ChrisGansler

ChrisGansler



10 Dec

Comment

Originally posted by Sayakai

Nothing, because they don't exist. The blueprints aren't part of the crafting bench for whatever reason. At times I got the "!" notification that a new BP is available after finishing a CP4 or project, but no new mod was actually craftable.

Cheers, I'll have a jab at that and send it over to the team. Appreciate the details.

Comment

Originally posted by Sayakai

The open world is neat, but it needs to keep up with the power creep. Underground did that with its modifiers to keep things challenging even for classified sets, Survival didn't have to deal with power creep thanks to an isolated environment, but the open world is getting increasingly trivial. Lv4 control points have turned from challenges into loot grinding spots, and normal encounters are just nuisances at this point.

I just used the Open World as an example of what we think has worked well for The Division 2. Not in direct comparison to Survival or Underground. I really like what you're saying about the power creep and the isolated instance of Survival. These mini details about why you liked these modes are awesome, they help us bring more diverse feedback about what you enjoy to the devs.

Comment

Originally posted by Sayakai

Yeah, this is definitly getting annoying.

I'm missing, according to the collections sheet:

  • MK5 Scope

  • Special Forces 9mm Mag

  • Tightly Packed Marksman Mag

  • Stiff Integrated Spring

I have all mod BPs according to the bench, CP4 or projects no longer give BPs.

When you look at these blueprints in the Crafting Bench, what does it tell you where to acquire them?

Comment

We're applying some fixes to the Crafting Bench with TU6.1, let us know if there are still things not working properly.

I also want to point out that you need to acquire the sharing blueprint perk from Inaya on all agents you want to have the blueprints on. I'm mentioning it because we had some players not knowing that.

Comment

Originally posted by Johnny_boy2016

Who is Chris? A developer?

I'm a Community Developer on The Division 2. I'm part of the community team and lead the community efforts together with Johan in the Massive studio.

Comment

Hey! Sorry for the late reply on this. When looking into this it seems that this has not correctly been working for a while now and we likely won't be able to apply a simple fix for this.

This might mean that we will not support the activity recap in the raid in the future but we're still looking at what can be changed. I only received a small overview of what's causing this so I might not be giving the most detailed answer right now. Once we have figured out the details we'll make sure to post an official response to the forums as well.

Comment

Originally posted by LotusOverdose

Speaking only on pvp side

I was really hopping that there would be some ballancing to double barrel (both main gun and side arm) beside the ND change.

Also i was hopping to see something done for the demo turret that is just simple ridiculous.

seems we will need to wait at least 3 more months...

We hear you but we need some more time to evaluate what we'll do and we just didn't have enough time to fit it in TU6.1. We understand there are some "easy" solutions (simple nerfs) and it just took as a bit too long to get going. Apologies for that.

Comment

Originally posted by Vukasin_Dordevic

and again no fix for german translations!

Which translations are broken. Schick mir eine DM! :)

Comment

Originally posted by Vukasin_Dordevic

  • Added clarification that the Manning National Zoo can only be accessed in WT5 when working on the Technician Special Field Research.

what?!

You're able to start the Technician Special Field Research before you reach World Tier 5. But to access Manning National Zoo you have to have reached WT5 and played through the story missions. This was not made clear in the Field Research and players were confused as to why they could not access the Zoo.

Comment

Originally posted by Nashtalia

will this patch fix the no audio recorded when using xbox DVR to record a footage ?

We implemented a fix for it, please let us know after the maintenance if it worked for you! Internally it seems to have solved it.

Comment

Originally posted by Agentdarkknight

Anything on sending loadouts to the stash. It now says you have to equip items to put items in stash but thats all it does is equip the items. One feature enjoy a lot.

We're looking into loadouts not being send to the stash and general issues with creating loadouts right now. Thanks for sending it over!


09 Dec

Comment

Originally posted by Aztekpb

Good morning. Yesterday (08Dec2019) I noticed that when entering the DZ (occupied, DZ East)... my super ammo (grenade launcher) also entered with me (it was a fast travel from ODZ to DZ). I am on xbox.

