How exactly would anyone do that in your opinion? The shooting range was the only place where you could reliably test this issue but of course now you've claimed that the issue is exclusive to the shooting range - how convenient.
Your server performance and tick rate have been pretty awful since Division 1 and every veteran player can remember situations like this from both games.
We don't even know how many Hitpoints enemies have to properly test that in the open world, or are we supposed to count every single hit that's visible to our eyes?
Sorry but I call major bs. I lowkey expected that outcome because the only way to resolve this issue would be by investing into a better server infrastructure. And if The Division 1 has taught us anything, it's that this will never happen.
Pretty disappointing, I thought you're better than that.