EHG_Kain

EHG_Kain



11 May

Comment

Almost anything is possible at some point as we're planning for a long life cycle for Last Epoch. However, that being said, we believe checking loot and making decisions is still an important part of gameplay. We don't want the filter to restrict shown items to only items that are a 100% guaranteed upgrade where if you see an item its an item you keep/use.

Comment

Originally posted by dlp_randombk

Excited to see multiplayer coming along! Are there any details on whether this iteration of multiplayer is server-authoritative?

Yes, we are doing multiplayer as fully server authoritative.

Comment

It will apply to the entire channel that consumes it. The first tick is often appears larger then subsequent as the damage numbers have to play a bit of catch up for the first one. Note that it's "increased" damage, not "more" damage, so is additive with other sources of increased damage.

Comment
    EHG_Kain on Forums - Thread - Direct

Without seeing your exact character, I can only make assumptions as to what’s happening - however I have a strong belief what’s happening is that you have the corsair set, and have the apostacy passive point in the bladedancer tree.

In Last Epoch, conversion only happens once. You cannot step something through multiple points of conversion.

So Corsair’s is converting your normal glancing blow chance to block chance, then apostacy is converting your dodge chance to glancing blow chance. As conversion only happens once, corsair’s will not also grab the glancing blow chance created by apostacy since that’s the result of a conversion already.


10 May

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    EHG_Kain on Forums - Thread - Direct

The timeline for wider multiplayer testing availability depends on the outcome of the tests as we progress and expand the tests. So we cannot provide a specific timeline at the moment for this, however there is a possibility for wider multiplayer availability around this mark.

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    EHG_Kain on Forums - Thread - Direct

We have started Closed pre-Alpha Multiplayer testing with our Community Testers. If you’re interested in joining the Community Tester Program, we will be writing another post in the future which will have information on the program, as well as how to apply for the program. Please hold onto your applications for now!

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    EHG_Kain on Forums - Thread - Direct

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Welcome Travelers to our May Development Update for Last Epoch. It has been a little while since our last post, so oh boy, do we have a lot to share with you today. We are going to be sharing our progress on several big initiatives we’ve been working on, including multiplayer, visual and combat polish, and performance. We are also excited to announce that today marks the first day of our closed community testing for Multiplayer in Last Epoch.

Developm...

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09 May

Comment

Originally posted by Ericberic

The problem with the current stat screen is, if the modifier is conditioned in any way it will not register for the total. Say you are wielding an Axe and you have "35% chance to bleed while wielding an Axe" on gear/passives. It will still show 0% chance to bleed on the stat screen because it is not generic Bleed chance. Same with Totem cast speed. Minion cast speed will show, but Totem cast speed will not be included. They will update the stat screen (boys at EHG will give us what we want, in time) but for now, I would use lastepochtools.com and I would calculate it myself.

P.S. EHG have stated that they do not intent to allow 3rd party tools to math everything for us (like Path of Building) but they do intend to make things much more clear in the future. They want to keep a semblance of curiosity towards builds, and not make it some math competition for just bigger numbers.

Hello! I just want to quickly provide an updated clarification for this. While it's possible we may have made comments in the past which inclined to this opinion, or a statement may have been misconstrued, that's not representative of our current stance. In fact, we are currently looking into creating API's to further support third party tools, as we think they're an amazing tool for the community, and really enjoy how these kinds of tools and community sites can bring everyone together.

The statement which may have been misunderstood is that we are not planning to include dps calculators in game: though we are working on expanded skill information pages as we believe it's important players have the relevant information they need to make decisions for builds.


07 May

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    EHG_Kain on Forums - Thread - Direct

Thank you for the great feedback! We’re certainly looking at these very things behind the scenes ourselves and reviewing them, but having this kind of feedback from the community as well is fantastic! While others may not agree, I personally see this feedback as a win from the event perspective since it shows that at least part of the community (yourselves) did enjoy the core idea, and had investment into it to the extent of making this kind of feedback.

