Indeed there seems to be some problem with Locked and Loaded, and also Simple UI.
Indeed there seems to be some problem with Locked and Loaded, and also Simple UI.
Sorry to hear this - I’ve popped your report over to our console crew.
Enemies shouldn’t be disappearing on hit, but right now we have a pool of 5 corpses that will remain on consoles. On PC, we have a minimum of 10 and a maximum of 24.
This is an optimisation requirement to relieve the CPU of some stress.
This might actually be legitimate, we do have some players who are part of the Selective Retail Group which allows for early access to updates on the Xbox One. They don’t work for us but they do work with us. I’m sure it’s harmless but I wouldn’t recommend providing them with your information because you simply never know.
For Xbox One, we’re discussing having an opt-in Test Group instead which will be similar to the existing Selective Retail Group, but allows players to opt-in themselves as opposed to us having to manually add people to it.
Due to this, we’re not sure right now whether the Selective Retail Group will continue, but if you’d like to be a part of it then PM me your Console ID (not your Gamertag!) and we’d be happy to add you.
I believe this is an issue with the UI Improvements mod.
Sorry to hear this. I’ve popped your report over to our console crew.
Are you able to upload your most recent console logs? Those attached are quite outdated. Thank you!
Certainly!
You’ll want to look for the log that has the same timestamp as the crash dump you’ve uploaded here. Thank you!
So it appears your crashes are occurring in a DLL that belongs to the Steam overlay. Could you try disabling the Steam overlay please?
Thank you for your report. Could you please upload your user_settings.config using the instructions below:
I can then pop this over to QA who will be able to attempt to reproduce the issue. Thank you!
Could you upload the console log that corresponds with this particular session please?
Could you upload the console log that corresponds with this particular session please?
Perfect. Thank you.
Maybe my brain’s in holiday mode, admittedly I’m confused.
So only the Modded Realm will work in DirectX 11, and not the Official Realm?
In DirectX 12, the Official Realm works? What about the Modded Realm?
Please correct me.
This is odd - I’ll let one of our Engine Developers know.
Oh no. I need to speak with one of our Engine Developers about this, but unfortunately there will be a delay until next week due to the Easter break, apologies.
I see. I’ll need to query this with one of our Network Engineers, but unfortunately everybody is away until next week due to the Easter weekend.
Thank you for your report, we appreciate you putting this together. We’re looking to overhaul this ability in a later update.
Thank you for reporting, we’ll look in to this. In the mean time I would recommend playing with it disabled to avoid the drop in performance, apologies for the inconvenience.
Could you try enabling the ‘Small Network Packets’ option within the ‘Network’ panel, and let me know whether there’s any improvement?