CreatureTech-PHX

CreatureTech-PHX



22 Apr

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Originally posted by shesonxans

oh thanks! hopefully that’s the issue then. :)

edit : i got the store unlocked!

Yup there are currently some issues that we're looking into!

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Woooooooooooooooooo! Enjoy!

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Interesting idea...

I'll pass this thread on to the team to consider. Thanks!

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As someone who's never experienced Thunderdeep, I'm super excited!

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Uhhh, maybe test your connection?

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Originally posted by thatgny

The favro page has a picture of repeaters slayer for the weapon refresh, is that a hint at the next weapon getting retouched?

Will the Laughing Death mask ever return? Paid store cosmetic or vault?

Who knows!?

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Originally posted by Lord_Nethermore

Love the Chronovore coming in with radiance. Just can't wait to see more. Hopefully we can get another sound teaser?

But the one question I have is how you are talking about the newest expansion while this current one is still in development. How do you juggle the upcoming one with the far off patch? Do you put heavy emphasis on one over the other or do you do all work on one and do little details on the other?

Behemoth related question: will we be getting some new Radiant behemoths? There are very few radiant behemoths and compared to Shock have the fewest amount of behemoths. I know you brought out some variants for Umbral, but will radiant get the same treatment? I just feel that Shock and Radiant are kind of feeling left out with their behemoth variance and need some love. I know that Thunderdeep Drask is coming back, but would like perhaps some confirmation that shock and radiant variants might come down the line in the future?

We're going to add more fun audio to the Roadmap soon!

Right now, our dev team is currently working on the Infinite Radiance content. Building and testing are happening in full force.

For the Heroes of Ostia Season, we've brainstormed the big beats and some of our designers are defining what they'll be. They will likely change a lot in the coming month as we figure out these features. By the team they're fleshed out, 1.6.X content should be wrapped up, and we can start the production of the 1.7.X. content.

We like to have our content chunks blocked out in advance so we know the sort of narrative we're serving our players. 1.7.X is combat and Ostia!

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Originally posted by XxGlitchizxx

great question... as a content creator this would be amazing for thumbnails!

We have one in our test mode, and I would love to get it in the player's hands. There are some weird limitations with our UI that are difficult to get around right now though.

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Originally posted by XxGlitchizxx

Will we be getting a way to convert all our extra combat merits we have into exploration merits, and vice versa? the trade off for aetherhearts is amazing, would be nice to have something similar for merits as well. like a conversion terminal or something.

There have been talks, but nothing concrete at this time!

We know that there are some stockpiles that need addressing that are adding up.

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Originally posted by youdontknowwhoiam39

Was there escalation variants that didn't do it in the final release? Not really related, but I think it'd be cool info.

Are there plans for new exotics?

We're bringing back our old exotics for now. Once we bring them back, we'll consider adding new ones.

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Originally posted by Savergn

Any word on DLSS and other optimizations?

No plans are this time!

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Originally posted by Hushini

This may be a normal AMA, but I have lore questions and its been months since the previous lore ama. Feel free to answer as many as you can.

Do behemoths have organs and muscles to fulfill their bodily functions?

Urska eats its prey, but does it actually digest them and shit their remains, or does it just absorb the prey fully into itself or puke them out?

How does frostwulf call styxians, is it the howl, or does it have psionic abilities like boreus?

Are there current plans to reveal more about the other slayer civilizations(Farslayers, voidrunners, barbarians)?

What is the current situation of Ostia and St.Avellaine? We were told about a rebellion in Ostia, but we haven’t gotten updates since Uesca, how is the rebellion going and how is it affecting St.Avellaine?

Which islands are closer to the Maelstrom? Is it just islands with stronger behemoths that are closer to it? Will we ever get an updated map of the shattered isles? The ar...

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Pining our lore writer for you! If they have time, they'll get to this :D

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Originally posted by StormerGaming

Will we get an Ostian slayer hub world like Ramsgate or the Training Grounds?

No plans for another hub, but we will be seeing an Ostian-themed Hunting Grounds in the next season!

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Originally posted by Piduf

This is anything but an urgent question and it's absolutely not related to upcoming updates, but do you guys plan on making a second Artbook ? The first one is very pleasing to read and even more today, seeing how the game is sometimes going in the direction it wanted (with more fauna for example as shown in the book) and sometimes gave up on other ideas (like all the other exotics), and seeing our first Ramsgate taking shape gives me nostalgia.

Do we have a chance to get a book about the creation of Escalations, Hunting grounds and more in the future ?

ys plan on making a second Artbook

Wow! I would love a second artbook! We're not working on one right now, but I'll pass on the interest to the team.

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Originally posted by MegaAlphaVulcan

When might styxian AI get fixed? Or behemoth AI/hitboxes? Or just the long-term bugs in general?

We're always working on bugs and polish. Check out our Favro board for what we're tracking: https://favro.com/organization/e5b8ad4a71148d7b5940992b/f86fee6bdc9be495922f7de2

Right now, Styxians aren't on our hitlist.

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Originally posted by Yeenie_

Are there any news about the cell rework? We havn't heard about it for a while and the last thing we got was just some rebalancing of existing cells.

Is there anything that can be shared at its current state?

there any news about the cell rework? We havn't heard about it for a while and the last thing we got was just some rebalancing of existing cells.

Is there anything that can be shared at its current state?

Nothing to share at this time. We're currently working on sub-classes and this may factor into the Cells (slightly, not a rework). We'll let you know once everything is hammered out.

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Originally posted by ttrixy

Hey! I hope y'all having a great day, and thank you for the update. <3

Now, onto my question...

Any love for Chain Blades anytime soon? They remain the holders of the title of the most bugged weapon in the game, to this day.

We were promised a deeper look at CBs as a weapon-- yet, so far, only the invisible wall bug has been slightly "improved". Every other existing bug remains: the bugged i-frames one for example. Actually, every bug listed in the list that Rolia made and you guys have acknowledged around 7 months ago.

It saddens me as a CB main who've been maining it ever since OB: seeing my weapon become an absolute joke. And that's just talking about the bugs, I personally think CB need a rework just like Pike at this point, it is deserving of one. (Riftstrike is bad, LRRR combo is bad even with Hurricane, the RNG of Serrated Blades, RRR combo having pratically no usage whatsoever, etc.)

It would be really nice to have an...

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We are currently deciding which weapons need a refresh, and CB are definitely on the table.

We know they have some issues and we want to polish them up.

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Originally posted by XxGlitchizxx

will we ever get legitimate cinematic style cutscenes for new seasons. i loved the animated shorts explaining the lore behind the void season as well as our big move to new ramsgate. some sort of new cinematic each season explaining how the world is evolving and why the new seasons theme is the way it is would be amazing.. plus seeing a behemoth in a high rez ZBrush semi-realistic style would look amazing lol

We don't have any plans at the moment, but we love doing these.

They're outsourced so we usually reserve them for our big story beats!