This community designed unique event has been a bit of an experiment in this kind of thing. We’re not aware of an event like this having happened before, particularly with this much creative control given in the event. Overall, we’re very happy with the level of community involvement, and the results of it, but like any time you do something for the first time, there’s certainly aspects that could be improved upon. Once the event concludes, I might write a post discussing this, however we’re certainly analyzing the same kinds...

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06 May

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    EHG_Kain on Forums - Thread - Direct

For clarification: The unique effect is a community member’s suggestion, and it being a “flagbearer’s spear” is an interpretation of how the unique effect works - it’s not coming from our unique design team - as we might normally mention the intention behind the design had we designed it. The art is something from our team, which is based on The Lost Refuge being a combination of many Eterran cultures creating makeshift weapons as a last stand against the void.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and welcome to the fifth week of the Community Designed Unique event!

Last week we posted the poll for what the item’s Unique Effect would be. For this poll, the community came up with some really exciting ideas. I saw a lot of people talking about theorycrafting and different potential routes each of the unique effects could take really showing just how great these unique effects were.

As the poll came to a close, it was decided that the unique effect will be:

Volcanic Orb is converted to Void damage
+Directly Casting Volcanic Orb grants a stack of Corrupted Heraldry
+Chance to gain a stack of Corrupted Heraldry when hit by Volcanic Orb Shrapnel
+Gain X% movement speed, X% increased mana regen, and +X spell void damage per stack of Corrupted Heraldry
+All stacks of Corrupted Heraldry are lost upon using a movement skill

This unique effect has some very interesting prospects a number of commu...

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

Every Friday at 3:00pm CDT we host a dev stream with Mike, one of our game designers, as an opportunity to catch up with our community, help answer questions, and just be part of the community ourselves. Each month, we pick a new charity for the weekly dev streams. All income from Subscriptions, Donations, and Bits are donated to the charity. Back in March we started raising funds for UNICEF’s Ukraine children relief fund. Alongside setting this charity for the stream, we also set forth a promise to match the communities donations. When April rolled around, and we hadn’t met our goal, we decided to extend this fundraiser through April, as well as continuing the match promise.

With this fundraiser through both March and April the community raised a total of $1,525.42 through the stream in subscriptions, bits, and donations. With other direct contributions, as well as our promise to match these donations (and a bit of rounding up), Eleventh Hour Games wi...

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05 May

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    EHG_Kain on Forums - Thread - Direct

Out of curiosity, what do you mean by “release the game”? Last Epoch is currently fully playable. We’re working on remaining features as hard as we can, and they will be released as soon as they’re able to be - we’re not just holding onto core game features for some timeline. So my question here, is what to you would it mean to “release” that isn’t already available?

Your current characters are offline characters, and the current plan is for you to retain those offline characters and continue to play them now and in the future offline. We will not do any sort of character wipe unless we have absolutely no choice - We understand players have put a lot of time a...

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02 May

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    EHG_Kain on Forums - Thread - Direct

When we have any sort of unique ideas we have to process, they have to go through our senior game designers to a.) ensure they ‘can’ be made to work in the game world, and b.) they make sense to exist within the game world. The problem with submitting “a full unique” as a suggestion, is that it almost certainly couldn’t be implemented. When we create Supporter Uniques, it usually takes a couple of weeks of back and forth and internal iterations and tests to result in a unique to be implemented. That’s for one item.

However, we did to an extent have this. Throughout all previous posts, users have been able to submit unique effects for this poll. Other community members then voted for top options by ‘liking’ those suggestions (leaving a heart). All of these options in this poll are unique effects submitted by community members, which we then went over with our design team and tweaked to a “base” implementable form. We’ve left the implicit and other affixes to our desig...

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29 Apr

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    EHG_Kain on Forums - Thread - Direct

When we were reviewing the submissions for the unique effects, we certainly discussed if we wanted to add additional options of our own that were more generic since the community submissions were more limited by particular skills. However for a few reasons, one of which was the integrity of it being a “Community Designed Unique”, we decided to only put forth suggestions submitted by community members. However we will continue to internally design more unique items which have stronger cross-class potential.

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    EHG_Kain on Forums - Thread - Direct

That particular unique effect would convert both Firebrand, and Fireball to void, chance to cast Fireball on Firebrand hit, and provide Fireball a chance to pierce