Thanks for the report, when this happens is it possible for you to also go in game and send a feedback report?
Thanks for the report, when this happens is it possible for you to also go in game and send a feedback report?
Thanks for the report, the vibration is this also in game or just in lobby when zooming in. Also when you said emotes stretches the legs, specific emotes or any?
This is currently being looked into as we speak and is a top priority to get resolved. https://trello.com/c/oL5frniK/1569-nintendo-switch-crash-to-white-screen
Yes please! We'd just like the option to return back to how things were with 4K@60FPS.
This issue should be fixed as of the patch today. https://trello.com/c/a42W1cFx/1568-ps5-resolution-outputting-at-1080p-instead-of-4k-on-certain-displays
Does this happen often? If you can enable the net debug stats, this will display your Ping and other info that is helpful to the team in determining what the issue could be.
I reported the issue, but it could also be tied to this current ongoing issue we are looking into. https://trello.com/c/RTgBMwab/1512-sound-effect-audio-delay
Yes please! We'd just like the option to return back to how things were with 4K@60FPS.
There is a bug with with this currently and it is being looked into https://trello.com/c/a42W1cFx/1568-ps5-resolution-outputting-at-1080p-instead-of-4k-on-certain-displays
One thing I've noticed is that Fortnite enforces my monitor to run at 120Hz, despite the 120fps not being enabled. Prior to this update, Fortnite ran at 60hz.
Please see these photos I took from my phone that show the lobby and settings rendering at 60FPS, but the monitor showing 120hz. https://imgur.com/a/laRrUVP
We updated our blog with the intro of 120fps https://www.epicgames.com/fortnite/en-US/news/day-1-ready-fortnite-arrives-next-week-on-xbox-series-x-s-and-ps5
The biggest take away from this blog is
In order to achieve a consistent 120 FPS, max resolution on Xbox Series X and PS5 is lowered from 4K to 1440p in this mode.
It would seem the other games that are working are not changing the resolution and this is why they continue to be usable with the HD60. While I cant confirm this is the case or not, I sent ...
Read moreThanks for the video and report, we will pass this along.
Sorry to report not much was done with regards to these issues, if anything. u/FreighttrainUSA please let the team know of these issues, as well as the others mentioned here: https://old.reddit.com/r/FortNiteMobile/comments/kb10zd/cosmetic_issues_as_of_patch_1500_on_nintendo/
Thanks for these, ill make sure they are seen.
You didnt get hit the banhammer, this is a message that is displayed for players who are typically using a VPN, rooted device, or a device that has developer opinions enabled. Make sure none of those are in use and you should be fine.
I will report the issue, but I just want to make sure you have an understanding that this could also be an issue on Elgato HD60 as not being able to support the 120fps feature. The website states 4K60 HDR 10 PASSTHROUGH, are you getting a screen with 60fps on this update or is that broken as well?
Thanks for the report and video, i will pass this along to look into.
Thanks for the report and video of the issue.
The patch that went out addressed the increase in crashes. Voice chat is our current priority and is being looked into by a specific team. We continue to look into what the cause is. The team is very aware that voice chat is an ongoing topic within the community. This issue is just taking longer than expected to fully resolve.
Read moreAlright I did some further testing.
This glitch only appears when you let go of turbo building , do something (like editing) and then try turbo building again, then it sometimes doesn‘t build. If you don‘t let go of turbo building and turbo build through all the edits, it won‘t stop building.
Whether I had overlapped build buttons or not, it made no difference.
I found something huge out though,
I tested 3 scenarios, in scenario 1 I had my charger plugged in, scenario 2 only my adapter (nothing connected to it) and in scenario 3 I had nothing plugged in.
I was able to reproduce the building glitch many times in scenario 1 (charger) and scenario 2 (adapter plugged in), but in scenario 3 (nothing plugged in) everything was working smoothly, the building glitch didn‘t appear once (I did A LOT of testing).
So in conclusion, this bug only happens when you have something plugged in your device, and it doesn‘t eve...
Thanks for this info, i will pass it along to those looking into it!
I have tried to ask a question in this sub and it got removed.
I am about to move to a android device. I need to know for sure, it’s dec 2020, is fortnite installable and playable on android compatible devices?
Can someone who knows for sure , please tell me.
Check out the Fortnite FAQ page here: https://www.epicgames.com/fortnite/en-US/faq
On the right hand side, select Android and you will move to that section. This goes over device compatibility and a few other questions. Hope this helps!
Quick question, i was asked to see if it was possible for you to remove the 2 overlapped wall building sections and see that helps. Not that you shouldn't do this, but its helpful info to see what is working and not working as the person investigating needs to know if the quickbar correctly that's blocking the build action from the build button.
another question I was asked to reach out about, are you trying to maintain turbo building through editing?
We've seen a few reports of building delays on console platforms as well. We are currently looking into it.
Thanks for the report, how often does this happen while playing?