CO_Avanya

CO_Avanya



02 Dec

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Greetings mayors, or should I say, investors? Today we're taking a look at Financial Districts, a mini-expansion for Cities: Skylines arriving on the 13th of December. It brings new financial opportunities to your city such as investing in city services, providing banks for your citizens, and building up your central business district with the new Financial Offices specialization.

The Stock Exchange The Stock Exchange is central to Financial Districts, it functions as the city’s financial hub unlocking both investments and banks and can be found in the new Financial Buildings tab under Unique Buildings after reaching Milestone 6: Big Town. But the Stock Exchange is more than just a unique building to increase your city’s attractiveness, it provides a tax bonus to any surrounding buildings of the new Financial Offices specialization, and it can be upgraded to increase the bonus and unlock more buildings.

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    CO_Avanya on Steam Forums - Thread - Direct
I recommend checking the list of broken mods, it lists known replacements, and as both Automatic Bulldoze v3 and Bulldoze It aren't on the list, one of them should work for you.

https://pdxint.at/BrokenModCS

21 Nov

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    CO_Avanya on Steam Forums - Thread - Direct
If I remember right someone made some healthcare assets with negative upkeep, which resulted in earning you money. It's been a while though and I can't find the assets now, but you could test it out for yourself and see if it works somewhat like what you're looking for.

16 Nov

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by jonathonbates86:
Originally posted by Jazzy<3: yep. this ____ is getting OLD
I'm done putting money into this game. I'll check back in a few weeks to see if it's all resolved. I went through the latest version of the compatibility report, unsubscribed to all mods that have conflicts and I still can't get it to load. The update release workflow is flawed at the expense of the user experience. Simply allowing the user to decide what updates are used and when is the solutio...
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    CO_Avanya on Steam Forums - Thread - Direct
And that's enough of insulting others for their preferences, thank you! If you can't engage respectfully on here, take a step back and don't reply until you can. Lots of people enjoy playing without mods, lots of people enjoy modding. There's room for everyone here. :)

Originally posted by Merrlin: What's the point of playing a game that is supposed to work with mods, if it doesn't work with mods? Sure some mods will be out of date, but this seems almost deliberate and it is frustrating when everything worked fine yesterday and today it takes 3 hours to fix, update and find that your favourite mods are no longer considered compatible, AGAIN, 2 months after the last forced update/patch. It's a bit much and many are becoming disenfranc...
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Marksman: I mean, updates are definitely a good thing. But I just don't understand why couldn't they be optional, as it's not a multiplayer game. It would make everything so much easier if we were able to update it when we are starting a new city, or when we know for sure the mods are up to date.

Different versions become problematic when it comes to both providing support and modding the game. When everyone is on the same version of the game, no matter what expansions they have or when they started playing, mods all reference the same code base. We can have a list like the spreadsheet of mods that are known to not work, modders can make their mods compatible with each other, and modders only need to m... Read more
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    CO_Avanya on Steam Forums - Thread - Direct
Let's keep the swearing to a minimum, thanks! I know it's frustrating having to troubleshoot mods, but I'm afraid that's part of the package when you mod the game. We cannot guarantee that 3rd party modifications of the game work, that's why there's a warning when you first enable mods. We offer early access to a lot of the modders so they're able to prepare updates and have a pinned thread to help with the process. I'm afraid that the choice is to either mod the game and go through mods when there's an update or not mod the game. I know that's not the options you are hoping for, but as we have already announced the next update, this won't be the last time you go through your mods.



Original...
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15 Nov

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by DeLeeuw: Respect for all modders, once again they all have to update all of their content. Must be frustrating time consuming work. I wish good luck and I will wait patiently until everything is up to date again;)

We're down to just 3 known broken mods and a few minor issues (most of which carried over from Plazas & Promenades). The Steam Workshop servers are having some issues, so keep that in mind when testing out a modded save, but it's possible your save is good to go already. Of course, make sure to save as a new file just in case some issues are discovered later.
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Wiwi:
Originally posted by CO_Avanya:
I recommend verifying game files through Steam to make sure the update was applied properly. If that doesn't help please add the launch options -noWorkshop and -disableMods to Steam and see if your local roads show up normally.

