Dana

Dana



01 Jul

Comment
    Dana on Forums - Thread - Direct

Hello everyone,

First of all we would like to thank you for being patient with us when it comes to the upcoming PS patch.

Like @AndyB previously mentioned, we were expecting the patch to come out this week but things happened and the patch has been delayed a bit.
Currently we are working on making sure the PS version will not be affected by the building stability issue that was introduced on the 2.4.6 patch on PC and Xbox platforms.

We hope to have the patch released as soon as possible.

Again, thank you for being so patient with us and we hope you can wait a bit longer for the patch.

Comment
    Dana on Forums - Thread - Direct

Hi @Hesterbest

We have a few improvements for the waters present in these lands on the 2.5 Testlive version.
You can read more here: Testlive Update 2.5 (24.06.2021) - The QoL and Bugfixing update! - #2 by Ignasis

Comment
    Dana on Forums - Thread - Direct

Hi @fameplanb

Like @Narelle mentioned, please make sure you send a ticket over on Zendesk https://funcom.zendesk.com/hc/en-us
The team will get back to you as soon as possible.

Comment
    Dana on Forums - Thread - Direct

Greetings Exiles,

We’ve just released a small server side update that should temporarily address the building pieces stability issues introduced after the 2.4.6 update.

Thank you for your patience and understanding while we continue to work on this issue.

notes

performance

  • Added a temporary fix for the Building Stability issues introduced into the game after the 2.4.6 update.

30 Jun

Comment
    Dana on Forums - Thread - Direct

Greetings Exiles,

We’ve just released a small patch that should temporarily address the building pieces stability issues introduced after the 2.4.6 update.

Thank you for your patience and understanding while we continue to work on this issue.

notes

performance

  • Added a temporary fix for the Stability issues introduced into the game after the 2.4.6 update.
    We’ve disabled the following setting ‘dw.DisableBuildingValidation’. This has been set to 1 by default for now, as private server admins can change the setting to 0 to enable this setting again.

29 Jun

Comment
    Dana on Forums - Thread - Direct

Hello everyone,

Please keep the replies in this thread on the same subject :slightly_smiling_face:
If you would like to discuss the upcoming summer period in Funcom please make sure you create a new thread here General Discussion - Funcom Forums

Thank you for your understanding.


28 Jun

Comment
    Dana on Forums - Thread - Direct

Hi @Mbeat

We’ve passed this over to the rest of the team for further investigation.

Thank you for your patience and understanding while we look into this issue.

Comment
    Dana on Forums - Thread - Direct

Hi @Edjuh1992

We will pass this information over to the rest of the team.
In the meantime can you please provide us with a video of what you are seeing? This will help the team identify the issue a bit faster.

Thank you for helping us out in this investigation.

Comment
    Dana on Forums - Thread - Direct

Hi @CREAM

Are you still experiencing this issue? We can currently see the server up and running with no issues on our side.

Comment
    Dana on Forums - Thread - Direct

Hi @BrutusWhitefang and @Darkzombie

Thank you for bringing this to our attention.
We’ve passed this issue over to the rest of the team so that they can look into it further.

In the meantime, can you please provide us with the coordinates to this location? This will help the team identify the issue faster.

Comment
    Dana on Forums - Thread - Direct

Hi @Olivia and thank you for sharing this information with us.

We are always working on improving Conan Exiles so please keep an eye out on our future game updates.

In the meantime, we’ve passed this over to the rest of the team.

Comment
    Dana on Forums - Thread - Direct

Hello everyone and thank you for reporting this to us.

Can you please let us know if you’ve encountered this issue on our official servers, a private server or in single-player mode?

Also please remember that we are always working on improving Conan Exiles so please keep an eye out on our future game updates.

Comment
    Dana on Forums - Thread - Direct

Hi @Koasan

We are currently looking into this server along with our service provider.

Thank you for your patience and understating while we investigate.

Comment
    Dana on Forums - Thread - Direct

Hi @Grim83

Can you please provide us with some additional information about this issue?
Is this issue only occurring in single-player mode?
What camp does not have NPCs?

Comment
    Dana on Forums - Thread - Direct

Hi @Lucidique and thank you for sharing this information with us.

The team is aware of the Journey Steps issue and they are currently investigating the issue further.
As for the special characters name issue, we’ve passed this over to the rest of the team.


25 Jun

Comment
    Dana on Forums - Thread - Direct

Hi @ShadyWar

We are aware of potential stability issues that have impacted the PC platform.
Can you please let us know if you are experiencing similar issues on Xbox platform?

You can read more here: Stages losing stability after recent update - #2 by Mayra

Comment
    Dana on Forums - Thread - Direct

Hi @KmKn

We will have various thrall fixes and improvements in our next updates so please keep an eye out for that.
As for the reported thrall issues, we’ve passed this information over to the rest of the team.

We are always working on improving Conan Exiles so we really appreciate your feedback as this helps us make the Exiled Lands even better.

Comment
    Dana on Forums - Thread - Direct

Hi @Zevrandrizzt

Could you please ask your friend to reach out to us so that we can look into this?
We would need some additional information regarding this issue in order to investigate further.

Comment
    Dana on Forums - Thread - Direct

Hi @GodlyVoice

It would be better if you could add bug reports as separate threads in the PC Bug Reports - Funcom Forums section.

This way we can keep a better eye on all reports and make sure we send them over for further investigation to the rest of the team.