CO_Avanya

CO_Avanya



22 Mar

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Mods break when there is an update because the code they reference changes. Sometimes this is because we fix a bug, sometimes we add a new feature, and sometimes due to optimizations. While I understand that not everyone sees the value in these updates, they are part of our support for the game. And for players who do not mod the game, these are highly requested.

We work with our modding community providing early access to modders so they are able to prepare updates, but these aren't instantly available. The modders need to manually update their mods, and as modding is a hobby they are often at work/school, asleep, or have other real-life commitments when a patch goes live - and as our modders come from all over the world this is always the case no matter what time of day we patch the game. Please be patient as they get a chance to update mods.

Reverting game updates is not something we offer for Cities: Skylines as it wouldn't solve anything, it would just push... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
The most up-to-date list of broken mods can be found in the Patch 1.16.1 tab of this spreadsheet:
https://pdxint.at/BrokenModCS
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please make a report on our support forum so we can investigate the issue. It would also be very helpful for us to know what your FPS is when the economy panel is closed. We expect to see a drop in FPS when the economy panel is open as the game is calculating a lot of statistics while the panel is open, so knowing what your regular FPS is would be very helpful.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
The issue should be resolved now. You will likely need to restart your game and it should download an update. Please let me know if they show up correctly now or if they're still missing.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
We've seen a significant improvement following the changes in this patch, you should absolutely see more of a difference than 1 FPS in the unmodded game. We will need to see your output_log.txt (called player.log on Mac and Linux) to investigate this, and as these can't be posted on Steam, please make a report on our support forum here:
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending on your operating system the log can be found here:
Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt
\CitiesSkylines\Cities_Data\output_log.txt

Mac OS X
~/Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Thanks for the additional information, I'll let you know as soon as I have an update on this.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Are you using any mods? What kind of framerate are you seeing when the economy panel is closed?
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please try verifying game files through Steam and adding the launch options -noWorkshop and -disableMods to make sure no mods are stopping them from loading. Are they still missing? And do they show as owned in game but are missing the music? Or does it not recognize them as owned?

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.

21 Mar

Post


Ready for more content? Today we have a look at the 2nd half of the free update Hubs & Transports, which will be available tomorrow. Yesterday we covered the new transport options being added to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, but today is all about the base game and Natural Disasters. So let’s start unpacking the gift bag!

For anyone with Natural Disasters, we have a set of higher capacity helicopter depots. Whether you play with random disasters enabled or not helicopter services offer a quick way to reach remote or difficult-to-get-to areas of the city. With Hubs & Transports, you will have access to higher capacity depots for fire, police, and medical services, as well as a new Disaster Response Air Base, all with significantly more helicopters ready to respond to your city’s needs bypassing any... Read more
Post
We’re excited for you to get your hands on the new content coming in 1.16.1-f2. Below you can find a list of the new additions added with Hubs & Transport, the new Content Creator Packs, and the radio stations. We also have over 65 bug fixes and several improvements for you. Get ready for a long list. :steamhappy:

Added to Base Game:
  • 8 Years Birthday Plaza
  • 6 New Metro Trains
    • Metro - Capacity 450
    • Metro - Capacity 360
    • Metro - Capacity 240
    • Metro - Capacity 120
    • Metro - Capacity 500
    • Metro - Capacity 250
  • Train - Capacity 240
  • Suburban Fence
  • City Quay
  • 5 New Trees by MrMaison
  • 4 New Roads
    • Three-Lane One-Way Road with Bus ...
Read more

20 Mar

Post


Greetings city-builder. To celebrate Cities: Skylines turning 8 years and to give the game the send-off you deserve, we have another free patch full of presents for you and I’m excited to show you everything Hubs & Transport has to offer! The patch brings new content to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, all available automatically on the 22nd of March.

As the name suggests this update is focused on expanding the existing transport options with new public transport hubs, new public transport vehicles, new roads, and much more! We also have a few quality-of-life updates, but more on those tomorrow. Let’s have a look at what transport additions are coming your way!

