As always, I can't confirm or deny either way. In general I don't talk about anything unannounced, whether I'm certain we're doing something or not, because sometimes priorities shift in development based on learning new things.
Sometimes something that seems super easy turns out to be a lot more time-consuming and technically difficulty than expected, resulting in us making tough choices between doing A or B when we thought we could do A and B easily. Sometimes we discover that players enjoy something else much more than we expected, meaning we should probably do C instead if we're listening to our players.
When we make 100% sincere statements about what we expect to do in the future for the future it can read like a promise and restrict our ability to change our minds and explore new ideas based on what players are actually enjoying in the game, and limit our ability to respond to feedback quickly; because we feel an obligation to honor past statements th...
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