CO_Avanya

CO_Avanya



23 May

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please make sure to report bugs on our support forum and include as much information as you can about what's happening, how to trigger it, and ideally also the output_log.txt (called player.log on Mac and Linux) and the save where this is happening. Thanks!

https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending on your operating system the log can be found here:
Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt
\CitiesSkylines\Cities_Data\output_log.txt

Mac OS X
~/Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log
Comment
    CO_Avanya on Steam Forums - Thread - Direct
The vast majority of mods are updated within the first week of a new patch, most within 24 hours of the patch release. We work with modders providing early access to the update so they can prepare updates ahead of time, and they put in a tremendous amount of work to make each patch as smooth as they can for everyone who plays with mods.

When we update the game, whether we're adding new features or fixing bugs, the game's code changes. Mods that reference the code which has changed will need to be updated to account for those changes, and that means waiting for updates and occasionally switching to new versions of mods. While it may not be the fun part of modding, it is unfortunately a part of the deal. This is why you are warned that the game may not work as expected when you first enabled mods. We try to provide you with the information you need to make an informed decision about whether modding is for you or not.

I understand it's frustrating to have your game... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
If you use mods please check your mods against the list of broken mods, both the first tab and especially the tab named Patch 1.17.0. The list is constantly updated as mod issues are discovered, so I recommend checking regularly if you use mods.
https://pdxint.at/BrokenModCS

If you don't use mods, then please make a report on our support forum so we can look into this. We need to see your output_log.txt (called player.log on Mac and Linux) and your save, which cannot be attached here on Steam.
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending on your operating system the log can be found here:
Windows
\SteamApps\...
Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Yes, like other buildings and paths it does block zoning tiles, but it can overlap with most other buildings and networks.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
We have another patch planned to fix more bugs but hopefully it won't affect many mods. So far this patch looks like it only affected a few mods so fingers crossed!
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Most likely the update. I recommend you check this pinned post for tips on how to proceed and how to determine if your mods are broken.
https://steamcommunity.com/app/255710/discussions/0/3826415752037651021/
Comment
    CO_Avanya on Steam Forums - Thread - Direct
You can see which mods are known to be broken and which have already been updated on the Patch 1.17.0 (Hotels & Retreats) tab of this spreadsheet:
https://pdxint.at/BrokenModCS
Comment
    CO_Avanya on Steam Forums - Thread - Direct
There have been no changes to Seaside Resorts, the pack still features unique buildings which can be used to attract tourists to your city, who will then stay at your hotels.

15 May

Comment
    CO_Avanya on Steam Forums - Thread - Direct
I spotted algernon released a new mod which may help to remove Extended Managers Library and Prop Anarchy. Note that the mod is still in testing so make sure to read the description carefully.

https://steamcommunity.com/sharedfiles/filedetails/?id=2973632695&searchtext=

12 May

Post
Hello again everyone! As is tradition by now we have a free patch to compliment the release of Hotels & Retreats coming on the 23rd of May and that’s what this dev diary is all about. We have some new goodies for the base game, we have some updates to existing content, and we have new content for existing expansions adding more cross-DLC content. This update brings new additions to the base game, Green Cities, Parklife, Industries, Sunset Harbor, Airports, and Plazas & Promenades - and yes, it has new trolleybus options and roads!

New Vehicles Let’s start with a look at the new vehicles in this update. Everyone who owns the base game will be able to enjoy 6 new industry vehicles and the new cargo train engine. The industry vehicles come in a variety of shapes and sizes from the extravagant pie van delivering goods to heavy trucks hauling raw materials. Like the new cargo train engine they are automatically added to the selection of vehicles that can appea... Read more

10 May

Post
Hello everyone and welcome to today’s dev diary where we explore the features coming to Cities: Skylines in the mini-expansion Hotels & Retreats! It brings a new customizable hotel chain to the game letting your city capitalize on tourism and organize events at your premium hotels. Hotels & Retreats will be available on PC and console on the 23rd of May. We have lots of new content to cover, so let’s get started!

Hotels & Tourists Hotels unlock when you reach Milestone 3: Tiny Town and can be found in the new Hotels tab under Parks & Plazas. You start out with 3 different 1-star hotels, but as your hotel chain becomes more successful you unlock new hotels with higher ratings all the way up to 5-star luxury hotels, which can host events.


Invite tourists to stay at the Budget Hotel (left), the Mountain Lodge (middle), or the Luxury Ho... Read more

03 May

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Simulation failed: EndDeserialize(PropManager) is usually caused by a combination of Prop Anarchy and Extended Managers Library. Make sure you have the updated versions of those mods, and if that doesn't help, I recommend unsubscribing both and getting Prop Control instead.

19 Apr

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by AntoineBcn: @CO_Avanya
Memory 16 GB 1867 MHz DDR3
(Is this what you need?)
Where can I find how many assets I use? DO you mean, to how many assets I am subscribed or to how many I use in one city? I have started a new city and the wait is the same even if the city is empty.
Yes that is it. The Loading Screen Mod is likely the easiest way to see how many assets you have installed as Steam subscriptions can contain more than one asset and won't be accurate. With 16 GB of RAM installed you are likely able to have around 500-1000 assets depending on how many DLCs you have. If you're above this, I would highly recommend you reduce the amount of assets you use as Mac controls the swap file and it's high... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Ralf Ferdius: With -noWorkshop -noMods options still seeing many times the white screens, crashing and a not responding game. Something is very wrong deep inside this game. Bugs rise due this so called update who beeing not good and fixing any of my issues.

Please make a reporton our support forum so we can look into this. We will need to see your output_log.txt (called player.log on Mac and Linux) to be able to help, which cannot be attached here on Steam.
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending ... Read more

13 Apr

Comment
    CO_Avanya on Steam Forums - Thread - Direct
How much memory do you have and how many assets are you using?

12 Apr

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Let's stay on topic and respectful, thank you!

Originally posted by AntoineBcn: I barely have time to play the game actually since it takes more than half an hour to run it and I am not able do anything else since the whole computer gets very slow but hey, nobody asked you to answer me :)
If your game takes half an hour to load, something isn't right. My guess would be your system memory either doesn't reach the minimum system requirements or you have way more custom content than your system is able to handle.

If you have less than 16 GB RAM I do not recommend using custom content at all and you will most likely need to set up a custom-sized pagefile of at least 32000 MB. You can find a guide on how to do that h... Read more

04 Apr

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please make a thread on our support forum. We need to see your output_log.txt (called player.log on Mac and Linux) to be able to help, which cannot be attached here on Steam.
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending on your operating system the log can be found here:
Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt
\CitiesSkylines\Cities_Data\output_log.txt

Mac OS X
~/Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log

24 Mar

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Unfortunately, we had an issue with the settings file, which stores what is enabled in the content manager, getting corrupted. This issue was fixed earlier today and you should be able to enable the style (and any mods you use) again now.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Quoniam15: Problem persist every time I restart the game, that's annoying. The other part of it is that if I restart the game without verifying the files first, ticking the style box in the Containt Manager does nothing, loading saves still miss European buildings.
Everytime, the game redownloads 8.6 Go of data.
It's as if quitting the game deletes all of that data for some reason.
Please make a thread on our support forum so we can investigate this further. We need to see your output_log.txt (called player.log on Mac and Linux) to be able to help, which cannot be attached here on Steam.
... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
We are aware of this issue and currently investingating it. I'll keep you updated when there's more news.