The key issue I felt hit you with elders and primals, as a more longtime player, is lack of planning. You didnt plan for the possibility that a player might not enjoy these encounters, and made them far too frequent. Somehow, through logic beyond my capabilities, you didnt plan for pubs being idiots, and made 2 encounters that are exactly why so much of your playerbase feels the need to play solo, and only solo. More in detail, the fights feel really specifically catered to certain weapons and styles, contrary to your goal of “freedom of playstyle”. Original primals, you broke more than one pillar, fight is terrible for slower weapons. Elders shields get triggered by nearly everything, and move around randomly for some f**king reason. Who does this disadvantage most, the strikers and chainblades players who can dash in and out whenever they wish, or someone with a hammer, where instead of being rewarded for completing a combo, something hard to do with these fights, triggers shield...