DRUNKKZ3

DRUNKKZ3



04 Dec

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What made the Fliergerfaust really strong is that it would explode near airplanes up to 7m away from them and deal full missile damage. With 5.2 that radius is taken down to about 2m which is effectively requiring you to actually aim at the plane to damage it, unlike in 5.0.

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Originally posted by Egoreo

What are they gonna remove to replace it with the bayonet tho?

It's not replacing anything, the M1 Garand has 3 choices at rank 4.


30 Nov

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Well saved!


14 Nov


13 Nov

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Fun fact, we actually made the Katana deal a bit of damage to all vehicles at some point before releasing it :D ...


08 Nov

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No Garand thumb, 5/7


07 Nov

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Originally posted by BluFireFox

It slows you down so people don't use it

The alt-fire attack gives you a forward dash before slowing you down and the attack itself has about 40% more range. It's effectively much better at picking individual targets although you don't really want to spam it :)

When i use it myself, i usually use the alt-fire attack to get in range of my target then i use the regular attack if i ever miss or if there are more targets to clean-up afterwards.

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Ah yes, the famous spawn beacon rocket projectile!

Good find though, thanks for sharing :)


05 Nov

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We're making that happen and some more for the next update :)


31 Oct

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Very nice


29 Oct

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Hey that's me! 😁

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Originally posted by clamsPIANOS

Sorry if I missed it, and i understand it's a high FoV but is the run speed at all faster? (ala the trench raider from BF1)

You move generally faster when you have the Katana yes! :)


28 Oct

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Originally posted by ovie8

Something really feels weird about it, often when I feel like I missed by a mile I'm still getting 50+ dmg hits

Yes, it's currently way too generous, you don't really need to aim accurately right now, just "around the plane".

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Originally posted by NjGTSilver

Please don’t overreact to the pilots complaints. I’m quite confident that within a week or two there will be far fewer planes shot down by it. After a year of weak AA, pilots have simply developed very bad having of flying too low. I’ve already noticed a marked change in pilot behavior since the FF dropped. I’d recommend leaving things as is for at least a month or two. Thanks!

It won't change until patch 5.2. Changes that will happen will be more about raising the skill ceiling of the Fliegerfaust rather than making it so easy for anyone to hit consistently all rockets with it.

I'm sure players that can aim and track moving targets decently enough will still be doing great with the Fliegerfaust once the changes hit :)

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Originally posted by OnlyNeedJuan

The nerf to the breda makes little sense, especially to the high rof one that is already, for the most part, an inferior gun. It's not good enough at getting a full burst on target, which is something it needs to even remotely function, meanwhile the trigger job variant still gets the hrec buff. The Breda upgrades have been done strangely man.

This adjustment has been done due to a bug that negatively affected the Breda specifically (but affects a lot of other weapons when burst firing them).

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Originally posted by ProxyI

Hey, I still personally dont mind. I dont need to leave the game whenever a half decent pilot shows up now!

We don't plan to reduce the full potential of the fliegerfaust in terms of damage output but we're looking at how easy it currently is to hit those pesky planes :)

Comment

Originally posted by Mikey_MiG

Decoupled sliding from the crouch key bindings, sliding is now its own action that can be assigned to any key (X by default on PC).

Wait, will we still have the option to keep the current behavior for sliding? I want to keep it as double-tapping the crouch button.

You absolutely can, that's still the default. You might want to change the keybinding though as the default is X.