Looking back, I think it was added in Jun 5, '18.
Read moreLooking back, I think it was added in Jun 5, '18.
Read moreWe removed the gross stuff from it and political posts aren’t welcome on the forums. But by all means a thread on the matter of tencent as an investor in games is welcome. Just political discourse and sinophobia wont fly.
Sorry it seems the post was lost. We process the queue a few times every day but for reasons ill look into it seems the post was purged. I can look to rebuild it and assign you as the author if you like?
It’s absolutely fine provided people post their thoughts without attacking each other or breaching the forum guidelines.
And if you see users violating guidelines or common decency in other threads, just flag the posts so we can check it out.
This has been handled through DM.
no naming and shaming cheers.
Hi.
GPU hangs are among our key priorities right now, and we work on a solution to them around the clock. While they are becoming less and less common, and we know our efforts so far have worked, we understand we are not yet where we want to be: eradicating the issue entirely so that all of our players get to enjoy the game without interruptions.
What we have seen from our crash-data is that they are more common on Win11, and more common on high-end GPUs (30 series). They do occur across the board as well, but in a much much less frequency.
Most repeat-crashers seem to have the previous in common, but there are exceptions.
The experimental build is where we do rapid updates when we find something that could possibly be the source of the problem.
PC development is very tricky as there are so many different configurations, drivers, hardware, software, and a plethora of other influencing factors. Rest assured the work on eradicating GPU hangs won’t stop...
Read moreUser flagged the issue to us as a keybinding issue, marking NAB.
It’s likely not defined yet, those are things that come right at the end after a bunch of testing.
We did up the earned materials for successful runs in the update yesterday, but it’s relatively simple to further adjust without a patch so continue to feedback on those values if they feel horrible.
But ultimately you’ve captured the spirit of the Shrine quite aptly. I know people lament no boxes like there were V2, but the goal is to reward people with currencies they can then use to buy items from the store that they want. It is a problem that at the moment finding the right one in the store is a bit like a lottery, and we are working to adjust that.
It’s unlikely, but we’ll talk more to the improvements we plan to make in the not too distant future.
I mean, we wont be, and we increased the counts that each pick up does give you in a mission should you not get pasted within the mission and do make it out alive.
As for the grind and siloing of resources, we’re working to make that less of a chore.
Today, we officially launch Warhammer 40,000: Darktide! This is a moment that many of us have been looking forward to for quite a while, and we couldn’t be more excited to share our “labor of love” with you. We believe we have created something special that we will build on for years to come, and we look forward to your continued support and feedback along the way.
Many of you joined us along this journey to get here, whether...
Read moreWe made some changes, but that’s for another thread eh! Keep an eye out for the notes!
We do hear this feedback and whilst launch won’t immediately change things, we are taking on board all the feedback being shared pretty much everywhere and will work to alleviate the chores being talked about.
Thank you all for jumping in and playing Warhammer 40,000: Darktide during the Pre-Launch Beta. During the past two weeks of battle testing the experience, many of you were a big part of the process in helping identify and help fix many issues.
As a way of showing our gratitude, we would like to give all players that played the beta a bespoke set of headgear. This will include the following:
We are excited to fully release the game tomorrow at 18:00 UTC. In preparation for the launch and to ensure progression is carried o...
Read moreWe did talk about this in our Crafting Dev Blog so it’s not a discord revelation
Read moreLocal servers would only be for solo play. Private lobbies (2-4 players) would still run on dedicated servers.
by Victoria Hayward
Ekoh was watching a battle unfold. Astra Militarum soldiers in grey drab charged onto a killing field as the corrupted cultists roared toward them in a hideous tide of bile and bone. Ekoh frowned. The image was patchy, dragged as it was from an unwilling mind. He willed the interrogatee to focus, but she was paralysed with fear as the battle-scene replayed. The memory juddered, and the faces of the other Wyrdvane psykers she’d been deployed with came into focus. A combat-coven of Scholastica Psykana rejects too powerful to ...
Read more