Sorry for the late reply, no I wasn't using any music, it's literally just the in game background music im not home at the moment but I'll post the links later in the evening, im in the east coast.
Sorry for the late reply, no I wasn't using any music, it's literally just the in game background music im not home at the moment but I'll post the links later in the evening, im in the east coast.
Thanks a bunch!
Nope
I believe this is fixed in 1.6.1.
Hold tight :)
Thanks for the heads up. We're digging into the data now to see what went wrong here.
Hold tight while we investigate the code!
Hey there,
If you notice any more bugged or wonky skins, please post them here. I'll pass them on for you so we can look into it!
WOW
This is very strange and definitely not us.
Can you link the video, please?
I'll look into it tomorrow to see what's up!
Oh, and I need to ask, were you using any music outside of the game's?
I'm assuming not :D
you got your wish!
Yay! But yeah, we love fan-made content and it just increases visibility on Dauntless as a whole.
The last thing we want is content being taken down!
This is very strange and definitely not us.
Can you link the video, please?
I'll look into it tomorrow to see what's up!
Hunting Grounds was a step towards adding a stay and slay playground for players.
Now that it's live, we want to plug in more exciting activities and areas into it.
I'm very excited for us to reach 1.6.3. By then, we'll have Elder Behemoths, Primal Behemoths, Portals, and a new keystone Behemoth all in HG.
It will be super interesting!
Hah, this made me laugh, but yes, it will be fixed!
Rip and tear!
Maybe your Slayer just wants to give the Behemoth a bonk?
(logged the bug)
This was such a nice read! Really made me feel warm and fuzzy <3
Yo, we totally understand. This system does not currently align with our players' playing habits. We're going to do some balancing this week to help address this as a first step. We hope it helps!
Thanks for writing this all down! We're reading a ton of feedback right now and are working to reduce friction. Here are our first steps for this week:
Hey there,
Thanks for the feedback. We hear ya.
We are making some changes this week to reduce friction and will keep listening to feedback and tuning things as we move forward. Here's a quick breakdown or our first steps:
Hey there,
Thanks for the feedback. Your points break down the issues well, and we're aiming to address them this week.
Here are the changes that are coming:
We hope this alleviates some of the friction in the short term and will continue to balance and change things as we move forward.
Thanks for the feedback, I've gone ahead and passed it on.
We definitely hear you that these events lack communication and are generating a lot of confusion (especially in public HG).
We're learning a lot from this event, and we will definitely apply these lessons going forward.