EHG_Kain

EHG_Kain



29 Nov

Comment

Originally posted by Lweed-

Are all community testers going to be invited to this invitational?

Community testers have constant access through the CT Program. So they 'technically' won't receive an invite, but will still have access to multiplayer through the normal program so don't need an invite.


15 Nov

Comment

Originally posted by nerdybro1

No luck. It still doesn't work.

There's certainly something odd going on, since the game is recognizing controller inputs to navigate menus and go through binding, but when it requests a new input it's not recognizing the input.

From the brief description, It sounds as if the game thinks you're trying to assign to either keyboard or mouse bindings rather than one of the controller inputs (there's a column for each, and will only accept inputs for that column).

If you can, I'd recommend either recording a clip of trying to change the bindings, or write out detailed steps you're taking to reproduce this issue on our bug report forums here: https://forum.lastepoch.com/c/bug-reports/23 with other information such as controller type to try to d...

Read more
Comment

Hello there! Sorry you're encountering issues with this. We are constantly working on improvements for controller support to hit our goal of full controller support.

Currently, there is a known issue where if you attempt to re-bind keys while swapping between keyboard and mouse, and controller, it will not map correctly (eg, using a mouse to select the field, then using the controller to assign the button). When rebinding keys, make sure you're using the fields for controller, and only using the controller throughout the process or it may not bind correctly.


08 Nov

Comment
    EHG_Kain on Forums - Thread - Direct

Just wanted to quickly confirm - the combat clip contains the currently live reaper model.


21 Oct

Comment
    EHG_Kain on Forums - Thread - Direct

Drops are instanced - every player gets, and only sees their own loot. This is not changing for multiplayer, and again we’ll be keeping a close eye on any sort of mechanics the community finds to greatly change the balance of loot in multiplayer.

Experience is also individual: xp is not provided to the group and split, it’s provided directly to the players, the xp is the same solo or in multiplayer. It also follows the same mechanics for xp curve as solo (eg. Being level 5 in a level 20 area will only grant xp as if getting it from level 10 mobs). Again, certain strategies may allow for efficiency differences, but we’ll always be keeping an eye on it.

We are not planning on any content to be only available to multiplayer.

Comment
    EHG_Kain on Forums - Thread - Direct

Hello everyone! I just wanted to drop in with a few words. We appreciate the community having discussions such as these, and we of course do pay attention to them for general feedback and sentiment from the community, however we do want to keep it constructive and civil. So please try to stay away from attacking players providing opinions, and rather debate the points themselves (ie. ad hominem fallacy attacks).

To provide some context from our view: The realm of multiplayer is a constantly evolving scene. Not only are we planning for a long life cycle for Last Epoch with many years of content which will keep changing the landscape, but we constantly keep a close eye and adapt things to a healthy balance with community perception. When Multiplayer releases, we acknowledge that there will be all sorts of different team combos and strategies emerging which can change the power balance. We will be keeping a close eye on this and making sure we adjust as necessary. To set reasona...

Read more

01 Oct

Comment
    EHG_Kain on Forums - Thread - Direct

Our support email is the best place to send information. Depending on what it is you want to share, it would need the attention of different devs, and that’s something we would want to handle internally. Trying to contact a specific dev is unlikely to result in it landing in the right hands needing them to read through it and understand who it actually needs to go to pulling them away from what they’re working on.

This is the kind of thing support exists for, getting the right information to the right places while causing as little disruption to people’s work as possible. As Mike previously mentioned, banning people for privately reporting things to us to be fixed generally doesn’t make a lot of sense, so I wouldn’t be concerned about that. And as far as "a few ‘f’ bombs’ in the videos, we’re all adults. As long as what you’re saying isn’t illegal, it may not be ‘pleasant’ to listen to, but we’re not going to suddenly go into hulk mode because we heard someone swear.

S...

Read more

09 Sep

Post
    EHG_Kain on Forums - Thread - Direct

Hot off the heels of our 24/7 Multiplayer Closed Alpha launch, we have another big announcement coming your way today: Join us live next week on Twitch for an exclusive first look at multiplayer gameplay and a Q&A session with Zizaran and Steelmage!

We are getting pumped up for our 0.9.0 (Multiplayer) release, and we know you all are as well. We’re still in closed alpha testing phase with our Community Testers (you can still apply if interested!), but we wanted to give you all a first look at what we have coming and answer some more questions about multiplayer and the future of Last Epoch.

