Not many games, especially early access, come out of the gate with an overwhelmingly positive. It's nice to see everyone shares in our love of this game.
I love seeing it. But it might dip and rise. It's already down to 95%! It is what it is.
Not many games, especially early access, come out of the gate with an overwhelmingly positive. It's nice to see everyone shares in our love of this game.
I love seeing it. But it might dip and rise. It's already down to 95%! It is what it is.
Ooh yes
Brb adding an F- to the game
I'm one of the people affected by the xsolla key issue so I haven't been able to play it yet, but I remember hearing something a while back about ray tracing support. Does the game support it? If so, which features?
RTX reflections right now. Could look into more features from rtx later
They exist! Just subtle. Could increase.
There is a bounce light that has been disabled for performance in this case.
But it's on by default*
There is a bounce light that has been disabled for performance in this case.
Yep. This is a joke. People who gave them the money first and helped make it happen are literally the ones they have screwed over most through all this.
It's an issue were currently resolving with xsolla, no sure why emails aren't being sent.
We've thought about strobes, bit of a concern with epilepsy-prone players. Could probably be a setting that can be enabled/disabled.
Epilepsy-prone suspects and civilians on the other hand...
What even is Siege nowadays anymore? They always have completely out of character events like zombie and wild west shooter and stuff like that. Not even to mention the cosmetics. Which, according to its players I can "just ignore" but can't even turn off in the options. Which KINDA makes ignoring hard when some guy with a flaming skull as a head runs past me.
But try bringing that up in the R6 Siege subreddit. It's all "But I think it's fun!" and "Just don't play these modes then!" there. Yeah ... the time to develop these modes could have gone into developing actually fitting gameplay mechanics for the game.
Not me slowly putting my "Ready Or Not Meth-Head with Knives Raid" idea into the bottom shelf after reading this
When* you can mod the game :)
That is so f*cking cool. On it
M16A4 may not make a return
damn thats a shame, I hope it can come back in the future though, its really nice
It'll probably return in a different fashion, something more modern. I wanna add the MCX soon but we've got a couple of smgs and shotguns to model.
Can we assume that “DLC based” cosmetics are essentially micro-transactions?
I wouldn't rule it out but in this context it would be more of a full pack with a bunch of stuff. We coould sell one gun skin or whatever but it gets out of hand really fast. In any case they'll maintain the realism. Honestly to me that is the coolest stuff, not the colourful crap.
Were probably gonna look at the use of ladders and then of course the use of other devices that need to be reimplemented. Definitely would add a nice dynamic!
Fyi clear points are what our swat AI use to move through rooms. Whenever we eventually develop official mod tools that'll be a button you have to press (can be hand modified too)
We had way too many weapons to balance and add sounds for in one big go, it was a lot better to slowly introduce them like what ProximityM4 said. The 5.56 SCAR will be coming in a patch soon with a new model, anims, and sounds. M16A4 may not make a return. Rest are going to for sure.
Yeah we will work on this.
I could’ve sworn I’ve seen a muzzle strike animation which seems fitting as it’s the standard after GWOT
B to muzzle thump. :)
Yea but in the game were multiple PiP scopes fully modeled and functional.
I’m just wondering why they scrap them entirely if they’re there.
They're coming back. :)