Fatshark_Hedge

Fatshark_Hedge



10 Jun

Comment

Originally posted by starbuck3108

Yes this normally works but since the CW update on console it no longer does this and will always default to the first career of each character. It's a known issue that they've posted about. It's specific to console only

Have you played since yesterday's update on Xbox? This was patched I believe.

Comment

Originally posted by belgiwutelgi

Many thanks for the update. Any news on the crash associated with binding Ult to mousebuttons?

Should be fixed bud.

Comment

Originally posted by Dathnight97

The command wheel should now offer all suitable commands to players using a gamepad.

Anyone know what this means?

On another note, would have loved more to make Radiant Inheritance a (nerfed) team buff, but w/e

for a patch or two, gamepad users were only offered the "drop grimoire" command throught the command wheel.

Comment

'Shall Not Pass' challenge fixed

I was informed this didn't make it in to the build in time. Happy to correct it if shown otherwise!

Comment

Patch 4.4.0.2

  • Fixed various miscellaneous crashes.
  • Fixed various localisation issues.
  • Sister of the Thorn: Tweaks to 'Radiant Inheritance;
    • Overall duration reduced to 10 seconds (down from 15). (new!)
    • Power Level increase now 20%, down from 50%.
    • Critical strike chance increase removed.
    • Critical strike power now 20%, down from 40%.
    • Movement speed increase now 20%, down from 30%.
    • Attack speed increase unchanged.
  • Javelins should no longer float if buried in to a target that can move/disappear (like a breakable shield or a Sackrat’s sack).
  • Fixed an issue where Sister of the Thorn’s finger trail didn’t stop after Life Staff’s idle rune animations ...
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09 Jun

Comment

Today’s small patch was an update to the launcher. Nothing game-facing.

Comment

Originally posted by casualrocket

this format makes it look like your correcting me, maybe thats just my smooth brain. My statement while smaller was trying to get the same thing across. "why use many word when 1 do trick"

love you guys

Ah no I just tagged the wrong person 🙃 sorry boss - should have been /u/spatnakc

You were spot on. Its an evolution

Comment

Originally posted by whatisyouralignment

Or maybe they are just trying to be responsive to the community’s critics...

Bingo. /u/casualrocket & /u/Beerasaurus - this is because there was an overwhelming trend of players responding negatively to having to work towards unlocking items they payed for in the cosmetic upgrade. Some of the complains in that were that they were too much work, or too taxing on previous releases, but the bigger theme was simply that they shouldn't be behind a gate at all. So we have addressed it for the new Kareer, whilst reducing the pain of some of the challenges in the Engineer upgrade.


08 Jun

Comment

Originally posted by BGAL7090

Oh, they knew.

It's why we only let the person drawing be able to see the drawing. Because of the peenors.


07 Jun

Comment

Originally posted by Vividtoaster

From what a friend has told me, only you can see the drawings. So the worst that'll happen is you live in your own realm littered with floating cocks.

This is also intended for the reason cited.

Comment

Originally posted by MiscalculatedRisk

So, how long do you think this'll last before its removed because of all the dicks people are going to draw, lol.

This is intended :) (the drawing part, not the phallic bit)


04 Jun

Comment

I appreciate this is a bit of a lame answer, but stuff is still in different pipelines regarding exactly this, we estimate to be able to ‘resolve’ this in the next week or two.

Comment

Hotfix #1 - 4.4.0.1

  • Fixed an issue where bots could not be changed from their base careers
  • Fixed a crash that occured if a player ahead dies or leaves the lobby when a Tzeentch Egg is about to spawn
  • Fixed a couple of issues that could result in the Javelin becoming invisible
  • Made some changes to the A Cluster of Radiants animation
  • Fixed several crashes; including the one that would occur if the Career Skill was bound to the mouse
  • Fixed an issue where the Okri’s Challenge ‘Rippling Radiance’ could be completed in The Keep
  • Fixed a discrepancy with the description and completion criteria of the Okri’s Challenge ‘Sheltering Thicket’
  • Fixed Saltzpyre’s (Bounty ...
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03 Jun

Post

Heroes,

Today we are excited to announce that the new support career for Kerillian, the Sister of the Thorn, is available on Steam and Lohner’s Emporium of Wonders! Similar to both the Grail Knight and the Outcast Engineer, the Sister of the Thorn is available with our without the Cos...

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Post

Acolytes,

Today we revealed that Warhammer 40,000: Darktide is being written in cooperation with renowned Black Library author Dan Abnett! Abnett is well known in the Warhammer universe for his bestselling Warhammer 40,000 novels and we couldn’t be more excited about the collaboration and what it means for the game.

Darktide pr...

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Comment

Correct(ed)!

Post

Patch 4.4

MOD KNOWN ISSUES

  • Armory: Crashes when selecting new weapons.

  • Notice Key Pickup: Some interactables no longer have a name, but works fine otherwise.

General Fixes / Tweaks

  • Added dialo...
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Comment

Hotfix #1

  • Fixed a crash for players using Keyboard & Mouse.

Hotfix #1

  • Fixed various miscellaneous crashes.
  • Fixed an issue where bots could not be changed from their base careers.
  • Fixed an issue where disconnecting from the host when a full connection hadn’t been established caused the client to end up not being able to connect to anyone.
  • Fixed an issue where the ‘Hero is already taken’ UI seen when joining a lobby wouldn’t take any input.
  • Fixed an issue where you couldn’t use the full social wheel while incapacitated.

Known Issue

  • Using a Keyboard currently caused a 100% crash.

... Read more

27 May

Comment

Originally posted by Lenny2k3

It's just one of the many 'features' in VT2, that is, the sound cue failing to play. Ignore the mouthbreathers saying otherwise.

Sometimes, sometimes, they don't play, but in this case, the enemy was not even behind the player.