multiplying their intensity together (especially noticeable on paths and path junctions).
    • Fixed terrain masks for paths and reduced their radius, as they were too...
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19 Mar

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Welcome, park managers!

Prehistoric Kingdom’s Closed Alpha has finally arrived! An early version of the game is now available to play for eligible alpha tier backers and early adopters. If you should have access and currently don’t, please consult our previous blog post[www.prehistorickingdom.com]... Read more

11 Mar

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Welcome to our Alpha Information Update!

This is a quick post providing an update on key distribution and pre-orders. Please read this carefully as we want to ensure you receive your key in time for alpha on March 19th!

...

Key Distribution Crytivo Alpha Buyers For those of you who purchased Ranger Alpha or the previous alpha tiers (Ranger, Tycoon) via the Crytivo store, you will be receiving new Steam keys in the coming days. Any existing keys you may have used will be revoked as new ones are going to be automatically assigned t... Read more

28 Feb

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Welcome to February’s Development Update!

With much anticipation, it’s finally time to talk about alpha release plans and all the new content we’ve been working on behind the scenes. There’s a lot of important information in this one folks, so make sure you read it thoroughly.







Save the d... Read more