DRUNKKZ3

DRUNKKZ3



12 Dec

Comment

Originally posted by fisk47

/u/DRUNKKZ3 and /u/tiggr, I distinctly remembered that before BFV was released, one of the feature presented for the game would be that more configurations like damage models would be moved to server side, so that changes in weapon balance etc could be made server side with a ninja update, without the need of a client side patch. Did this feature never made it to the game or why don't you use it in situations like this?

I believe we have some features that can be tweaked on the server but not everything yet so we can't always tweak all of the necessary settings, specifically for the weapons as those have a lot of parameters we would like to individually tweak. This is something we are still pushing for but it takes a lot of engineers time that we have to balance out against other needs of the game :)

Comment

Originally posted by [deleted]

Honestly, I didn't mind it when I first started using it, but the directional arrows are way OP. Especially if they are shown in real-time.

I think it would be a much better system and reception if you went back to the dots, but keep the spotted notification above the mini map.

Thanks, the arrow vs dot on the minimap is something we are going to discuss within the team and it will be very likely changed in a future update.

Comment

Originally posted by Maelarion

Plain red dot not showing direction.

Also, maybe have enemy dots update more slowly, not showing real time locations (unless a player on your team has spotted them visually - i.e. either by looking withing 3 degrees of them or pressing the spot button or spottinf scope etc).

Enemy minimap markera showing both location and direction in real time is far too 'arcadey'.

Edit: to be clear, what I actually want is a complete reversion of TTK/spotting to what it was in 5.0, and buff guns as needed from there if they were underperforming.

Thanks for the feedback.

We were interested in trying slow updates of enemy dots but this would have taken a bit too much work sadly. To clarify, the 3° angle within 20m is not intended to show the enemy on the minimap or for your team.

Comment

Originally posted by WolfhoundCid

If you know where the enemy is AND what direction they're facing, it's a bit too easy.

There should be a risk involved in clearing rooms, etc. If you're a recon and you pop a flare and see where the enemy is, but not what direction they're facing, there's a chance you could walk right into their line of sight and get wasted, but if you're just waiting for them to turn their back, it's a bit cheesy.

That's very fair feedback. Thank you.

Comment

Originally posted by ForcePlays

Hey guys, good job on tweaking these weapons. But still haven't had the chance to test them all.

My questions are as follows:

To u/DRUNKKZ3 Will these tweaks allow cqb guns like the suomi to take on 3+ enemies as effectively as before? I feel like the flanking and 1vsX meta has changed so will this allow for more John Wick moments?

To u/partwelsh When can we expect tweaks to the assignments so that they reflect the weapons intended use? And eliminate anti-ptfo ridiculous ones, ahem SLRs?

To David Sirland You son of a b***h, I'm in. No, really this is a step in the right direction. Especially the early preview of 5.2, took balls.

All in all it looks pretty balanced to me, as all things should be.

I think it's fair to say that SMGs will be back to their 5.0 performance within close range.

Comment

Originally posted by Col_Little_J275

u/PartWelsh u/DRUNKKZ3

Any adjustments to the Gewehr 43? Perhaps a return to the Gewehr 43's 5.0 rate of fire? :]

Not for this update but all the weapons are getting reviewed in general and we are looking at tackling weapons that still perform poorly and increase damage consistency over distances.

Comment

Originally posted by -Bullet_Magnet-

Yes, just having the dots, showing up under flares is "OP" enough :)

Arrows are a bit too much..

Thanks for the feedback :)

Comment

Originally posted by pj530i

The arrow is ridiculous.

Why should I know what direction a spotted enemy is facing?

Make it a circle again please

Thanks for the feedback. I've also replied to other comments and we are going to discuss this but chances are that we will probably get this back to circles.

Comment

Originally posted by kH4us

One more question... Is "you are spotted" sign also removed?

It isn't, we are fairly happy with this feature at this point.

Comment

Originally posted by [deleted]

[deleted]

That's not what I'm saying. The Battlefield franchise as a whole has a very wide spectrum of players and even Battlefield V has a lot of different types of players. Just reading this sub-reddit is enough to get an understanding of that.

Comment

Originally posted by King_Kodo

That's fair enough, maybe an option to turn it off in the gameplay settings? I know it wouldn't be a high priority but more options to tailor the HUD to our preferences like that would be welcome.

No promises but yes that could potentially be added.

Comment

Originally posted by Orangecrush554

Having an arrow encourages me to watch the mini map instead of the game screen to know what direction my enemies are facing as I perform my flank. (I play an aggressive flanking play style)

When they were dots, I'd glance at the mini map to note the numbers when a flare goes up or someone reveals themselves then focus back to the game.

Now, I feel encouraged to watch the mini map over the game screen since I get so much information from it for my approach.

