EHG_Kain

EHG_Kain



04 Feb

Comment
    EHG_Kain on Forums - Thread - Direct

For direct examples of how this could manifest: a Vendor NPC, or a Market stall.

Comment
    EHG_Kain on Forums - Thread - Direct

We certainly understand there are players who are completely against trade, which we try to capture in the very first question. We’re trying to gather feedback with some questions in the frame that ‘if a more open trade was to be implemented, what would be the most okay for you’. We also understand not everyone’s exact preferences will be captured in the options present, however if there’s too finely detailed of options, the results wouldn’t be very usable. We’re absolutely looking at threads, and other discourses for the more finely detailed opinions.

In the questions, the term ‘bot’ refers to an intermediary which is not the player, though the trade is connecting through to a player.


02 Feb

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    EHG_Kain on Forums - Thread - Direct

Thank you for the report! The new chat system introduces some features for countering some events in chat such as racism, and violence. We’re actively monitoring what the system is catching, and adjusting the system.


01 Feb

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    EHG_Kain on Forums - Thread - Direct

if you go to your account settings here on the website (https://lastepoch.com/player/account/overview) there should be an option to redeem the game in steam.

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31 Jan

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    EHG_Kain on Forums - Thread - Direct

Hello there, and welcome to the forums!

I’m sorry to hear about your experience. The “black circle overflow” bug has in fact been noted for a while, though it’s had different causes - many of which have been fixed. This is something I myself actually encountered and reported back before joining the team here! That specific case, with my feedback, was able to be identified and fixed, though as mentioned there is still a way to cause it.

We do get infrequent reports about this issue, however we’ve not been able to reproduce it internally, nor have any reports been able to find a way to reliably reproduce the issue (or at least reported a reproduction case) for us to reliably investigate.

All bugs are bugs we want to fix, however we also need to prioritize bugs. With this one in particular, it’s a bug which is rare to happen, and doesn’t currently have a known reproduction. This means to address it, we would need to pull apart any and all related code to try to ide...

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    EHG_Kain on Forums - Thread - Direct

I have no idea what you’re talking about. I don’t see that in the post :wink: haha. See you then!

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

This past weekend we held our first of multiple multiplayer events, the “Invitational”, which went exceptionally well. The aim of this event was to gather feedback, test our live operations procedures, and give the community their first full look at playing together with friends in Last Epoch. We were able to capture a ton of significant data and feedback to help us prepare for the multiplayer release coming with Last Epoch: Convergence on March 9th.

From what we observed, many of the participants thoroughly enjoyed the new and updated campaign zones, all the VFX, SFX, and music changes, which was fantastic to hear. We also received a lot of positive feedback regarding the ease of grouping up, and generally feeling great playing together for hours on end, outside of a few minor bugs (we’re on them!). Some issues that we are aware of and have been actively working on did rear their heads during this event, such as server-side performance in end-game act...

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13 Jan

Comment

Good Callout! We've actually changed this for 0.9 in multiplayer. The result is that you're sent back to the monolith stone in the hub, not sent back to End of Time 'town' upon completing the final monolith quest. Currently in offline you're sent back to End of Time instead of the monolith Hub. We are looking into updating it to also send you to the monolith rock in the Hub for offline as well.

The reason it doesn't send you back to the rest zone (the zone you arrive at after completing a normal web node) after completing the final quest is that you normally also unlock another monolith for you to progress to, and pushing back out to the hub helps complement that. We want to keep the same behavior for empowered for consistency (however now being sent back to the rock in the hub, not the End of Time 'town').

In multiplayer as well, the hub and rest zone are additively loaded with echo zones so there's also no loading going back to the hub or rest zone so you can ...

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04 Jan

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    EHG_Kain on Forums - Thread - Direct

We don’t have any rules against players using Yolomouse.

We would certainly like to add support for something like this, however it is far more complicated than it may seem to implement, and alongside programs existing which people are already familiar with and do the job well, it’s currently lower priority. It is still on our list of things we’d like to look more into, just no current ETA.


02 Dec

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    EHG_Kain on Forums - Thread - Direct

Trade is a very big topic, with a lot of conversation around it. We are doing a dedicated post for it for that reason. The Development Blog is an overview of a whole bunch of things that we’re working on and some insight behind the different things. While trade is one of those things, it’s such a large topic we want it to have a dedicated post.

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    EHG_Kain on Forums - Thread - Direct

Development Update

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Hello Travelers, and welcome to our Development Blog post for December 2022!

Earlier this week, we made an exciting announcement for Last Epoch: The date for our highly anticipated Multiplayer release is locked in on March 9th, 2023! You’ll be able to join forces with your fellow Travelers in Eterra with Beta Patch 0.9.0, but that’s not all it will bring. This major content patch will also be coming w...

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29 Nov

Comment

Originally posted by pogothrow

Does anyone know if this update will come with new content, or is it just adding multiplayer to what is there already?

