EHG_Kain

EHG_Kain



19 May

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    EHG_Kain on Forums - Thread - Direct

Yes, with different weighting than normal items (aside from boots)

The most common Weaver’s Will item will be rarer than the most common normal Unique, but not the rarest item. They can also drop during the campaign.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers and Happy Friday!

If you happened to read yesterday’s post, you may have caught today’s topic at the end, “Weaver’s Will”. Like any good cliff-hanger, we’ll be continuing that conversation in today’s episode of Pre-patch Blog Post Hype Week!

Weaver’s Will

Weaver’s Will is a new Unique item type arriving in Beta Patch 0.9.1 Rising Flames. These items expand the roster of item rarities, entering the fray with Unique and Legendary items, by being both!

Similar to Unique Items, all Weaver’s Will items will have a fixed list of effects which will be unique to that specific named item. Where they differ from normal Uniques, is that these items do not roll Legendary Potential, but instead roll a Weaver’s Will value. These items ...

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18 May

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    EHG_Kain on Forums - Thread - Direct

We do apologize, the captures had an incorrect price listed for the Portal. We recognize that caused some headache. We have corrected the error from 250 EP to 165 EP for the Glacial Path portal.

Post
    EHG_Kain on Forums - Thread - Direct

Update: Travelers, We heard you loud and clear and have a new update.

Link to updated Statement: Response to MTX Store

Please note, the below statement is no longer valid. Please see our update at the above link.

Hey Travelers!

If you’ve been waiting for your chance to put a little extra shine on your favorite hero of Eterra then today’s announcement is for you - Rising Flames brings the beta launch of Last Epoch’s Cosmetic Store and our new Supporter Packs. We are very excited to bring some of these awesome upgrades to our community for the first time, and we can’t wait to see all the amazing work our designers have created - wielded by, conjured by, and running alongside the Travelers of Eterra.

As fans of the genre ourselves, we know that Cosmetic Stores come in all shapes and sizes, and so they inspire a wide variety of opinions from pla...

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17 May

Comment

Originally posted by Inverno969

It looks way better but I still feel its missing something. It needs like a wispy particle system that emits trails from the mesh as it moves. Or a green ghostly trail that emits along the ground as you float. Something to make it more ethereal...

We actually tried that a few different ways, but all of them looked poor with attack and casting animations, with the trails heavily interfering with the other VFX.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and welcome to the second day of the Pre-patch Blog Post Hype Week!

Originally we were going to be talking about towns today, but in a Shyamalan-like twist, we’re going to instead be covering the new Reaper Form coming in Patch 0.9.1 Rising Flames!

Reaper Form

Reaper form is getting a whole new visual overhaul to better match the theme with new robes, scythes, and VFX. We think the visuals can speak louder than words on this one.

0.9.1_PPBP_Reaper_Hero1920×1056 108... Read more

16 May

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and welcome to the first day of the Pre-Patch Hype week for Patch 0.9.1: Rising Flames!

Over the next week and leading up to the May 25th Rising Flames patch, we will be revealing and talking about most of the major features coming in patch 0.9.1. For today’s post, we’re going to be covering Ladders!

0.9.1_LADDERS_Arena_Medals1920×899 146 KB

Ladders

Ladders help provide a sense of progression and accomplishment. Whether it’s competing with other players or just s...

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25 Apr

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    EHG_Kain on Forums - Thread - Direct

Hello Keikakujin.

If you would like to appeal a moderation action, you can do so by submitting a support ticket here: https://support.lastepoch.com/hc/en-us/requests/new?ticket_form_id=4416937240347.

As per our code of conduct, we do not publicly discuss any moderation actions to prevent further harassment of any involved users.


20 Apr

Comment

BEEEEEES. You have my respect.


14 Apr

Comment

Originally posted by Chogo82

Thanks for the response! 1) It was not always the case with my hammerdin that I died to soul bomb after pushing the enemy. There were times that I died on the very first soul bomb. I noticed that this seems to happen more often when I use a teleport spell and/or continue to attack him while he is soul bombing. The other hitbox issue is his breath. This one only seems to occur when I am too close behind him. This effect is also more likely to occur when I used smite teleport because that spell always puts me behind him and causes him to move a bit.

