ChrisGansler

ChrisGansler



14 May

Comment

Can you show us some screenshots of this happening? Thanks!

Comment

Originally posted by dustojnikhummer

Is this Season Pass exclusive forever or timed?

It's Year One Pass exclusive.

Comment

Originally posted by thebeaRRRRR

Hi! will we be able to replay classified missions? and will we be able to bring along a party to do it?

You can replay them once a week and you can bring a full party. All party members need to have the Year One Pass to participate in this activity.

Comment

Originally posted by AgentZeroHour

Unstoppable Force is listed here as a weapon talent. It should be in the gear section.

Unstoppable Force is listed here as a weapon talent. It should be in the gear section.

Fixed, thank you!


10 May

Comment

We've talked about this internally. It's something we're going to look at and see what we can change to make this better but we don't currently have anything ready, so it might take some time.


09 May

Comment

As said earlier, as a first step you'll be able to open the Social menu when downed with Title Update 3. You'll have a hotkey that will allow you to access it and leave the group, for example.


08 May

Comment

Originally posted by actioncomicbible

UPgrading items will upgrade to the max GS in that World Tier

EDIT: Control point officers now actually wear armor and have the ability to revive.

EDIT: Lowered accuracy of nade throwers.

CLARIFICATION (please correct me if wrong): The "Upgrading" portion of this comment when I wrote it was tied to Exotics and when you upgrade them, they'll be automatically the max Gearscore of that World Tier. This is in response to before where an exotic would be upgraded and be significantly UNDER the max gearscore/stats/dmg of that current World Tier even so far as being a downgrade from its previous state.

The final wording in the Patch notes is:

  • All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier.

03 May

Comment

Originally posted by WhyNotZoidberg_AU

I appreciate the response but I do feel there's something broken in the MM algorithm on our data centre's.

As I feel very strongly that this isn't a population issue, this is a MM algorithm specifically under our Australian data centre's issue, I am willing to challenge Massive in a $300 AUD (Australian Dollar) bet.

My challenge is for Massive to:

  • Get 3 people to connect to Australia servers via a VPN, forcing connection via code or best done in person in Australia
  • 3 different providers would be nice (and I mean ISP's just to isolate further)
  • Queue a match making mission via the map -> random mission
  • Do this before the next maintenance

The win state is:

  • All 3 individuals must connect to games within Australia servers (ESC -> Server Shown) - with other Oceanic players. (not 3 separate solo sessions)
  • If there exists low population, those 3 individuals would likely connect to the same rando...
Read more

Just to add some clarification: Oceania players matching with US servers is not broken. This is on purpose with the explanation above. You guys are pointing out some things that we can definitely have a look at, no question. There's also no need to proof you wrong, that doesn't actually solve anything. If the way matchmaking currently works for the region and it's not what players want we can change it. There's no benefit to us to be right on this just for the sake of being right.

We'll look into some of the feedback players have been providing here and I can see if I can also give you guys some more clarification on the matchmaking process or something else that will make it easier to understand how things are working right now.

Comment

Originally posted by durztwo

very long matchmaking queues

How is is it "very long matchmaking queues" exactly when you can have two players in Australia sitting side by side, they both start matchmaking for the same thing at the same time, and they will never be matched with each other no matter how long you wait?

It's just broken software. It might surface itself as "very long matchmaking queues", but it's still broken at the core.

We're not relying on player feedback only and we use data of how long players are waiting in queue. Regarding your two players sitting next to each other: Is the expectation that the game just starts with those two Australian players and the group gets potentially never filled?

Definitely interested in hearing more about that. Thanks for the input!

Comment

Hey. We understand there's some confusion around this and some players think matchmaking is broken. Due to very long matchmaking queues we decided to allow players from Oceania to be matched with other servers. We prioritize matching with the US West servers now to at least allow players to join with other agents that speak the same language while having relatively quick queues, but we understand that latency is an issue.

There's probably not an ideal solution for everybody. Some players would like to never match outside of their region because latency is the most important to them. Other agents would prefer to have quicker queues and don't care that much about latency. And then there's probably a bunch more options and opinions that players have. We know this is a tricky topic but we appreciate your feedback and we can make further changes to the matchmaking.