Thanks for letting us know!


05 Dec

Comment

Originally posted by SyntaxTurtle

Feels like an awful decision to shut people out like that, especially when you're offering rewards for participating. You certainly don't need all four slots filled to be a fan but it's a safe guess that only fans of the game have taken the time to fill the four slots with WT5 characters. "Rewarding" them for their time and effort by telling them they have to either delete one or miss out feels like a weird decision.

Totally agreed. It's one reason we are releasing this in Beta, to sort out some of the kinks together with you. Character slots not being available is clearly something a bunch of players will need to have sorted out to even play. We'll look into what we can do short-term.

Comment

Originally posted by JeanRouxRT

I find it a little worrisome that your dev teams thought Kenly was fun or even had any repeatability to it. It's starting to look like you guys don't know where to take this and you're just throwing things against the wall to see what sticks. Hopefully its not too long for the new raid

We also thought the raid was fun and it seems like you agreed. :) I understand that there are some things players don't like and some things we thought that would be fun. Doesn't mean we should stop trying to do new things. Hardcore Mode didn't take us long to make, we think it'll be interesting for a part of our community and we can easily add to it if it's popular.

Other things will come, we're working on the second raid, we're working on Episode 3 and more to come. When you like things we do share it, if you don't continue to share. Thanks again!

Comment

Originally posted by JeanRouxRT

Time and effort wasted by your small team. And we all know how well your internal testing goes. Did you think kenly college was fun too? I heard this is leftover ideas from Div1 where you wanted to even lock people out for 12 / 24 hours. LMAO.

Yes, there are people who had lots of fun with Kenly College. Doesn't mean it's something everybody will agree on and we heard your feedback on Expeditions. That will not stop us trying out new things and the first test will always be internal.

Thanks for taking the time to express yourself!

Comment

Originally posted by thatrpgmakerfreak

Chris hope you don't mind if I hijack this thread for a bit, also have a couple questions from the SOTG:

1- Will we be able to wear the Yolo Hat in our normal characters?

2- In the case of the Negotiator's Dilemma Set, what is the fuse timer on the grenade? Also, was the cooldown, damage and or radius touched?

Personally, I think depending on the fuse timer, radius should be increased and Cooldown should also be increased. Damage is fine as it is.

Any official comments on that are appreciated.

The hat will be available for all characters, from what I know. I'm getting it confirmed. edit Yes, it's shared on all characters.

We talked about the ND change a couple of weeks ago, here's what's going live with TU6.1:

  • Blowback (Adjustment)
  • Updated the behavior of the launched grenade:
    • The grenade no longer explodes immediately on contact with its target.
    • The grenade now has a fuse timer of 2 seconds from launch before it explodes.
    • The UI warning players of an approaching grenade now appears immediately on launch of the grenade.
    • If the fuse timer has not expired on landing, the grenade will not explode until the fuse timer runs out.
Comment

The Sleigher is a named weapon. TU6.1 is arriving on Tuesday, December 10th. We're currently looking to start the maintenance at the usual 9:30 AM CET.

Comment

Originally posted by AlphaRomeo18

Oh so you guys are aware of this wall? Good to know. Thanks!

Yes! It's currently scheduled to be fixed with TU6.1 next week Tuesday.

Comment

Originally posted by Shut_the_FA_Cup

It's hard to say. On one hand, being able to access the dz immediately reduces the frustration of someone that has to do several mission plus the recon mission to then be killed by a camper as soon as they enter the dz. On the other hand, i don't think a lot of players will venture in the dz right from the start,so it makes no difference. For example, I would like to go in the dz as close to the threshold as possible (30 or when reaching wt5).

I didn't watch the SOTG, so sorry if it was said, but do you plan on having leaderboards for the hardcore mode?

Leader boards are interesting for sure and if players want them we don't see a reason not to include them.

Comment

Originally posted by SyntaxTurtle

This requires an empty character slot in the main game? Or does it have its own server or Test server, etc?

It's going to be on the live game and you'll need a slot on your account there, yes.