I don’t know how footage of our office raves keeps getting into the build.
I don’t know how footage of our office raves keeps getting into the build.
There have been all sorts of promises from Riot on the future of the game that have unfortunately been walked back. From Cross Shard being taken out for better social features, Expeditions to be changed out with a new draft mode, and the difference of only a week or so between "excited about the start of TPOC2" and "Refocusing on pvp"
100%. And the answers on the non rotation questions last ama is basically 'well see'.
I'm a bit confused. Your quote contains honest answers about the plans at the time, and plans can change. Alternatively, we can avoid saying anything definite until it's 100% locked in, which also seems to frustrate you.
I understand it'd be ideal to get very early info that never changes, but I'm not sure how to do that. We can learn a lot over even a few months based on player feedback, and new problems or opportunities can arise that we didn't know about ahead of time.
It's dangerous to go alone. Take this.
https://articles.starcitygames.com/articles/whos-the-beatdown/
Absolute classic article, well chosen. I wrote up a related article collecting the underlying principles of LoR called "mana, cards, and life" to onboard new rioters that wanted to understand the resource puzzle that drives core archetype strategy in LoR. Maybe I should see about making a community-facing version as a resource.
Yeah I thought Path Of Champions was what you start with but from what I’ve gathered from each reply to this post it doesn’t seem like the best place to start for a beginner lmadjdjdjdj. So I’ll probably hold off on it for a bit then come back to it because it was hard to get into.
Path of Champions is great for new players after they're comfortable with the basic rules of a normal game. Path of Champions layers on extra powers and progression during the game to turn it into a roguelite experience. This is great when you know how to play the basic combat, as it lets you test your skills against a variety of pve opponents and get more powerful over time; so it's hard to get stuck. You also get to try out a lot of cards. However, it's a lot to learn all the basic cardgame mechanics and the roguelite progression mechanics all at once.
Challenges can help a lot, certainly, in understanding various mechanics (though not all are relevant all the time, many are only useful in single decks; like Deep is a mechanic that only matters if you're playing a deep-focused deck).
Overall, the most confusing part is the card speeds. If you do nothing and your opponent chooses to do nothing (or can't do anything) the round ends; effectively both people click "pa...
Read moreCan we please know what the voice interaction was?
Evelyn told me that she’s enjoying the pain of people wondering what it was. She made it very clear if I spoil that there would be consequences.
She can be a bit unsettling, not gonna lie. Like, we’ll be in line at lunch and she’ll point at someone and say “I know what they desire”. Yeah eve, they’re in front of the Boba food truck, I think they want Boba.
Okay.
Deal.
I'll read it.
Specifically lab of legends. What the other person responded to this comment from you is all very true for me as well. Main thing I like about labs was being able to pick even cards you didn’t have and test them out and try them out, but the system of PoC I do believe is a lot better and y’all have done amazing on it!
Thanks for clarifying. Always good to find out what people enjoy. :)
When you say "old labs" do you mean specifically the lab of legends? The bilgewater one? TPOC 1? Other labs entirely? Just want to know what you enjoyed. :)
"Peas through servitude."
"Is it death that follows me, or peas?"
your comment doesnt even MENTION peas, so its gotta be wrong
The rune war destroyed many agricultural products, but none were more beloved by the people of Demacia than one in particular.
Official Rioter shitpost?? xD
What? This is serious lore! ;)
Good. They should've succeeded.
April Ludgate, is that you?
Why is there a limited to begin with? Seems like a very odd design to me.
In testing many people felt bad about spending wild fragments because they were worried they might need them later, and often hoarded them like consumables. The goal was to encourage people to actually spend them to unlock champions and not worry about hoarding forever, so we added a cap. People started spending them once they hit the cap, unlocked and progressed faster, and generally it worked much better. There is no upgrade in the game right that costs more than 40 fragments.
Prozd says it well. I felt seen when he posted this.
I believe you can get a bag of peas for like five bucks, so there's the cost I guess.
And it’s a price well worth paying
Darius? I would understand referencing Draven, but I guess Draven doesn't care about content guidelines because he's a badarse... I mean badhearts... I mean badASS! Third time's the charm. :)
Darius. You'll know it when you hear it.
I like how Rito managed around the profanity rules and let Kalista speak how she really feels when she says:
"We shall pierce their treasonous arse!"
Here's a link. Page has a typo, but you can hear the clip.
Darius seems unfazed based on his voice line.
Delver in MTG doesn't play Delver anymore so...
We put a voiceline in the game about it.
Here's a link). Page has a typo, but you can hear the clip.
External link →Dan, a lot of us have a huge concern about the implications of rotations. Please just be aware that every card you rotate out loses you players and disgruntles fans. Nobody likes their favorite cards being unplayable anymore, even less than getting nerfed. This is a bad direction, I am playing this game because of hearthstone and how wild format sucks and all the cards I like are stuck to one stupid format with unbalanced combo crap. And the developers don’t give a single shit about that game mode.
Understood. Rotation is always a spicy topic, for the reasons you mentioned and more. Games that don’t use rotation tend to be more aggressive with bans or nerfs/reworks, which other players strongly dislike - because they’d rather play their favorite cards in some format than see a ban or redesign remove the chance entirely. No easy answers for sure. At least, not that I’ve seen. It’s a topic we’ll be paying very close attention to.
It's the only way to limit powercreep in cardgames
Just speaking as a fan and player of a whole lot of card games - it may not be the only way but it definitely helps. It feels weird when I pick up a new set of cards and realize I’d be better off continuing to play the same decks I was already playing. Rotation isn’t the only way to shake things up, but it does help.
More importantly, it also frees up design space! Many cool cards can’t be printed because they’d break the game with one specific other card. Look at vampire hexmage from mtg, which instantly turned the obscure “dark depths” into an eternal powerhouse overnight. The more cards in a format, the more design space gets eaten up because each one has exponentially increased chance of creating broken combos with something else. Rotation is one way to expand the cool stuff a game can explore, without being as worried about printing open-ended cards.
Again, this is just my observation as a player playing lots of different games - and from my time working on a f...
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