CCP_Habakuk

CCP_Habakuk


24 Oct

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And Singularity is back open again.

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Thanks! We are aware of these two problems and are working on fixes.

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Singularity will be closed to the public for the next few hours to run some internal tests and will open again afterwards.


21 Oct

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Singularity has been updated once more and station hangars should be fine again :slight_smile:


20 Oct

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Singularity is back online and anomalies and signatures should be working again.

Unfortunately station and structure hangars are broken in this build and are not rendering (just showing the space background). We will fix this tomorrow.

@Pokeimane Which 3D elements are not rendering? If it is unrelated to station hangars, then please send a bug report about it.

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As I am sure that questions will pop up very soon: Singularity has been taking down temporarily while we are working on fixing an issue with missing anomalies and signatures.

I hope this will not take too long and you can login again soon.


29 Sep

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I replied to your bug report about this with additional questions, as I cannot reproduce this so far on my machine. It would be great, if you could provide additional details.


28 Sep

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Hey!
Thanks for participating in yesterday’s mass test! We got very good data out of it and are still investigating a few things, like why sound was a bit too silent in some case.
2 million skill points have been added to 369 characters.


21 Sep

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Hey!

We are planning a mass test on Singularity on Tuesday, September 27th, at 17:00 UTC (= EVE time) to test several technical improvements aimed at improving your audio and visual experience, while drastically improving performance!

What has changes and what exactly is being tested?

  • Sound prioritization has undergone several improvements since the last mass test. Audio in EVE now sounds much clearer and will use drastically less CPU, resulting in more immersive and clearer sound experience, especially during heavy scenes.
  • There has been major refactoring in how we handle controllers for ships, which impro...
Read more

20 Sep

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Oh, this was an oversight by myself and should be fixed now. Very sorry for this.


16 Sep

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This is completed now.

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Hey!

A new mirror has been deployed to Singularity today. Everything should be configured pretty much the same as with the last mirror. Skill points from the last 6 mass tests have been re-deployed.

A mass test will probably happen on the 27th of September.


29 Aug

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Thanks!
Those remaining issues are being worked on.

For the time being the audio changes has been disabled on Singularity, and will return for the next mass test in a few weeks.


26 Aug

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Thanks for participating in this mass test! 2 million skill points have been added to the participating characters on Singularity.
We identified a few small issues, like those missing explosions, and we will have another mass test about this in a few weeks.


25 Aug

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Hey! Singularity has been updated with a few sound-related fixes and is ready for the mass test.

We are currently aware of following problems:

  • Some sounds can stick around after they should be ended (for example Afterburner and MWD, if zoomed out, while they are turning off) - no need to report this further
  • In some scenes the audio can feel a bit empty - we are interested in feedback for this, if this is acceptable or bad in specific settings

If you encounter any other audio-related problems, then please mention it here (and possibly also during the mass test. If it is a bug, then please send also a bug report.

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Hey, Singularity has been updated today with a bunch of fixes. This should hopefully fix the problems with missing sounds (especially ECM), but it will probably not fix the sticking sounds.
It would be great, if you could give it a go and see if this also works for you.


21 Aug

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That’s very interesting. Can you give us more details about the circumstances, where you experienced this? Is this happening all the time or just in specific cases? For the case that it is only in some cases: How many objects (ships, drones, structures, asteroids) were around you, when it happened?
Please send also a bug report about this. Thanks!

Note: We have also already noticed some missing sounds in some cases, but it was much more limited.

Edit: Oooops, I just noticed, that you already sent bug reports. Thanks a bunch, I’ll take a closer look tomorrow.


19 Aug

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Hey!

We are planning another mass test on Singularity on Thursday, August 25th, at 17:00 UTC (= EVE time)!

What exactly is being tested?
We are going to test some experimental audio changes. These changes aim to remove the popping that can be heard when the client tries to play too many sounds, which can happen in busy situations like fleet fights. It will also reduce client CPU usage by limiting the number of sounds actively playing at the same time.
The music and important sounds like the UI and gate / wormhole activations will always play, but other sounds are being prioritized based on how relevant they are.

How to connect to Singularity for this test:

  • Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
  • More detailed instructions are available ...
Read more

17 Aug

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Yeah, the threads have been merged, as there was very much overlap between the threads.

Bookmarks: That’s odd, I am not aware of any change, which could have caused this. Please send a bug report about this, if this is still happening. It is quite likely that this would also happen on Windows, if this is indeed a bug.

Issues 2-4: This sounds to me like some modifier key (shift, option, command, control) might got “stuck” somehow. We had such bugs in the past, but I have not heard about this for some time. Could you check if this is still happening after restart? In this case it would be also good to send a bug report about this.


01 Jul

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We were never able to reproduce this exact issue with switched icons internally, but we hope that it was also fixed with the patch today, which should have fixed the issue with missing text and icons. Please reply here and send a bug report, if it happens again after today’s patch.




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