Blue Meridian

Blue Meridian



16 Mar

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Welcome, Park Managers!

Update 6 is here! The highlights for this patch include the reworked donation system, rock styling and a brand new animal! You can find a rundown of everything that's new in the full patch notes below.

As mentioned in our previous dev diary, the team has been working on a number of updates concurrently in an effort to better space out our release schedule. We've worked very hard to get this update out in a timely fashion, so we hope that everyone enjoys all the new content available in Update 6.

If you’re yet to play the game or think it’d make a great gift, we'd like to mention that Prehistoric Kingdom is currently 20% off on Steam!

Please provide your feedback and bug reports through the in-game tool or ... Read more

28 Feb

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Welcome to February’s Development Update!

In this post, we’ll be discussing some changes to the roadmap and delve into Prehistoric Kingdom’s next update. As we’ve just released Update 5, this dev diary will be a little more information heavy.

Speaking of the now-released update, this latest one adds the Research system, various range graphics and a bunch of little changes to Challenge Mode. ... Read more

25 Feb

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Welcome, Park Managers!

Update 5 is here! This patch introduces the research system, tutorial improvements and a number of quality of life additions. You can find a rundown of everything that's new in the full patch notes below.

Over the next few months we plan to make even more strides in tidying up the game's flow and addressing some pain points alongside more mechanics. Stay tuned for our next dev diary to learn more about what's coming in the future!

Please provide your feedback and bug reports through the in-game tool or our official Discord server[discord.gg].


Update 5 Features ... Read more

19 Feb

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Welcome, park managers!

This fix patch addresses a few player reported issues from the last update. Thank you for all the feedback and bug reports on our Discord server[discord.gg]!

There will be another update at the end of February that adds the research system and radius visuals for power generators, animal info signs and dung beetles. See you then!

Changes
  • Guests
    • Visitor needs grow a bit more slowly, plus bathroom and hunger needs stay low for longer after being satisfied
    • Module path connection status and icons are now calculated when the game is paused
    • Added more logging to target initialization cras...
Read more

10 Feb

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Welcome, park managers!

In this patch, we've made a number of focused changes relating to performance, guests and balance. A number of bugs pertaining to guests have also been fixed, so your managerial experience should be a bit smoother.

This update also adds Gameplay settings to the options menu when playing in a sandbox park, allowing players to adjust various aspects of their gameplay whenever needed!

Some new music cues have been added, too! These short pieces will play when starting a new game or loading into an existing park, changing based on where your park is in the world. There are even cues for loading into a 5 Star park or one with poor statistics. A few more 5 star variants will be arriving in the future!

There is another patch coming later in February that'll introduce the Research system and quality of life fe... Read more

31 Jan

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Welcome to January’s Development Update!

After a wonderful holiday break, the team returned mid-January to continue working on Prehistoric Kingdom. In this time, it turns out we crossed a rather exciting milestone… we’ve shipped 100,000 units since launching in April last year!

With your ongoing support we want to make 2023 a more consistent and even bigger year for us, targeting meaningful gameplay additions and improvements with our usual sprinkling of modular pieces and creativity. Thank you so much to everyone who has supported us so fa... Read more

22 Dec

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Welcome, Park Managers and Happy Holidays!

The latest Early Access update is here and it’s our biggest patch yet! Featuring 3 new species, guest management and more, there’s never been a better time to jump into Prehistoric Kingdom.

If you’re yet to play the game or think it’d make a great gift, Prehistoric Kingdom is currently 25% off during the Steam Winter Sale!

1.1 Features

Animals Say hello to Coelophysis, Dilophosaurus and Scelidosaurus! These three are the latest dinosaurs to join Prehistoric Kingdom’s roster, ushering in a new collection of early game animals from the Triassic and Jurassic.

... Read more

21 Dec

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Welcome, park managers!

We’re pleased to announce that the long awaited 1.1 Update will be launching alongside the Steam Winter Sale on December 22! If you’re yet to jump into Prehistoric Kingdom or looking for a great gift, we’d highly recommend taking advantage of the 20% discount!

In this very special blog post, we’ll be giving you an overview of all the major content coming in tomorrow’s update.

Check out the trailer below!

... Read more

01 Dec

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Welcome to November’s Development Update!

After a short break from Dev Diaries, we’re back! In this month’s post, we’ll be showcasing the 1.1 Update’s rich, arid architecture and providing more information on various aspects of development.



As the 1.1 Update draws closer, we’d like to show off a bit more of its eye candy while the mechanical side of the update is still being worked on. Our ar... Read more

25 Oct

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Welcome, Park Managers and Happy Halloween!

The third Early Access update is here. In this special update, we're celebrating spooky festivities by adding almost 70 new pieces themed around tricks and treats. From tombstones to pumpkins, there's plenty of Halloween festivity to carve into.

