DRUNKKZ3

DRUNKKZ3



28 Oct

Comment

Originally posted by ProxyI

An AA buff and no FF nerf? It must be christmas

We have some changes that we are working on for the Fliegerfaust but we need some more tuning based on the data we are now getting since it released :)


18 Oct

Comment

Originally posted by Skollops

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" button on the spawn beacon.

Shouldn't the beacons ideally get removed at the moment the player actually enters battle, and not almost 2 seconds before?

Yes, that would be better for sure.

Comment

Originally posted by moonknight999

Damn you just straight up debunked this guys post lmao he was calling this all bs but he was the one coming out with the bs

Well I wouldn't really say it's not bs or fair :) I am just giving reasoning behind what's happening hehe.

Comment

1st case scenario:

I was very intrigued by what was happening in the first case in this clip and there is technically no way a player can spawn on a dead soldier this late, he would be sent back to the deploy screen since the deploy transition takes roughly 1.7s from deploy screen and we abort the spawn IF the player selected to spawn on dies during the transition.

When having a frame-by-frame look at the video, i noticed that there is a spawn beacon in the clip near the player that got killed, you can see it in this image: https://i.imgur.com/H1ASiGh.png

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" ...

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16 Oct

Comment

Originally posted by kidmenot

Just wanted to ask: is anybody seeing enemy damage in excess of 120?

I've seen it a few times in the past few days, but at the same time my Internet connection has been acting and most of the time I'm lagging at least ~80ms behind, so I don't know if that's what causing this.

This lag happened only occasionally before the last update, which was supposed to improve on that, but now it's much much more frequent. I can't really tell if it's my connection or the BF client :/

/u/drunkkz3 hey Florian :) By any chance did you get other reports of the 120+ damage on enemies as of late? I'm asking you because I seem to remember you were involved with the fix. Could it be because of the increased latency? Sadly I don't have any videos showing the issue, but I definitely remember damage up to and sometimes exceeding 130 by 2 or 3 points, and AFAIR you said in a comment that damage up to 120 is okay because of the chance self-heal kicked in, ...

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I have not heard about 120+ damage on a single target in a short amount of time but keep in mind that with self-healing, you could deal a pretty high amount of damage on a single target potentially.

In other cases, there are chances that you deal damage to multiple players somehow (lined-up targets for instance).

If you have some video examples that look weird to you, please let me know!


12 Oct

Comment

I appreciate those moves, nice.


27 Sep

Comment

Nice


25 Sep

Comment

Originally posted by userename

Friendly spotting flares are now visible on the minimap! Thank you Dice!

<3

Comment

Originally posted by Heptonite

Looking forward to the UI changes the most, having health/ammo crates actually show up on the map like the previous games and having the icons for them actually display on screen. Readability has also been an issue so I'm hoping it really is improved.

The pistols being buffed is a major change too, in BF1 the pistols were so good (highest kill weapon was actually the 1911 across ALL my weapons for me) but in this game they're so lackluster. Glad to see they've been buffed.

Having those crate icons was long overdue :)

Comment

Originally posted by KillerCh33z

Self heal pouch sometimes shows up as an ammo pouch and vice versa.

This fix was in a patch a LONG time ago but it didn’t actually work.

We're looking at it again I think we know what the actual issue is, no fix for the 4.6 update sadly.

Comment

Originally posted by ToxicWaste87

This annoyed me very hard as most time medic. Hope this works as intended

You'll let me know tomorrow :D

Comment

Originally posted by sirdiealot53

Players will no longer be overly slowed down prior to using throwable gadgets and weapons, such as Grenades, Throwing Knives, Ammo/Bandages, and Crates. Similarly, self healing actions will no longer interrupt sprinting.

Big if true

Very true :) Those were annoying me quite a lot as well!

Comment

Originally posted by needfx

I obviously didn't read anything yet since it's just been posted...But it looks like this patch is huge. And just for that:

GGDice!

EDIT: Allright, I just finished reading the patchnote. This is impressive, I ABSOLUTELY LOVE those UI improvements (mmm I wanted some of them since the release, so yeah, I'm really glad). Those UI improvements were needed since release and I'm convinced it would have changed how attrition was perceived by players.

Looking forward to seeing those live tomorrow :-)


20 Sep


16 Sep

Comment

Originally posted by qlimaxmito

Thank you for commenting on this.

Related, it seems that when a medic/squadmate enters a vehicle, the distance indicator stops updating properly and points to where the player was the moment they got inside the vehicle, instead of their actual position in real-time. This can result in the indicator saying a medic/squadmate is sitting 1m from you when in reality they're long gone, and vice versa.

Interesting, will look at it.

Comment

Originally posted by Twitch_Tsunami_X

Also while the medic is getting some love, the speed boost perk seems to have stopped working lately.

I fixed it, will be back to functional in 4.6 :)


15 Sep

Comment

We're looking at it with /u/lylb1t so expect to see a fix for it in a future update :)


08 Sep

Comment

Originally posted by JollyJustice

BFV has such an amazing movement system.

<3