Appreciate the feedback, thank you. We're very likely going to revisit this.

Comment

Originally posted by LutzEgner

Playing with the new spotting changes finally felt like BF3/4 and is awesome. All my friends think the same, we even pulled two all nighters which hasn't happened once so far in BFV. Please don't always listen to the people who want a permanent hardcore mode in Battlefield - your games visibility is very very bad and these spotting changes helped for fluid and aggressive gameplay.

I think at this point, the occlusion system is not consistent and responsive enough to guarantee a fair experience with those icons. We definitely have visibility issues and while I would argue icons should not be the way to solve it, it does not help that the quality isn't there right now.

Comment

Originally posted by coolshopp

Get rid of vector icons and go back to plain dots and perhaps don't constantly update positions, maybe ping at a certain interval unless actively spotted by recon spotting scope. The minimap is a crutch, and BFV had come a long way in moving our eyes away from it before giving us realtime vector information on flared enemies.

BFV always had real-time updating positions with spotting. Directional icons is new for sure and it will very likely change back to regular dots again. As I've replied to another comment, we were actually considering supporting intervals between updates of spotting but it was a little too much work for this feature.

Comment

Originally posted by MartianGeneral

An enemy's direction shouldn't be known IMO unless ofcourse you can physically see them. A red dot like before is more than enough information for the spotter. If you do want to keep the direction feedback, then rework the icons to have intervals between them instead of one constant tracker. So if the enemy is spotted, their location would ping once every 2 seconds on the minimap for a total of 10s (5 pings).

We were considering supporting intervals between updates of spotting but it was a little too much work for this feature. Agree that it would have been nice.

Comment

Originally posted by CreativeSoju

This just begs the question, why have it in at all? What is gained by telling players to play the UI and not the game? Especially the minimap directional information and 'You are spotted' nonsense. Absolutely baffling 180 from you guys considering your promises at release.

The most honest/transparent answer I can give is that the direction of Battlefield V is a bit different today compared to what it was on release. We want to generally tackle some frustration in terms of gameplay and certain elements need to evolve/change to solve that. It does not mean that we attempt to do is always right and patch 5.2 clearly showed that but is a difficult challenge as Battlefield is a franchise that has also evolved over time in terms of gameplay and different players like different things and also have different expectations of what Battlefield should be.

Comment

Originally posted by King_Kodo

Yeah please remove the directional arrow, it should just be the plain red dot from before 5.2. The directional arrows feel like having a wallhack built into your HUD. Spotting is a pretty powerful tool as is, it doesn't need this.

I'd also like to request the "You've been spotted" notification be removed. I might be in the minority on this, idk. It just feels too much like playing the UI rather than using my own situational awareness to spot and remove enemy flares.

Thanks for the feedback. I'll be discussing the directional arrows and chances are that we will remove them in an upcoming update.

I have made a comment on the "You've been spotted" notification that we added that you can read here: https://old.reddit.com/r/BattlefieldV/comments/e9oxzo/community_broadcast_improving_update_52/fakz3nm/

I think it is commonly appreciated as a feature from the reactions we get so far. While most of the time it is possible to be aware of flares currently spotting you, there are also cases where you will be in interiors...

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Comment

Originally posted by King_Kodo

Is removing the health bar over targeted enemies an option we could discuss? They feel a little unnecessary.

It could be discussed but this is a feature we've always had ever since BFBC2 (and probably earlier) and I don't think it has ever really been a problem. If anything it helps players with getting relevant combat information in a game where healing has so much impact on the consistency of close range combat.

Comment

Originally posted by MartianGeneral

Have you considered the system that's present in Battlefield 2 where ShowNameTag has a delay? Basically, you need to hover your mouse over an enemy for a second or so and then the nametag shows up. That, to me, sounds like a system that is less exploitable and won't give you nearly as many accidental tags as we get now.

That's a potentially good suggestion, would take a bit of work and code but i can see the benefits (and maybe that could also be applied to other spotting information). Being able to delay / make the information not update so often is a nice lever to have for balance reasons.

Comment

Originally posted by Incongruent

My suggestion would be, in general, stop babying us! We're big boys and girls. I don't want to know if I'm spotted. It makes things less tense if I know I can just run away and be undetected. Same goes for the little arrows instead of dots on the mini map.

Thanks for the feedback. The intent of telling you that you are spotted is not about babying players, being able to tell that you are actually spotted opens up a lot more counter-play opportunities and adds room to add new gameplay opportunities (features, gadgets etc...) in the future.

Giving information allows players to make better gameplay decisions that can create more depth. Spotting never had very little counter-play potential in the past.

I can agree with your feedback on the directional arrows, this is probably "too much".