Blue Meridian

Blue Meridian



30 Sep

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Welcome to the first preview for Update 1.1!

Journeying to the blistering sands of the Jordan desert, this future update adds a wealth of new features and desert themed content for players to sink their teeth into. In this preview, we’ll be unveiling some of the secrets that’ll be found within Prehistoric Kingdom’s first major title update.

The Jordan Desert In Update 1.1, players will be able to build amongst the sands of our new locale, Bahr Harin. Inspired by the Jordan desert, this location provides a unique look not found anywhere els... Read more

01 Sep

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Welcome to August’s Development Update!

In this month’s post, we’ll be sharing some upcoming developments and briefly discussing new features the team have been working on!



Where We’re At Currently, the team is working on two updates. The big 1.1 title update, as well as a smaller patch that’ll be releasing sooner. This next update includes two main things: animal signs and Steam achievements... Read more

25 Aug

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Welcome, park managers!

This hotfix targets issues pertaining to balance, guests and the modular system. Thank you for your ongoing support!

Changes
  • Gameplay
    • Reduced animal feeding consumption by 75%. Animals should empty feeders out at a slower rate. This is part of an on-going balancing process, so feedback on this front is always appreciated!
Bug Fixes
  • Critical
    • Fixed a deep-rooted issue that could cause random modular pieces to load with the wrong color
    • Fixed desynced animations on the guest meshes
Notes
  • Some users have reported issues with guest pathfinding such as wandering into exhibits or freezing upon certain modular acti...
Read more

24 Aug

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Welcome, park managers!

The second Early Access update is here! This update brings a wealth of changes and performance improvements that target a wide array of systems. If you’ve had issues running Prehistoric Kingdom, we highly suggest giving the game another try and providing us with your feedback.

In addition to these performance improvements, our most notable addition in EA 1.0.4 would have to be support for the Steam Workshop and box selection. These two features go a long way in streamlining the construction side of Prehistoric Kingdom, and we cannot wait to see what the community comes up with.

This update does not include Animal Signs, though they will be coming in the next one.

Features Steam Workshop Support
Support for the Steam Workshop is finally here! Players can upl... Read more

31 Jul

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Welcome to the July Update!

In this month’s post, we’ll be highlighting our upcoming support for Steam Workshop, the next update and future developments.



Steam Workshop Much to the excitement of many in the community, our next update will include Steam Workshop support for saved games and modular prefabs.

Getting everything up and running proved to be initially troublesome, but the implementation didn’t take as long as we expected. Seeing the Workshop page fill up with some development and community items taken from Discord for testing purposes was incredibly exciting.

... Read more

30 Jun

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Welcome to the June Update!

We hope everyone had a very Happy Pride Month! June was a busy time for the team as we released ... Read more

19 Jun

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Welcome, park managers!

Update 1 is now available! In this patch, we’ve added a number of new features and quality of life changes to help improve the state of the game. This is only the beginning of our journey through Early Access as there will be many more changes to come.

Unfortunately, we weren’t able to get this update out earlier due to engine related technical issues. Previously hidden problems with Unity have only just revealed themselves due to a significantly larger playerbase with highly varied machine specifications.

Though we are continuing to fight Unity’s rediculously poor loading and memory related management, we’ve made good headway in optimizing the game and implementing custom workarounds. This will be an ongoing process that’s an unfortunate reality of making a game this large in a brit... Read more

31 May

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[mailchi.mp]

Welcome to the May Update!

In this month's post we’ll be taking a brief look at what we’ve been up to over the last couple of weeks as well as sharing some statistics from the first month of Early Access launch.

... Read more

05 May

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Welcome, Park Managers!

We’ve been working around the clock to fix some of the main issues regarding performance, and while that’s going to be an ongoing task for us, we’ve located some of the main hotspots regarding high memory usage. This performance improvement update targets some of them by integrating more efficient engine memory utilization, substantially reducing RAM and VRAM across the board. This is going to be especially notable on low end machines, as we hope the game’s going to be less prone to crashing and generally easier to load up.

These are not going to be the last of our efforts on that front, as we’ve still got some further room for memory optimization going forward, as well as some more memory leaks to completely iron out (at the moment most notable by loading in and out of main menu repeatedly).