Starting on Wednesday, Sept 14th @ 10:30am CST Hosted by Zizaran - You can catch Zizaran, Judd (Game Director), Mike (Sr. Game Developer), and Dan (Lead Game Designer) live answering Ziz’s questions and getting a first look at Last Epoch’s upcoming Multiplayer release.

twitter1...

Read more

08 Sep

Comment
    EHG_Kain on Forums - Thread - Direct

Yes, applications are constantly being reviewed and we’re continuing to expand the program. Even if a response isn’t received right away, it’s still possible to be accepted in a future wave. There’s a lot to go through, and we’re getting through them as quickly as we can!


06 Sep

Comment

Hey there! We are still actively processing applications and inviting members into the program. It may take a bit to get to your particular application, however we're going through them as quickly as we can.

We'll also be continuing to expand the program, so if you don't hear back right away, we'll still hang on to applications for future expansions and you may hear from us in regards to future waves.


03 Sep

Comment
    EHG_Kain on Forums - Thread - Direct

I had a look through the files, and I think Vapourfire summed it up fairly well. Based on the heavily truncated player-prev.log, and completely missing player.log, alongside a login authorization failure issue strongly makes me think there’s an antivirus program which is preventing LE from communicating or writing to the PC. In addition to checking EventViewer, a couple of things I might recommend trying:

  • Check any anti-virus program to ensure LE isn’t being incorrectly tagged and isolated
  • Backup C:\Users[username]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\ then remove the folder entirely. Then Launch LE with administrator privileges so it can try to re-create the folder. It’s possible there’s a corrupted settings or save file that it’s trying to read. Something may have changed with LE’s permissions to this folder. Note this folder also contains save file information, so it’s important to back it up first.

I’ve reached out to our technical ...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

For the game log file, it would be in a slightly different directory - C:\Users[username]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Player.log

Comment
    EHG_Kain on Forums - Thread - Direct

Hello there!

I’m sorry to hear you’re suddenly running into these issues. I had a look into the account side of things, and everything appears correct there. Can you include some log files to have a look at?

  • Any files stored in C:/Users/YOURNAME/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
    • If you can’t find the AppData folder, follow this guide
  • ...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

This is something which already occurs with other sources. We feel that it’s easier to explain when the same rules apply more universally than just one source of added damage. Utilizing the term “adaptive” for just spells would only raise more confusion, as it is already commonly inquired. Having them all written the same way means once you understand one, you understand them all. We also have alt text to help describe how it is adaptive, and to provide information alongside the game guide on flat vs increased.

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

This is correct! We didn’t mention it here, but for consistency we are dropping ‘Adaptive’ for spell damage. So for any ‘adaptive’ flat damage it will be ‘Melee Damage’, ‘Bow Damage’, ‘Throwing Damage’, and ‘Spell Damage’. Very keen on that one there.

No. The Community Testing Program m...

Read more

02 Sep

Post
    EHG_Kain on Forums - Thread - Direct

DevUpdate_Sep_Banner1920×1080 136 KB

Hello Travelers, and welcome to the September Development Update!

We have big news for you today: The CT Multiplayer Build for Last Epoch is going online 24/7 starting in early September. This means our Community Testers will be in full multiplayer test mode (...

Read more

01 Sep

Comment
    EHG_Kain on Forums - Thread - Direct

Nope. Nearby is actually a fixed distance that should pretty much always be the same (all the examples I can think of off the top of my head). The ring around the training dummy demonstrates the “nearby” distance.


31 Aug

Comment
    EHG_Kain on Forums - Thread - Direct

Llama8 is correct - “always crits” refers to your ‘outgoing’ crits. Enemies can still avoid that crit with crit avoidance. This is no different than how players can avoid crits that enemies ‘dealt’ with the same stat. Typically enemies and players tend to abide by the same rules with the same stats. I believe the most common previous discussions concerning this have been in regards to Shadow Daggers.

Your outgoing hit is a crit, then when the enemy calculates its defences, it ‘rolls’ on Crit avoidance to see if it takes it as a crit or downgrades it to a hit. Sometimes it gets read as reducing an enemy’s chance to deal a crit, but it’s a defensive layer, not an ailment.

Comment

I just wanted to quickly pop in to try to clarify this misunderstanding. In an early Developer Blog we had mentioned that we were looking at "september'ish" for patch 0.8.6. In the following Development Update we announced that with early multiplayer testing going so well, we instead decided to go straight to update 0.9.0 with the multiplayer beta, skipping 0.8.6 - and this would require a bit more time (past the "september'ish" mark). We do not currently have a date we're ready to share for update 0.9.0