4) concerning the necro outer ring bug: what I meant here is that when I spawn into the fight after many attempts, the outer ring is already there. Typically the fight starts with me on the edge and EoC waiting off screen. In the bugged scenario, the outer ring of necrotic damage is already there and he immediately starts to the mass necro ball launch when I spawn into the fight.

5) concerning being able to cheat death: I...

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Ah! I see the issue with the outer ring now - sorry, I misunderstood what was going on there. You mean it's persisting after the portal is closed and into the next attempt of the quest echo within the same gameplay session if I understand correctly now. I'll pass that along to the team.

Comment

Just wanted to provide a few updates concerning this, as EoC's Soul Explosion hitbox is something we're still looking into.

  1. From the engine side of things, we can see the hitbox does correctly match the telegraph indicator, which means something else is going on. We currently suspect this may be the result of being able to 'push' many enemies, including EoC, but we don't yet have a constant reproduction for this. Situation information can be helpful for this, such as if you're experiencing any issues with other hitboxes during the fight (desync), experiencing any sort of rubber banding, or if you notice anything else off.
  2. This appears to be a result of pushing the boss as you mentioned. 'Pushing' enemies is not an intended mechanic, and is part of a much larger issue we're working on.
  3. same as 2, yup. It's very silly indeed =p
  4. We are aware of this bug, though it's currently lower priority than others as teleporting into the outer ring post fi...
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12 Apr

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    EHG_Kain on Forums - Thread - Direct

Lagon requires a bit more than a quick fix unfortunately. He’s certainly on our list of things to address.


07 Apr


31 Mar

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    EHG_Kain on Forums - Thread - Direct

Please remember to follow the Code of Conduct and remain civil in discussions.

The movement from Void Cleave is an intended part of its design, which can be used to advantage, or disadvantage - similar to dancing strikes, and warpath having forced movement as “movement” tagged skills.

It is valid feedback that you’re encountering frustration with a forced movement skill, and it’s certainly something we can take into consideration as to “how” it forces movement, or perhaps other aspects concerning it. At the current time it is intended for it to force movement in the attacking direction as a core part of the skill’s identity when you use it like other movement skills.

If you’re having issues identifying telegraphed attacks and accidentally Void Cleaving into them, I think adjusting the Telegraphing clarity would certainly be worthwhile to discuss, such as if there’s particular enemies it happens against, or in particular areas (We do know of and are adjusting som...

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30 Mar

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    EHG_Kain on Forums - Thread - Direct

Moved to Bug Reports

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    EHG_Kain on Forums - Thread - Direct

Moved to bug reports

Comment
    EHG_Kain on Forums - Thread - Direct

Moved to Bug Reports


16 Mar

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    EHG_Kain on Forums - Thread - Direct

Popping in with another update alongside the Discord thread. We had one of our developers in Poland reach out to Orange, and was advised the most effective thing would be to have individuals who are effected to reach out to them.

We also attempted to reach out to Orange to have the servers globally added to their allow lists, however our request was denied. They did provide an email for our service providers to reach out to, and we’re still asking our service providers to also reach out to them. Their most recent replies veribitm have been

MS has no relationship with the ISP. In fact an ISP may be suspicious of a large IT company asking them to whitelist IP addresses the ISP detected as being suspicious. E.g.: ISP: “We blocked these IPs from company XYZ as suspected DDoS attack vectors.” Then representative from company XYZ calls and says “No, they are fine, really, trust me. Whitelist them.”

However if one, or many, of their customers point out an ...

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15 Mar

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    EHG_Kain on Forums - Thread - Direct

Hello Everyone!

I wanted to provide another update concerning this. We believe we’ve identified the issue as Orange ISP blocking the connection. In order to resolve this, they need to allow list a set of IP’s from our service providers. We are attempting to reach out to Orange ISP, as well as requesting our service providers to reach out to have these IP’s allow listed to resolve this issue.