For the remainder of this update, we've fixed a number of player reported issues and made great quality of life improvements such as the new GUI scale slider, enhanced text legibility and expanded camera options within Screenshot mode. Animal Information Screens are making their debut, too! Featuring an image for all the genus in the game, they're a great way to add that extra edge of realism into your park.

... Read more

03 Oct

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Hello, Park Managers!

We are delighted to announce that language localization is coming to Prehistoric Kingdom in Update 1.1 later this year!

We’re open to expanding our language library based on popular feedback, so let us know your thoughts down below.






30 Sep

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Welcome to the first preview for Update 1.1!

Journeying to the blistering sands of the Jordan desert, this future update adds a wealth of new features and desert themed content for players to sink their teeth into. In this preview, we’ll be unveiling some of the secrets that’ll be found within Prehistoric Kingdom’s first major title update.

The Jordan Desert In Update 1.1, players will be able to build amongst the sands of our new locale, Bahr Harin. Inspired by the Jordan desert, this location provides a unique look not found anywhere els... Read more

01 Sep

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Welcome to August’s Development Update!

In this month’s post, we’ll be sharing some upcoming developments and briefly discussing new features the team have been working on!



Where We’re At Currently, the team is working on two updates. The big 1.1 title update, as well as a smaller patch that’ll be releasing sooner. This next update includes two main things: animal signs and Steam achievements... Read more

25 Aug

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Welcome, park managers!

This hotfix targets issues pertaining to balance, guests and the modular system. Thank you for your ongoing support!

Changes
  • Gameplay
    • Reduced animal feeding consumption by 75%. Animals should empty feeders out at a slower rate. This is part of an on-going balancing process, so feedback on this front is always appreciated!
Bug Fixes
  • Critical
    • Fixed a deep-rooted issue that could cause random modular pieces to load with the wrong color
    • Fixed desynced animations on the guest meshes
Notes
  • Some users have reported issues with guest pathfinding such as wandering into exhibits or freezing upon certain modular acti...
Read more

24 Aug

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Welcome, park managers!

The second Early Access update is here! This update brings a wealth of changes and performance improvements that target a wide array of systems. If you’ve had issues running Prehistoric Kingdom, we highly suggest giving the game another try and providing us with your feedback.

In addition to these performance improvements, our most notable addition in EA 1.0.4 would have to be support for the Steam Workshop and box selection. These two features go a long way in streamlining the construction side of Prehistoric Kingdom, and we cannot wait to see what the community comes up with.

This update does not include Animal Signs, though they will be coming in the next one.

Features Steam Workshop Support
Support for the Steam Workshop is finally here! Players can upl... Read more

31 Jul

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Welcome to the July Update!

In this month’s post, we’ll be highlighting our upcoming support for Steam Workshop, the next update and future developments.



Steam Workshop Much to the excitement of many in the community, our next update will include Steam Workshop support for saved games and modular prefabs.

Getting everything up and running proved to be initially troublesome, but the implementation didn’t take as long as we expected. Seeing the Workshop page fill up with some development and community items taken from Discord for testing purposes was incredibly exciting.

... Read more

30 Jun

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Welcome to the June Update!

We hope everyone had a very Happy Pride Month! June was a busy time for the team as we released ... Read more

19 Jun

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Welcome, park managers!

Update 1 is now available! In this patch, we’ve added a number of new features and quality of life changes to help improve the state of the game. This is only the beginning of our journey through Early Access as there will be many more changes to come.

Unfortunately, we weren’t able to get this update out earlier due to engine related technical issues. Previously hidden problems with Unity have only just revealed themselves due to a significantly larger playerbase with highly varied machine specifications.

Though we are continuing to fight Unity’s rediculously poor loading and memory related management, we’ve made good headway in optimizing the game and implementing custom workarounds. This will be an ongoing process that’s an unfortunate reality of making a game this large in a brit... Read more

31 May

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[mailchi.mp]

Welcome to the May Update!

In this month's post we’ll be taking a brief look at what we’ve been up to over the last couple of weeks as well as sharing some statistics from the first month of Early Access launch.

... Read more

05 May

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Welcome, Park Managers!

We’ve been working around the clock to fix some of the main issues regarding performance, and while that’s going to be an ongoing task for us, we’ve located some of the main hotspots regarding high memory usage. This performance improvement update targets some of them by integrating more efficient engine memory utilization, substantially reducing RAM and VRAM across the board. This is going to be especially notable on low end machines, as we hope the game’s going to be less prone to crashing and generally easier to load up.

These are not going to be the last of our efforts on that front, as we’ve still got some further room for memory optimization going forward, as well as some more memory leaks to completely iron out (at the moment most notable by loading in and out of main menu repeatedly).

The good news doesn’t end here! We’ve been religiously testing all of our rendering systems, and were finally able to consistently pin-point the... Read more