EHG_Kain

EHG_Kain



02 Jun

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Zaodon,

While ‘technically’ possible to not get any keys in 1,000 monos, it should not realistically be possible. I believe there is three possibilities here:
1.) Perception bias: the 1,000 mono count may be including monoliths ran before keys became available, and due to poor luck within a smaller window during available timeframe, it’s creating a much more negative view of the RNG than exists causing an inflation of the interpretation of negative RNG

2.) Something in your game files is not correct. I would recommend verifying your game files through steam, and ensure your character files as well have not been corrupted or tampered with by your system.

3.) You’ve basically won the lottery 10 times in a row, in a bad way. I don’t know the exact odds off the top of my head - but as mentioned, not one key in 1,000 monos should not realistically be possible. If you’re able to provide any sort of evidence of this kind of RNG, we would certainly be interes...

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27 May

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    EHG_Kain on Forums - Thread - Direct

We’re planning to roll this out with the next Major Update (which we’re currently looking at around “September’ish”).

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and once more: Welcome to the final post of the Community Designed Unique Event!

Over the course of 6 weeks, we held a total of seven polls to result in a new Unique item to be immortalized within Last Epoch. This event has been a very special one. The entire unique from start to finish has been designed by the community.

Throughout this event, there have been many amazing ideas brought forward by the community, and some very close races in the polls. Some of these ideas may not have won the polls, but our hearts instead, and may well live to see implementation in some other form (Long unlive zom-bees!). However the community has spoken, and the Community Designed Unique has been created!

While our production team has been hard at work on multiplayer, Performance, and other top-secret changes for the next major update, our art team has been hard at work over the last couple of weeks to bring this Community Designed Unique to life for us to show ...

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25 May

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    EHG_Kain on Forums - Thread - Direct

I’m fairly sure Llama is correct here, and that is intentional for the mentioned reasons. However I’m double checking with the team as an angle of feedback to see if maybe it should still scale with attributes.


20 May

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    EHG_Kain on Forums - Thread - Direct

Currently, Toxic Coating Grants:
Chance to Poison, Melee Attack speed, and Less Damage Taken. Exact values are still being balanced with QA testing.

Comment

Originally posted by TaborlinTheGrape

Pls can we have an Acolyte item for volatile zombees?

Long Unlive Zombees!

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

Today is an oddly special day for Last Epoch: World Bee Day.

On the 20th of December, 2017, the UN General Assembly officially declared May 20th “World Bee Day” in observation of the role bees play within our world’s ecosystem as a pollinator. This day of recognition aims to increase awareness of the critical part they play in everything from food production to medicine production, and to provide information to help protect these critical creatures from the decline they have been facing.

While this is an important topic in general, you may feel it’s odd for a game company such as ourselves to be talking about and promoting it. However, those who have been with us for a while may have recognized that bees have found a special place within our hearts, game, and community. As such, today is a day of celebration.

...

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18 May

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    EHG_Kain on Forums - Thread - Direct

I just wanted to quickly note: We changed the default keybindings binding for this from “Z” to “Alt+Z” in 0.8.5 to further prevent players from accidentally disabling tooltips. If a player has an old account they had played, and still had local saves from that playtime, their default keybinding will not have updated as we didn’t want to reset all players keybindings. As it requires “alt+Z” for new players, it should be fairly difficult to disable tooltips by accident unless you change the keybinding to something easier to intentionally use.

For existing players that have encountered this issue, I may recommend either updating the keybinding manually if you want to avoid accidentally using it, hitting the “reset to defaults” on the keybindings settings page to restore to this and all other bindings to default, or unbinding if you don’t at all want to use it.


13 May

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and welcome to the sixth Community Designed Unique event poll!

To quickly recap last week’s poll, we decided on what the art would be for the Unique item. While we had three great options representing The Lost Refuge, and its cultural combination due to humanity from across Eterra taking refuge together - there was a very strong community preference.

This spear has strong influences from Lagon, Rahyeh, and Heorot’s people, with the makeshift nature of combining powerful relics from their homelands into a necessary weapon to try to hold at bay the ceaseless void.

image1920×670 163 KB

Now, we must finally decide what the name and flavour text will be for the item. The name...

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11 May

Comment

Originally posted by flutterkind

Sorry if I derail the topic a bit, but may I ask you a question? I might need a bit of exposition though. Statements like this one seem difficult to assess, and if I'm entirely honest, my intuition always pushes me to instinctively dislike them, because they sound like "We want you to do manual labor just because." and that seems pretty bad. I have to keep consciously reminding myself that nothing in a video game provides any real life benefit at all and they are made up entirely of unnecessary work and effort. For example, nothing stops game devs from giving the player all items and the best loot ever right from the get go, but that wouldn't be very fun. If I'm understanding correctly what video games are about, the point is to create work that feels particularly rewarding/successful.

But even with that conscious reminder it feels difficult to judge those statements. Because there's always the instinctive fear that the task at hand (the manual evaluation of idols in the ex...

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It's certainly a complicated topic, and one that's really based on "feel" and feedback. We listen very closely to feedback, and make changes based on the feedback we get. I don't mean to say we won't make any changes to idols, roll ranges, roll combinations, routes of acquisition, things of that nature. Just that we don't want the loot filter to remove the aspect of actually looking at gear and making decisions. If your filter was to only ever show you items that are a guaranteed upgrade or use item, what excitement could be had from finding a better item? It becomes guaranteed, expected, there's no longer a loot hunt, but a simple loot wait until it shows up on your filter. This can create a lot of frustration since it can be long periods between "perfect" items, and also disincentivizes crafting to alter less than perfect items.

When viewing this kind of feedback, we need to assess "why" people want the filter to be able to be more strict. Perhaps idols are currently too ...

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Comment

Almost anything is possible at some point as we're planning for a long life cycle for Last Epoch. However, that being said, we believe checking loot and making decisions is still an important part of gameplay. We don't want the filter to restrict shown items to only items that are a 100% guaranteed upgrade where if you see an item its an item you keep/use.

Comment

Originally posted by dlp_randombk

Excited to see multiplayer coming along! Are there any details on whether this iteration of multiplayer is server-authoritative?

Yes, we are doing multiplayer as fully server authoritative.

Comment

It will apply to the entire channel that consumes it. The first tick is often appears larger then subsequent as the damage numbers have to play a bit of catch up for the first one. Note that it's "increased" damage, not "more" damage, so is additive with other sources of increased damage.

Comment
    EHG_Kain on Forums - Thread - Direct

Without seeing your exact character, I can only make assumptions as to what’s happening - however I have a strong belief what’s happening is that you have the corsair set, and have the apostacy passive point in the bladedancer tree.

In Last Epoch, conversion only happens once. You cannot step something through multiple points of conversion.

So Corsair’s is converting your normal glancing blow chance to block chance, then apostacy is converting your dodge chance to glancing blow chance. As conversion only happens once, corsair’s will not also grab the glancing blow chance created by apostacy since that’s the result of a conversion already.


10 May

Comment
    EHG_Kain on Forums - Thread - Direct

The timeline for wider multiplayer testing availability depends on the outcome of the tests as we progress and expand the tests. So we cannot provide a specific timeline at the moment for this, however there is a possibility for wider multiplayer availability around this mark.

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    EHG_Kain on Forums - Thread - Direct

We have started Closed pre-Alpha Multiplayer testing with our Community Testers. If you’re interested in joining the Community Tester Program, we will be writing another post in the future which will have information on the program, as well as how to apply for the program. Please hold onto your applications for now!