CreatureTech-PHX

CreatureTech-PHX



05 May

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Originally posted by Infernal_pizza

So we now get fragments of future times from primal behemoths, will fragments of times past still drop? And will we get them from elders as well?

Yes, I believe both of these encounters drop fragments.


03 May

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Hey there,

A couple of things! We're removing the four pillars and reducing it to one per primal to reduce confusions, which I hope helps.

As for stability, this test has been great and we're digging into it all now! This test gave us a lot of data that will help us improve this area before launch.

As for the Elders, I've passed on your feedback :D

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This is such a wonderful thread. I've shared it with devs :D


30 Apr

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Woo! Welcome aboard the Dauntless train!

We also have a Discord if you need additional help: https://discord.gg/d8CSS4TEVn

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Been seeing the requests for more loadouts and passing on the feedback!

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While this sucks, I am happy to hear that in 3 years you only ran into one toxic player.

In today's gaming landscape, that's amazing!

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Thanks for the well thought out post! A lot of great points there, and even more added in the comments below.

I've gone ahead and pass this on to our developers to read over.

Thanks again!


27 Apr

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Originally posted by Meirnon

It's a bug related to how reza's tail was implemented. Reza is using the shrike skeleton, but with a tail added to it. That causes a technical issue in how they apply things like wounds, and anyone who remembers when reza was [redacted] understands the odd nature of its tail - i.e., standing straight out in 90% of its animations.

Today I learned something...

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Hey there, good news!

We've reworked these events to only have one pillar in 1.6.2. This should lessen confusion and have less room for player error!


26 Apr

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Wow, if it isn't our amazing wiki editor putting together some amazing charts and graphs! This is very well thought out.

Our design team is reading this over and discussing it in Slack. A nice morning read with a cup of joe

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This was a super interesting read, and the developers are checking it over.

I'm sure there will be some balancing after we release portals and keystone Behemoths into HG. We still want players to run Escas in order to get the keys for HG. The idea of portals is to add a fun team event into the HG that allows you to skip right to the Behemoth every now and then (but not all the time).

We'll keep an eye on this. That last thing we want is for Escalations to go the way of the dodo.

They will still be an important feature and work into the whole of the game.

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Yes! We agree!

Subclasses, new Behemoths, new environments, and some other things I can't discuss, are all in the works. We want core experience (hitting Behemoths) to be as much fun as possible.

Stay tuned for more updates!

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I believe we looked into this, but it wasn't completely viable for our game.

If we continue to grow, maybe one day!

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Yup, we learned a lot from this encounter, and trust me, we're going to apply these lessons going forward.

Right now, we really wanted to add more diversity to the HG. This was an early attempt.