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the ...
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Wiwi: I can see the content from the Steam Workshop in the content manager. The only thing that strikes me is that the icons of each DLC are not shown (although e.g. the street is shown in the content manager). There is no Steam icon in the game menu.

I find it strange that even roads that I have created but not uploaded to Steam are not displayed in the Road Editor.

I'll just wait for the servers to work properly again.

Thank you for your quick feedback. You from CO are a dream team! :-)

I recommend verifying game files through Steam to make sure the update was applied properly. If that doesn't help please add the launch options -noWorkshop and -disableMods to Steam and see i... Read more
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Wiwi: Networks from the Steam Workshop are no longer displayed in the game (e.g. roads)... :(

No changes should affect this, however, the Steam Workshop servers are having some issues at the moment, which may cause some trouble. Do you see the networks in the content manager? What about the Steam Workshop section of the content manager?
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by chris_fraser_1982: annnnnndddddd...... broken
Not a lot of mods seem to have broken this time and the modders are already updating mods. 16 have already been updated. Please be patient while the modders do their thing. :)
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Meesmoth: Just finished cleaning my modlist only a month ago and we're back on cleaning modlists again. Hoping this time less mods break.

It's a smaller update so fewer mods should be affected.

09 Nov

Post
Greetings mayors! I’m delighted to present our free content update, Roads & Vehicles, coming on the 15th of November! As the name suggests, it includes new roads and vehicles, not just for the base game, but for several DLCs as well - including cross-DLC roads! Yes, we have pedestrian streets with trams for you, and much more!

Previously, we haven’t included content that uses features from more than one expansion. This has meant not including some options, like pedestrian streets with trams, but it has also meant that no matter what DLCs you might have, you would have access to all content when purchasing a new expansion.

But we see the cool ideas and suggestions you have, and we have wanted a way to add cross-DLC content. The Roads & Vehicles update is our first step to include some of these ideas and focuses on the base game, After Dark, Snowfall, and Plazas & Promenades content.

New Vehicles Let’s dive into the new content starting with veh... Read more

20 Oct

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Gigi Daša: Hello jmadton, i have the same problem. I tried all the suggestions (also firewall and antivirus exceptions) from many forums, including the link provided by MaxFX.

What i found is, if i remove launcher (run C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\launcher-installer-windows), and i exit the Steam, reopen the Steam as administrator, then run desktop shortcut for the game, launcher will quickly install, and if i press play, it asks me "still installing ... play anyway" then i get into the game. So i have to press play(anyway) before the updating fails.

Probably there is something wrong with Paradox launcher. If i wait the launcher to update, the updating fails, and then i c...
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    CO_Avanya on Steam Forums - Thread - Direct
I don't have a workaround for you, but I just wanted to pop in and say we are aware of this issue and working on a fix for the next patch (no ETA at this time).
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    CO_Avanya on Steam Forums - Thread - Direct
How far do you get? Do you see the Paradox Launcher after pressing Play in Steam? Can you get to the main menu of the game?
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    CO_Avanya on Steam Forums - Thread - Direct
I recommend you try verifying game files through Steam first if the maps are not listed in the Content Manager for you.

https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

13 Oct

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by ra_dancer: No fire either..Steam keeps updating every other day but it stills says downloading launcher every time I get to start it, but nothing happens.

Is this after setting up the bypass too? The launcher should no longer be downloaded after doing that.

Please check to make sure the cities.bat file is the correct file type. If you have common file extensions hidden it may not have been changed from a .txt file to a .bat file, but has ended up as cities.bat.txt which would not work.

11 Oct

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    CO_Avanya on Steam Forums - Thread - Direct
If you keep having to reinstall the Paradox Launcher to start the game, I recommend you set up this temporary bypass:
https://forum.paradoxplaza.com/forum/threads/issues-with-game.1530199/post-28316805