Patch 0.9.0 will have a whole lot of other updates and additions! We'll be releasing another Dev Blog later this week which will have some more information on some of the things coming in 0.9.0, as well as our previous dev blogs, and teasers we've released (one of our community members has compiled a list of all teasers we've released on our forums here: https://forum.lastepoch.com/t/dev-q-a-weve-sprung-a-leak/49707). The big categories for 0.9.0 are Multiplayer, Combat Feel, and Performance. So there's tons of VFX and SFX changes, new models, updated maps, balance...

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Comment

Originally posted by Lweed-

Are all community testers going to be invited to this invitational?

Community testers have constant access through the CT Program. So they 'technically' won't receive an invite, but will still have access to multiplayer through the normal program so don't need an invite.


15 Nov

Comment

Originally posted by nerdybro1

No luck. It still doesn't work.

There's certainly something odd going on, since the game is recognizing controller inputs to navigate menus and go through binding, but when it requests a new input it's not recognizing the input.

From the brief description, It sounds as if the game thinks you're trying to assign to either keyboard or mouse bindings rather than one of the controller inputs (there's a column for each, and will only accept inputs for that column).

If you can, I'd recommend either recording a clip of trying to change the bindings, or write out detailed steps you're taking to reproduce this issue on our bug report forums here: https://forum.lastepoch.com/c/bug-reports/23 with other information such as controller type to try to d...

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Hello there! Sorry you're encountering issues with this. We are constantly working on improvements for controller support to hit our goal of full controller support.

Currently, there is a known issue where if you attempt to re-bind keys while swapping between keyboard and mouse, and controller, it will not map correctly (eg, using a mouse to select the field, then using the controller to assign the button). When rebinding keys, make sure you're using the fields for controller, and only using the controller throughout the process or it may not bind correctly.


08 Nov

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    EHG_Kain on Forums - Thread - Direct

Just wanted to quickly confirm - the combat clip contains the currently live reaper model.


21 Oct

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    EHG_Kain on Forums - Thread - Direct

Drops are instanced - every player gets, and only sees their own loot. This is not changing for multiplayer, and again we’ll be keeping a close eye on any sort of mechanics the community finds to greatly change the balance of loot in multiplayer.

Experience is also individual: xp is not provided to the group and split, it’s provided directly to the players, the xp is the same solo or in multiplayer. It also follows the same mechanics for xp curve as solo (eg. Being level 5 in a level 20 area will only grant xp as if getting it from level 10 mobs). Again, certain strategies may allow for efficiency differences, but we’ll always be keeping an eye on it.

We are not planning on any content to be only available to multiplayer.

Comment
    EHG_Kain on Forums - Thread - Direct

Hello everyone! I just wanted to drop in with a few words. We appreciate the community having discussions such as these, and we of course do pay attention to them for general feedback and sentiment from the community, however we do want to keep it constructive and civil. So please try to stay away from attacking players providing opinions, and rather debate the points themselves (ie. ad hominem fallacy attacks).

To provide some context from our view: The realm of multiplayer is a constantly evolving scene. Not only are we planning for a long life cycle for Last Epoch with many years of content which will keep changing the landscape, but we constantly keep a close eye and adapt things to a healthy balance with community perception. When Multiplayer releases, we acknowledge that there will be all sorts of different team combos and strategies emerging which can change the power balance. We will be keeping a close eye on this and making sure we adjust as necessary. To set reasona...

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01 Oct

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    EHG_Kain on Forums - Thread - Direct

Our support email is the best place to send information. Depending on what it is you want to share, it would need the attention of different devs, and that’s something we would want to handle internally. Trying to contact a specific dev is unlikely to result in it landing in the right hands needing them to read through it and understand who it actually needs to go to pulling them away from what they’re working on.

This is the kind of thing support exists for, getting the right information to the right places while causing as little disruption to people’s work as possible. As Mike previously mentioned, banning people for privately reporting things to us to be fixed generally doesn’t make a lot of sense, so I wouldn’t be concerned about that. And as far as "a few ‘f’ bombs’ in the videos, we’re all adults. As long as what you’re saying isn’t illegal, it may not be ‘pleasant’ to listen to, but we’re not going to suddenly go into hulk mode because we heard someone swear.

S...

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09 Sep

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    EHG_Kain on Forums - Thread - Direct

Hot off the heels of our 24/7 Multiplayer Closed Alpha launch, we have another big announcement coming your way today: Join us live next week on Twitch for an exclusive first look at multiplayer gameplay and a Q&A session with Zizaran and Steelmage!

We are getting pumped up for our 0.9.0 (Multiplayer) release, and we know you all are as well. We’re still in closed alpha testing phase with our Community Testers (you can still apply if interested!), but we wanted to give you all a first look at what we have coming and answer some more questions about multiplayer and the future of Last Epoch.

Starting on Wednesday, Sept 14th @ 10:30am CST Hosted by Zizaran - You can catch Zizaran, Judd (Game Director), Mike (Sr. Game Developer), and Dan (Lead Game Designer) live answering Ziz’s questions and getting a first look at Last Epoch’s upcoming Multiplayer release.

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