New Transport Hubs There are 9 new transport hubs in total allowing for multiple lines and, in some cases, mixing different transpo... Read more

10 Mar

Comment
    CO_Avanya on Steam Forums - Thread - Direct
No release today. We'll share our plans for Cities: Skylines very soon

01 Mar

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by zboss79: i ran the compatibility mod and replaced some broken or out of date mods. Now my save games wont load. What do I do next? I can't bring myself to start a new city. Too many hours in my saved games.
(edit) I found I can go to Content Manager and click 'Saved Games'. Select the game I wanted to play and click "subscribe all". That reloaded my mods and I'm back to playing again. Sweet.

When removing mods it's a good idea to check their workshop page. Mods like Metro Overhaul Mod and Network Extensions require more steps before you can remove them as the save depends on them to load properly.

23 Feb

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by BOT Ulysses: I have a problem, my game has worked fine for the past 2-3 days with mods and now when i want to load my save, the game crashes itself as well as my graphics card drivers and other apps like Discord. Anyone would like to help me?

If you haven't already please check your mods against the list of broken mods, both the first tab and especially the tab named Patch 1.16.0 (Financial Districts).
https://pdxint.at/BrokenModCS

If that doesn't help then please make a thread on our support forum. We need to see your output_log.txt (called player.log on Mac and Linux) to ... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
First, let me clarify the situation with Natural Disasters. The DLC doesn't include a fix, but as only Natural Disasters has the option to put out forest fires, trees can only catch fire when you have the DLC installed. If you don't have the tools to deal with it, you won't experience it.

At some point this bug snuck its way into the code, so not having Natural Disasters doesn't just disable forest fires but building fires as well. We believe we have a fix for the issue, but at this time I don't have an ETA for the next patch. Once we do have a date for a patch, we'll make an announcement in the News section.

21 Feb

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by ZombieSlayer: Is there a way to roll back to a previous version in steam??

No there isn't, we don't provide more versions of the game. It also wouldn't help anything as mods updating are likely not compatible with the older version - or at least this would require more work by the modders to achieve.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by stevemelina: is there an infinite demand mod available for 1.16.0?

Infinite Demand and Game Anarchy are listed as replacements for the broken Demand Master. If one doesn't work, I recommend trying the other. Make sure to check their descriptions for any known incompatibilities

https://steamcommunity.com/sharedfiles/filedetails/?id=1522785644
... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by ExCel: Talk about brake the game - No mod worth having works any longer, RIP, this game was only worth playing due to Mods. Your greed just brakes the game.

Originally posted by Azelfafage: next time please consider not to break save games.
years of my work is gone thanks to you guys.

I'm afraid there is a risk when you install 3rd party modifications to the game. We cannot guarantee they work, which is why there is a warning when you first en... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by pdiddy: So basically all the most useful (and realistically, essential) mods like lane marking tool, traffic manager, any for roads that aren't useless, don't work anymore. Cool......

Intersection Marking Tool and Traffic Manager: President Edition have been updated for the latest patch. If you're having issues with those mods, I recommend you first check your subscribed mods against the list of known broken mods, both the first tab and the tab named Patch 1.16.0: https://pdxint.at/BrokenModCS

If you don't have any known broken or conflicting mods, then I suggest unsubscribing ... Read more

12 Dec

Post
Greetings city-builders! Financial Districts is almost here, and that means it’s time for not only the patch notes but also the goodies we have for you in the free patch. While not as packed full of new content as the Roads & Vehicles update last month, we have a few new additions we hope you will enjoy.

Let’s start with the new visual options: the addition of 6 new Color Corrections. These can be found in Options under Graphics and tweak the colors and brightness of the game. Want your temperate city to have a colder look? Maybe more vibrant blues and greens in your tropical city? Or maybe you prefer more muted colors to capture the right vibe. We hope one of the new options provides perfect the look and feel for your city.


The new options include Cold, Dark, Faded, Neutral, Vibrant, and Warm

Each map theme... Read more