Blue Meridian

Blue Meridian



30 Nov

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Welcome, Park Managers!

Update 8 is now available to all players! This update brings a huge amount of important changes to the game, including completely rewritten animal locomotion and AI, as well as a brand new species. The team has also addressed a number of technical issues, bugs and stability fixes that we hope will improve the experience for players.

This has been a massive undertaking and while there are still improvements and polish to be made to the animals, we cannot understate how important this process has been for the future of the game. As the team works towards future updates, we have even more optimizations coming that will further polish what has been introduced in Update 8.

We are aiming to deliver Update 9 during the upcoming Holiday season as our final release of the year.

Thank you!
The PK ... Read more

14 Nov

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Welcome, Park Managers!

This patch addresses a number of issues for the Public Test Branch version of the game with some notable changes regarding animals and various performance improvements. Please continue to send feedback and bug reports to our Discord server's[discord.com] appropriate channel, it's been an immense help!

We expect to push Update 8 out soon for all players after a few more fixes have been made and no critical issues have been reported.

Full Patch Notes ... Read more

02 Nov

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Welcome to the October Development Update!

In case you missed yesterday’s announcement, Update 8 is now live on the Public Testing Branch! This is an experimental, work-in-progress release that includes Velociraptor, rewritten animal locomotion, AI and much more. As you can understand, this dev diary will serve more as a general status report due to the update having just come out.

To access the Public Testing Branch:
  • Right click Prehistoric Kingdom in your Steam Library
  • Go to Properties
  • ...
Read more

31 Oct

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Welcome, Park Managers!

Today, we're inviting you to play Update 8 on the Public Testing Branch! This is an experimental, opt-in version of the game that can be accessed in order to provide feedback, report bugs and help us test before a major release is ready to ship.

We will be releasing hotfixes, improvements and further polishing Update 8 to ensure that this egg has been fully incubated.

How to Access the Public Testing Branch
  1. Right click Prehistoric Kingdom in your Steam Library
  2. Go to Properties
  3. Betas
  4. Select 'ptb_public_testing'
Please note that it is not recommended to play Public Testing Branch parks on earlier versions of the game. Please send feedback and bug reports to our ... Read more

01 Oct

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Welcome to the September Development Update!

To begin this month’s diary, we’d like to share that the team is very confident in an October release for Update 8! The core development phase has finished and we have now moved on to testing, finalizing and ensuring all animals have been upgraded successfully.

This update was originally slated for July and has taken a much longer time to finish than initially anticipated. The further we went into Update 8, the more unforeseen but addressable issues appeared, requiring immense levels of planning, ... Read more

01 Sep

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Welcome to the August Development Update!

In this blog post, the team will be sharing some exciting announcements as well as providing more progress on both Update 8 and Update 9.

Artbook + Mini-OST Announcement

That’s right! A digital artbook and mini-soundtrack will be released onto Steam later this year to coincide with one of our next major updates. Whether you’d like to appreciate the work of our artists or listen to some Jurassic jams, we’ll have you covered.

THE ART OF... Read more

31 Jul

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Welcome to the July Development Update!

Over the past month, we’ve been working hard on our animal overhaul and Update 8 as a whole. In this blog post, we’ll be providing a quick status update on the release and talking about how our new AI integrates with our future plans.





Animals To keep it brief, our biggest ongoing task is developing animal AI. We’ve got a great plan... Read more

30 Jun

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Welcome to the June Development Update!

In today’s blog post, the team shares what is the longest dev diary in quite some time. We’re talking animals, gameplay, pretty pictures, a painfully long word count, the whole shebang. There’s so much to get through that we’ve just gotta get right into it!


Where We’re At If you’ve been keeping up with our dev diaries over the last few months, you’ll know that the team’s been tackling a bu... Read more

01 Jun

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Welcome to the May Development Update!

In this dev diary, we’ll be showcasing a selection of development highlights from May and talking a bit more about our goals for the animal overhaul. There’s quite a bit to get through, so let’s get to it!




Where We’re At
Both Update 8 and Update 9 have been progressing well on all fronts over the past month. Many players have be... Read more

30 Apr

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Welcome to the April Development Update!

With the recent release of Update 7, the game has officially been in Early Access for one year. Over the last 12 months, we’ve seen so many amazing community creations, parks and screenshots that continue to blow us away. From gigantic starships to custom prehistoric flora, your boundless creativity shows no end. Happy anniversary, PK!

The previous update introduced an expanded power system, new modules, biome presets and a lot of fantastic terrain-related quality of life changes. ... Read more

28 Apr

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Welcome, Park Managers!

We've rolled out a small hotfix to address some issues with the last update. Thank you so much for your patience and for bearing with us. Please provide your feedback and bug reports through the in-game tool or our official Discord server[discord.com].

