Gruntr

Gruntr



07 Dec

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Yeah for sure. Easier to make too.


06 Dec

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Originally posted by NiwiGomila

thanks, last one i swear, isnt there voice activation option? we dont want to press a key to talk on local

I'll see if we can add something to detect voice as a setting.

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Originally posted by buritobandito

ok thanks i also got the same reply on discord about it. They mentioned the timer is set to 12 min which i think is quite long as it would be more fun to half the time to create a more desperate situation

I think this would be fun to experiment with.


05 Dec

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Originally posted by A_MAN_POTATO

It already did!

Can't even keep up with my own team they're so fast.

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Once we've got the pve in a really perfect spot and we've added a few more maps, we will explore PvP. It's so easy to overextend with a small team. Even with a big team, actually. We promised it though, you'll get it.

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Originally posted by TheSlenderman871

They should be using electronic ear protection, not orange puffies.

Some do, not these suspects though! More to come!

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Originally posted by Fishing-Relative

So glad you guys are getting the support needed from what it sounds this game is shaping up to be one of the best tactical shooters

Thanks man. It's really quite touching seeing all the response. We've been having a blast playing it lately and thought "why not" y'know? I can only see it improving from here on out and I can't wait to drop some more content. I'm in California right now on a holiday so seeing all of this is just so exciting! At this point I just wanna give people more maps and stuff. Hah.

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Yup. Didn't expect the reaction, working on it guys. You won't actually be able to buy the game at all actually until more keys are in. Will keep y'all updated.

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Originally posted by HollowNeck

Small changes like low ready greatly add to the immersion, for me at least.

That's why we added it as an option! It was automatic at one point but it just caused issues.

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Originally posted by I-wanna-fuck-SCP1471

You just walk in, i think it might be RNG as to whether its open

It shouldn't be rng. Just only available on Barricaded Suspects.

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You better believe this is gonna get fixed

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Thanks for the comments guys, it's good to know we're headed in the right direction.


03 Dec

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Thank you. It took so long and we could have handled our communication in so many more healthy ways, but I'm glad we're at a point now where it's onward and upward. I, too, can't wait to see where it goes!


02 Dec

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Which dots and weapons are you having the most trouble with? All?

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Originally posted by niepoczytalny

Thb I hope enemy and team AI is good

I want enemies to be lethal and dangerous, but also a team that can assist me, not just stand and block the corridor

The team AI can get killed in some frustrating ways occasionally but the best way to catch those and fix them is when Devs/players report it or record it, but yeah that's definitely something that needs to work at least 99.9% of the time. Wip though! Team AI should be accessible now anyway just gotta make sure nobody joins your server (supposing you have the alpha and if you don't, whenever you get it it'll likely have improved, as you would expect over the course of development)

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Originally posted by Used_Childhood_1478

I think i found it, if i put vfx and antialiasing on lower settings, it’s way better.

If possible could you upload a video and link it here? Im wondering if it's the sharpness that's doing it (so shooting back) or just flashlights and their fog contribution. In any case I'll add it to my list. :)


26 Feb

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Originally posted by bockclockula

No I agree with all of that but there's no wiggle room at all, nobody straight up lowers their weapon because their barrel is about to brush a wall, especially if you're in a combat situation. The way it's done in Insurgency Sandstorm is perfect imo, you can pull back your weapon a little bit before you fully disengage, and it's still determinate on weapon length.

Our weapon does have a gradual push-back, but it's entirely dependent on the weapon and its attachments.