30 Apr

Comment

Originally posted by RiChessReadit

I’m no game dev so I can’t even begin to understand the level of troubleshooting that goes into making something work, but why are conditions or circumstances of the death/down even a problem? Is it not a binary state?

Can you go into more specifics as to why revive hive fails so often? On the surface it seems like it should be simple, that’s why it’s so frustrating on the player end.

I can't go into details as I'm not a developer either. What I know is that certain instances can make it happen that you don't get revived. The thing I'm personally failing at is to understand what is a simple solution and what is difficult. Without knowledge of the intricacies of software development, I often times think something will be an easy fix to then find out it's not, or expecting something to take a long time when it actually is a quick fix.

Once we're certain the Reviver works as it should, maybe having one of the devs talk about the fixing process would be an interesting topic.

Comment

We're fixing a couple more instances of the Reviver not working properly with Title Update 3. Feel free to test it on the PTS right now and let us know if you find more instances of it not working.

Reviving, it turns out, is pretty difficult to get bug free due to some circumstances of how you die, with which effects on you and what you're doing while you die. We'll get there eventually, but I can tell you the devs put some serious work into fixing the bugs we found so far and it's unfortunately not easy and every bug needs its own fix.

Comment

Originally posted by Sloi

I know that’s not how they designed the hive, but why couldn’t they just make it a binary item when it’s used for solo play?

Do you have it available? Yes? Then it 100% revives the player.

Is it on cool down? Yes? Then you can’t use it and therefore it won’t revive you.

I don’t know why it can’t be that f**king simple. Can someone explain?

Because bugs! If we boil it down, it should work like you're saying. If you have it equipped and it's off cooldown it revives you.


29 Apr

Comment

We'll add a hotkey to open the Social menu when downed with Title Update 3. While that doesn't allow you to access all of the menus, it's a first step. We'll look into adding further access in the future, but I can't promise anything for now.


26 Apr

Comment

Hey! Just wanted to let you know we'll have an article for the PTS going out today that will have Patch Notes. Caveat: The dev team is still working on the PTS, so the Patch Notes will not be complete and some changes that are in the notes might not have made it to the PTS yet.

It should give you a pretty good overview though! Thanks for testing.

Comment

Originally posted by ChrisGansler

Thanks for letting us know. Just to double check, you did download a patch, right?

And it's the same as before, after Easy Anti Cheat is done, the boot up is slow (long black screen) and then the loading before your agent shows up, as well as afterwards is very slow?

Just getting back to this (was waiting for my game to boot): We're aware that the fix seems to not have helped all players and we have a suspicion what's the cause of that. We'll put some more work into it.

Sorry for the delay and the inconvenience.


25 Apr

Comment

Thanks for letting us know. Just to double check, you did download a patch, right?

And it's the same as before, after Easy Anti Cheat is done, the boot up is slow (long black screen) and then the loading before your agent shows up, as well as afterwards is very slow?


18 Apr

Comment

Just want to chime in: This is obviously not working properly. We have found a first issue that might cause this and will work on fixing it as soon as we can.

Sorry for the inconvenience.


17 Apr

Comment

Originally posted by Anundir

You are forcing PvE players into PvP content to prepare for PvE raids. You lost a LOT of players in TD1 because BiS dropped in DZ. Your company was praised for not making the same mistake in TD2. So much for that now...

Let's have this discussion when all content is out there and you know where to get your loot and how it'll look like. We totally understand that some players prefer their solo experience and others prefer not going into the DZ.

Nothing we're doing right now is set in stone and will never change. But, we also want to challenge our players to experience new things.

We'll definitely keep listening to you.

Comment

Originally posted by mrz3ro

Balance is not what we're looking at for the first phase right now.

Balance is what WE are looking at in this phase. You made a bunch of balance changes and you're telling us not to pay attention, but we've played other games and we know how this goes.

You can totally look at the balance changes made right now. But without the context of the other changes coming to the game, it'll like not be very fruitful.