Bug Fixes
  • Fixed Tyrannosaurus freezing
  • Fixed distant tree loading
  • Fixed an issue with loading saves

27 Apr

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Welcome, Park Managers and happy one year anniversary!

Thank you to everyone who has played, supported and given feedback to Prehistoric Kingdom. It's crazy to think it's already been a full year, but here we are!

In this update, we've expanded the power system, added new modules and made a lot of important quality of life changes. There have also been some substantial optimizations and stability fixes, though our work on this front continues. Be sure to read the full patch notes!

The Next Update
As a brief aside, we'd like to quickly touch on the next release, Update 8. This update is going to be quite a major one for the game, including a brand new species and completely reworked animal locomotion. Due to the amount of ongoing work required, the update is expected to go live in June.

It's imperative that al... Read more

31 Mar

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Welcome to the March Development Update!

March was an exciting month for the team as we finally released the highly anticipated mammal, Paraceratherium. Our early teasers managed to fool some of you with the surprise addition of Juxia, but as expected, the majority of speculation was on point. Great work, everyone! If you missed that update, you can find Paraceratherium (and more goodies) in the ... Read more

16 Mar

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Welcome, Park Managers!

Just a quick little hotfix to address some immediate issues with the latest update. Please provide your feedback and bug reports through the in-game tool or our official Discord server[discord.com].

Bug Fixes
  • Fixed Juxia size bug
  • Fixed Edmontosaurus kuukpikensis star rating
  • Fixed Excavation menu rating checks
  • Fixed invalid path bug
Performance
  • Optimized Paraceratherium rendering
  • Optimized rock rendering
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Welcome, Park Managers!

Update 6 is here! The highlights for this patch include the reworked donation system, rock styling and a brand new animal! You can find a rundown of everything that's new in the full patch notes below.

As mentioned in our previous dev diary, the team has been working on a number of updates concurrently in an effort to better space out our release schedule. We've worked very hard to get this update out in a timely fashion, so we hope that everyone enjoys all the new content available in Update 6.

If you’re yet to play the game or think it’d make a great gift, we'd like to mention that Prehistoric Kingdom is currently 20% off on Steam!

Please provide your feedback and bug reports through the in-game tool or ... Read more

28 Feb

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Welcome to February’s Development Update!

In this post, we’ll be discussing some changes to the roadmap and delve into Prehistoric Kingdom’s next update. As we’ve just released Update 5, this dev diary will be a little more information heavy.

Speaking of the now-released update, this latest one adds the Research system, various range graphics and a bunch of little changes to Challenge Mode. ... Read more

25 Feb

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Welcome, Park Managers!

Update 5 is here! This patch introduces the research system, tutorial improvements and a number of quality of life additions. You can find a rundown of everything that's new in the full patch notes below.

Over the next few months we plan to make even more strides in tidying up the game's flow and addressing some pain points alongside more mechanics. Stay tuned for our next dev diary to learn more about what's coming in the future!

Please provide your feedback and bug reports through the in-game tool or our official Discord server[discord.gg].


Update 5 Features ... Read more

19 Feb

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Welcome, park managers!

This fix patch addresses a few player reported issues from the last update. Thank you for all the feedback and bug reports on our Discord server[discord.gg]!

There will be another update at the end of February that adds the research system and radius visuals for power generators, animal info signs and dung beetles. See you then!

Changes
  • Guests
    • Visitor needs grow a bit more slowly, plus bathroom and hunger needs stay low for longer after being satisfied
    • Module path connection status and icons are now calculated when the game is paused
    • Added more logging to target initialization cras...
Read more

10 Feb

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Welcome, park managers!

In this patch, we've made a number of focused changes relating to performance, guests and balance. A number of bugs pertaining to guests have also been fixed, so your managerial experience should be a bit smoother.

This update also adds Gameplay settings to the options menu when playing in a sandbox park, allowing players to adjust various aspects of their gameplay whenever needed!

Some new music cues have been added, too! These short pieces will play when starting a new game or loading into an existing park, changing based on where your park is in the world. There are even cues for loading into a 5 Star park or one with poor statistics. A few more 5 star variants will be arriving in the future!

There is another patch coming later in February that'll introduce the Research system and quality of life fe... Read more

31 Jan

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Welcome to January’s Development Update!

After a wonderful holiday break, the team returned mid-January to continue working on Prehistoric Kingdom. In this time, it turns out we crossed a rather exciting milestone… we’ve shipped 100,000 units since launching in April last year!

With your ongoing support we want to make 2023 a more consistent and even bigger year for us, targeting meaningful gameplay additions and improvements with our usual sprinkling of modular pieces and creativity. Thank you so much to everyone who has supported us so fa... Read more