id be passed out by now lol
Cool! ;)
Super cool! :D
id be passed out by now lol
Cool! ;)
Super cool! :D
Yeah sure, can’t at this current moment but in a few hours I can, but it’s as simple as setting up your pulse to have a 20 ish second cool down and go into the dz, activate it and the cooldown should be around 80
If memory serves I believe that was actually the base cooldown for the pulse before the previous skill patch.
Thanks, looks like the details above already helped and we were now able to reproduce this!
Disappointing, but thank you very much for the reply.
Just talked to the team again and wanted to clarify that there likely will be more blueprints added to the game due to the Brand Sets having more slots. So there's some more but not for all items in the game.
Hey! Can you provide us with some screenshots and (better) videos of this occurring? We have trouble reproducing this on our side.
We have a short update on exotics (and that includes the Eagle Bearer) today on State of the Game. We agree that exotics can be changed a bit to make them more interesting. We want them to be competitive and have some changes planned.
They need to add all the blue prints. I notice they've not mentioned anything at all. Adding BPs to every item that can drop is absolutely essential to the health of this game.
Paging u/ChrisGansler ?
Not currently planned. We have brought it to the team and will again but it's not something we'll add anytime soon.
As we've seen some other UI elements being picked up by the community: Keep in mind that the PTS is a development build and it can include elements of features we're working on for the future but these features might not be in TU6.
I just want to highlight a sentence from the Patch Notes:
This means that there are a lot of game and balance changes still going to be added to this list of changes, both more nerfs and buffs to items, gear sets, gear brands, weapons, etc.
We'll be adding more balance changes to the second Wave of the PTS as well as doing more balancing before TU6 goes live. So while we appreciate feedback, please try to keep it constructive when discussing balance changes.
e.g.
Sorry i don't mean PTS with that question about Info, my bad :)
The PTS is currently being build and will be tested internally first (so we know it doesn't crash the PTS). Once that's done we'll start the PTS, so this should happen rather soon.
Episode 2 / TU6 is planned to be released for the live servers (PC, Xbox, PS4) in October. Testing / fixing will dictate the exact release date but we will let you know as soon as we can.
Ok, thanks and more info about Episode 2 will be in next few weeks right?
I answered that question in the post you replied to me. :)
Not trying to hijack this...but because you're a Massive employee...any word on Survival?
No, we have not talked about any new content or Survival publicly.
Hey u/ChrisGansler important question for me, the recalibration changes (changing colors of rolls) will be retroactive with loot acquired before the patch? With the changes of TU3 adding the HP% rolls wasnt retroactive with loot acquired before the patch
I'm unsure if I understand your question. Recalibration in TU6 allows you to take a red attribute roll and recalibrate it over a blue one, for example. This should work for all your gear, already acquired or not.
So Episode 2 content will be in TU6? Also it will be on PTS?
Narrative content will not be on the PTS, so no missions or Classified Assignments for example.
We intend to make several phases of the PTS available, which means that the first phase will also not include all changes to balance most likely.
Episode 2 as in Pentagon?
Yes.
I don't have details on the rolls and the RNG right now but please keep in mind that we can't cover every topic in one show. We took what was confirmed (and even there some things are still in flux) and what we felt would speak to some of the concerns players have been expressing.
That does not mean we won't be making further changes for Title Update 6 / Episode 2. And we are committed to this game, so even if the change you're looking for specifically might not make it in to TU6, there will be more updates coming after that.
TL:DR we'll have a lot to talk about throughout September and until the patch goes live in October.
That’s already a possible thing in TU5, as long as the talents are of the same type (closed vs open circle). Is the type limitation being changed and that’s what was meant?
We'll provide a in-depth article once the last details are ironed out. But yes, we're planning to allow you to recalibrate any talent between items, as long as the talent exist on that item slot on any gear.
Some exceptions might apply, e.g. the named item talents.
What exactly did they mean when they talked about the changes to recalibration of talents? It sounds like something that already exists; we've always been able to roll talents to items that can't normally drop with a talent as long as it matched (can't roll Hard hitting on to it if it's not passive).
u/ChrisGansler are you able to clarify please?
For example: You can take a talent that is on one backpack and move it to another backpack, regardless of the brand of each backpack.
So all changes will drop at TU6 in Oct? Or will they slowly rollout during Sept also?
Everything will be in one big patch, Title Update 6 / Episode 2 and it'll arrive in October.
TU6 ETA please
We're planning to release Episode 2 / Title Update 6 in October.
Hey. Sorry for the late reply. Are you guys still experiencing this right now? We'll investigate what caused it.
We seem to have found the cause and are doing some back-end work on servers, this shouldn't impact players that are online.