CreatureTech-PHX

CreatureTech-PHX



07 Apr

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Originally posted by Ahrelia-PHX

I hadn't even thought to consider this a currency to be honest. I'm the designer behind these Slayer's Path additions. These Slayer Path additions replace during Radiant Season what would have been Talent Trees in previous Escalation seasons.

The 'Fragments of Times Past' which are the 'currency' for these nodes are functionally the same thing as if we'd called it 'Charged Radiant Aether' in my mind. It is earned by killing Primal Behemoths that spawn in the Hunting Grounds, and is spent in this seasonal Slayer's Path addition.

Fragments of Times Past are not affected by Slayers Club, nor purchaseable in any way. Any Behemoth on any island starting on Brightwood and beyond has a 50% chance of being a Primal Behemoth, which will drop these Fragments.

Edit for more info: I should have surfaced this earlier, but as I said, I hadn't even thought of it as a currency, but as just the next season's Charged Aether, which is something we've done for every elemental s...

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Thanks for the info, Ahrelia! Super helpful :D

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And in a pinch, you can toss it at foes for defence!

Hello Slayers!

Over the last few weeks, we've published three State of Dauntless posts that summarize features landing tomorrow in 1.6.0. The goal of these posts is to explain our reasoning behind the latest updates while gathering fan feedback.

If you missed them, here they are:

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Originally posted by VioletPheonix

Finally, my beloved spear gets some attention!

We did it just for you!


06 Apr

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Originally posted by Threef

Nice changes, but I wonder now if all Wound Cells are even more useless? It seems that one player doing wounds is enough for whole party. Other players just need to do 1500 damage to wounded part. So every other player should even more than before keep away from wound damage.
Maybe having more wound damage extend duration of wound? Or counting twice for 1500 damage? Anything that would still make Wound based Cells feel useful... and for parties with multiple Warpikes ;)

Interesting thought! Would love to know more once you've gave it a test run :D

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Originally posted by Kakizoreo

What about repeaters though?

Maybe one day!

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Originally posted by Meirnon

Anything specific about Warpike's replaced dodge? Does it have lower recovery time? Larger distance covered?

It covers a slightly larger distance from what I've seen and can help you vault over small ledges. I wouldn't say it's huge, but it looks must flashier.

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Originally posted by Artemis_Bow_Prime

This is some good stuff, def gonna log in and try it out, acidic savagery might be back on the menu with these changes.

Let us know what you think once you give it a go!

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Originally posted by glitching-remains

This is some great news for the War Pike!

Glad you're excited! Can't wait until everyone can try it :D

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Originally posted by Breezy_Bunz_777

This gives me a good reason to give dauntless a couple hours of playtime, though I can't say I'll play any longer than that. This sounds like a good push in the right direction so I'm hopeful

Definitely come check it out when it launches on the 8th. Let us know what you think!

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Sounds like you have been selected to partake in the Dauntless Space Program.

We're working on this bug, but in the meantime, remember to bend at the knees while returning to the earth below.

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Thanks a ton for writing this all out AND linking to last year's feedback.

I've gone ahead and passed it on to the team that worked on Springtide. This should help them out a bunch.

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Oh no, we messed up!

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Originally posted by Vozu_

The answer is that the structure of a party is cooked very deep into the game systems, so making it have a variable size dependent on whatever mode you want to play requires some deeper rewriting.

This was brought up in the past and it wasn't explained as "we won't do it" but more so "we didn't want to wait with releasing the changes that much". I understand that this is very much on the table, if priorities allow.

What Vozu_ said!

We would love to up the party size, but we didn't have the time and resources to get this in with 1.5.0. We would love to get this in in the future when we find time to prioritize it.

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Thanks for the feedback!

We're definitely trying something new with the Reward Cache, and I'm excited for players to get their hands on it over the course of the season. We'll be listening to feedback as always. As with most features, it's likely we will tweak and balance the Cache as time goes on. Nothing is in stone at this point.

Keep the feedback coming once the Cache is out on Thursday! We're here and we're reading it all.

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The satisfaction of a good boop is A+


01 Apr

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Originally posted by ChandyPHX

Correct! We are working on a fix for this.

Chandy out here doing the good good work <3


30 Mar

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Originally posted by Ghost-in-a-Jacket

Funnily enough I’m smelling toast

You should get that checked out.

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Thanks for the feedback! I'm going to pass it on to our designers to consider.

We're always trying to improve the first-time user experience so that new slayers are onboarded smoothly. This feedback is great :)