EHG_Sarno

EHG_Sarno



03 Mar


02 Mar

Comment

Originally posted by Curpidgeon

OP is pointing out one of the many places in the game where some foreground feature of the level completely blocks the playable area behind it.

This happens a lot IME and in a lot of places.

Hopefully the LE team are working on one of the potential solutions to this.

There's the TL2 "everything behind terrain is outlined in blue for friendly or red for enemy." There's the "crop away obscuring terrain dynamically"

etc.

We do work on this, however it's something that needs to be fixed on a case-by-case basis.

If someone posts specific examples in https://forum.lastepoch.com/c/bug-reports/23 those will get fixed. Otherwise I can't make any promises. We try to keep an eye on what the community's saying, but I can't guarantee that our QA team will never miss something posted on Reddit, Twitter, the Steam discussion boards, and so on. We're a small team and there's only so many hours in the day.


25 Feb


23 Feb


20 Feb

Comment

I haven’t really thought about this since last year, so it’s possible a zone added or updated since then might make me change my mind, but I’m tempted to say the Fall of Ledria

in the Monolith of Fate.

I like the vibe of the zone and how distinct it is from other areas in the game.


19 Feb


18 Feb


16 Feb


15 Feb


14 Feb


13 Feb


11 Feb

Comment

Hi there!

I'm sorry to hear about this. Please contact us and we'll be happy to help.


04 Feb


02 Feb


26 Jan

Comment

Originally posted by BladesReach

I'm curious, are there plans to include other ability specific info in these tooltips in the future? For example I recently played a Crit Lightning Mage and it had lots of passives/affixes that gave 'Lightning Spell Crit', but this information isn't represented anywhere (unless I'm really dumb and couldn't find it). It'd be cool if the Lightning Blast tooltip also showed it's ACTUAL crit rate.

Not specifically in the tooltips, no - we'll be expanding the character window for that purpose.

We know there are folks who'd like to see additional information in skill tooltips, however since yesterday's post we've also heard from a number of people who think the new tooltip design is on the large side already. Realistically they probably won't get much bigger. But we do want extensive information to be available on a per-skill basis before 1.0.

Comment

Originally posted by Morgensternxxx

I already added one edit, but I will start a new thread if I have any more comments. Thank you for listening to us and keep up the great work you're doing!

❤️

Comment

Originally posted by Morgensternxxx

I don't know if you'll read this cause I'm a little bit late, but here you go.

I exclusively use a controller (Xbox One), and so far it has been a really good and smooth experiencie gameplay-wise, and that is with both a melee character and a ranged one. I did have problems recognizing my controller at first, but changing some Steam parameters did the trick. Now, navigating the menus is a pain in the a** cause it's so slow. I don't really mind not having a menu navigation system like in Grim Dawn, but for the love of god make the cursor move faster and allow us to buy stuff with a contoller as well. Also, picking up items is pretty awkward and slow. As someone else suggested, a good idea would be to make it automatic.

What was the rationale for choosing the triggers and bumpers as skill buttons? The A button is left unused, and the B for potions is pretty inconvenient. Correct me if I'm mistaken, but aren't the A, B, Y and X buttons usually reserved for skill attack...

Read more

Thanks for the feedback.

If I could make one request;

If I remember anything else, I'll edit the post.

Please don't. I was a bit lucky to stumble upon a comment in a ~week-old thread. Neither I nor my colleagues have a chance of discovering edits to it later. Please post a new thread with any feedback and we'll be happy to take a look. 👍

Comment

Originally posted by Tulos

This looks extremely slick.

I would, however, recommend at least testing the alt-info being left aligned and potentially bulleted.

Thanks, passed it on!