Just to be 100% sure I tested it - yes, the feature preview is enabled in Mac clients on Singularity (tested on M1 MBP).
Just to be 100% sure I tested it - yes, the feature preview is enabled in Mac clients on Singularity (tested on M1 MBP).
I’m sorry, but there are indeed no plans for a new mirror at this time.
Please use English in this forum.
We are aware of problems with scanning. Feel free to check 3/17/22 - Singularity Updated - Rorqual Conduit Jump for further details about the current Singularity build.
This fix has been released to TQ today.
Ore sites, which are already bugged, can take a few days to clean out. New sites should no longer break since today’s DT.
Hi,
We have a potential fix now on Singularity for the reported problem with the lagging mouse / trackpad, especially with dragging windows.
As I could never reproduce this on any of my test machines, it would be great, if you could take a look on Singularity and see if this issue is indeed fixed.
Tagging a few, who reported this issue recently: @OldGuyMonty , @Zed_s_Motorcycle
Thanks for you help!
Yeah, it seems like a new issue with this sneaked in, which is being investigated.
For those with significant freeze or lag issues: Could you please provide more details, best would be a bug report including client logs (F12 - Bug Report, directly after the freeze would be optimal, if possible) and details about your Mac.
Other things to check: Does it help to manually verify the resource cache through the launcher? Does downloading all resources through the launcher help?
Regarding mouse movement: We are aware of this problem, but are only able to reproduce it on exactly one of our internal machines, which makes it much trickier to resolve.
Thanks to everybody who participated! I applied 2M skill points to all participating characters on Singularity.
The clone jump bug should be fixed now on Singularity. No hacks needed.
FYI, you should be able to skip it in those cases through the ESC menu, as far as I know.
The clone jump issue is being worked on. Thanks to whoever sent a bug report about it!
As workaround: it is possible to jump from stations, only Upwell structures seem to be bugged.
Hey!
We are planning a mass test on Singularity on Thursday, February 24th, at 17:00 UTC (= EVE time)!
What exactly is being tested?
Several changes to our audio and graphics engine, most of them should have no direct visible or audible impact, but we need to test the performance (which should be even slightly better) and stability of the client:
How to connect to Singularity for this test:
Unfortunately the auto-start after downtime failed and it remained down until I came to the office in the morning at 10 and gave it a kick. Our DBA applied some fixes now and we hope that Singularity are starting fine during the weekend.
Yeah, it does.
It is mostly due to me being hesitant to announce anything before it is 100% confirmed (and this time the...
Read moreHey!
A new mirror will be deployed today to Singularity. I’ll update here as soon as it is completed.
Edit: The mirror has been completed now. Everything should be the same as with the last mirror. Skill points from the last 6 mass tests have been re-deployed (btw: there will probably be a mass test next week).
Singularity had problems with the login server in the last few hours, but this should be all fixed now.
This is the first time that I hear about a sticky shift key (during development we had frequent problems with other modifier keys), and unfortunately I have not seen this myself so far. It would be great to get more details on this. How often is this happening? Is is possible that any macOS command might be interfering, or maybe cmd-tabbing out of the EVE client?
Could you please give more details (or send a bug report with the details)? For which specific video card are you experiencing this? If this is on a laptop: Does the laptop has also a 2nd graphics chip?
This is actually an intentional change, as far as I understood.