The good news doesn’t end here! We’ve been religiously testing all of our rendering systems, and were finally able to consistently pin-point the... Read more

29 Apr

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Hi everyone, thank you for your invaluable feedback and patience with the many current glitches. We've done a new round of general fixes, and added a much requested input feature: re-bindable camera controls. Over the next few days, we're gonna address the biggest performance and stability issues, as we're targeting to lower the game's general RAM and VRAM usage.

Additions
  • Options
    • Added bindable camera panning and rotation options
Changes
  • Input
    • Improved option menu keybind input while setting custom keybinds
Bug Fixes
  • Critical
    • Fixed a critical initalization issue that caused the options menu to get stuck in the main menu, preventing the game from being loadable
    • Fixed a couple of critical UI-related bugs that contributed to creating gameplay issues d...
Read more

27 Apr

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    Blue Meridian on Steam Forums - Thread - Direct
Hi everyone!

We'll be releasing a hotfix soon to address various stability issues with the tutorial. If you are experiencing the FPS-drop bug, please try restarting your game.

For more currently known issues, please check our Announcement post.
... Read more
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Patched out some stability issues for the tutorial that caused it to get stuck
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The time has finally arrived - Prehistoric Kingdom is now available in Early Access for $29.99 USD! Thank you to everyone who has shown their support along the way, we can’t wait to continue this amazing journey with you all.



Feature Overview Prehistoric Kingdom's Early Access release offers 23 prehistoric animals, 3 playable maps, animal welfare, basic economy management and more!

To read a full breakdown of what's currently on offer, check out the Launch Features recap on our official blog[www.prehistorickingdom.com].

... Read more

25 Apr

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    Blue Meridian on Steam Forums - Thread - Direct
Official Update Roadmap As this is an Early Access title, Prehistoric Kingdom is NOT a finished game. Gameplay elements or content missing from current builds may be planned for inclusion later in the games development cycle.

To view the public roadmap for Prehistoric Kingdom, please visit our
official Trello page.[trello.com]

The roadmap will be updated as major content updates roll out, so be sure to check in to see the latest changes or announcements.

Notes and Other Information
  • This board is intended to provide the public with a simple overview of upcoming major content updates for Prehistoric Kingdom. This does not include minor or hotfix patches.

  • Everything displayed on this roadmap is subject to change...
Read more

23 Apr

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Welcome, Park Managers!

The wait is almost over! Prehistoric Kingdom Early Access release offers 23 prehistoric animals, 3 playable maps, animal welfare, basic economy management and more!

Before we delve into what’s available, we’d like to remind everyone that this is simply the start of our journey through Early Access. There’s a lot of exciting content yet to come and we hope you’... Read more

21 Apr

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Bring extinct creatures back to the world with PREHISTORIC KINGDOM Early Access, arriving APRIL 27TH 2022! Featuring 23 animals at launch, 3 playable maps & an array of powerful creative tools to build the park of your dreams.

Read more

17 Apr

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Welcome, park managers!

This update has taken longer than we initially expected. We wanted to make sure we could reasonably polish new game mechanics while working on Early Access release features, and marketing in parallel. We apologise for the delay and hope you all enjoy the new update.
Features
  • NEW: Challenge & Sandbox Mode
    • Challenge and Sandbox are now separately available through the ‘New Game’ button within the main menu. Players are also able to create and set completely custom Sandbox games.

      A map selection screen has been added under the ‘New Game’ menu.
  • NEW: Animal Welfare
    • Animals will now poop after eating, lowering the Cleanlines...
Read more

14 Apr

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[mailchi.mp]

Save the date, Park Managers! PREHISTORIC KINGDOM stomps into Early Access April 27th 2022, available for $29.99 USD!
... Read more

31 Mar

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Welcome to the March Update!

In this month’s post we’ll be sharing some new features that will be introduced before Early Access launch, and briefly discussing some technical challenges we’ve had to overcome before the next update is released.



State of Development Due to unfortunately-timed technical issues over the last few weeks, we had to delay the long-awaited poop update.

Most of th... Read more

01 Mar

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Welcome to the February Update!

In today’s post we’ll be exploring parts of our next Beta update and delving into what our busy team’s been working on. If you weren’t already aware, a public roadmap highlighting some of our upcoming plans can be found over on Trello.



Modular Items Extra wall pieces and pillars will soon be added in our next update, allowing for new shapes and wall combination... Read more