Read moreChange the recalibration model so we don't have to keep all the trash just for the single attribute to put on a decent piece. Without that trash in the stash we'd have a tonne of free space. It is high time you realize how bad the current recalibration system is for the game and that's besides wasting a tonne of space. It has all the wrong incentives for players because it promotes a conservative approach to build improvements.
Say you find a nice 10% weapon damage roll on the backpack. Do you put it on a current backpack that's decent but due to insane RNG on the backpacks still quite a distance from ideal backpack? Since nice weapon damage rolls are rare what are you going to put on a better backpack when you might find it if you use it on a current one? The same roll from the current backpack? That destroys the current backpack that wasn't ideal but still nice and which fitted a different build than the better backpack you just found. So to avoid having to destroy a nice...
Recalibration is something the team is currently investigating and seeing what we can do better. There are a bunch of suggestions players have made we really like and we're testing what can be made viable. It's a longer process as it will probably mean we need to change the system quite significantly. Improving the inventory is definitely one of the things that Recalibration can help with.