Gruntr

Gruntr



20 Jun

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Originally posted by [deleted]

Alpha in August hopefully haha. I’m not obsessed haha. Haven’t been thinking about the game nonstop haha. I don’t have a problem haha.

You bet your ass when Devblog 4 comes out I’m gonna look at it every day for the next 2 months but I’m not obsessed haha. Haha.

Haha.

f**k I’m so bored I need this game.

haha

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Originally posted by [deleted]

you know he got them comtacs

Where the TCI libs at

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Definitely. In the final product there'll be more focus on wearing-in the levels. Some of them (as you'll see) are already pretty worn-in, it really depends on the environment.


18 Jun

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It will never be enough, but my devblog is the one that says "bad motherf*cker" on it.

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You seem nice

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Originally posted by [deleted]

make it happen void

he's good


16 Jun

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I'm interested


13 Jun

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You guys should be getting them in the next month or so. Aiming for before alpha.


11 Jun

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Originally posted by agree-with-you

I agree, this does seem possible.

Right?

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It's possible! We won't have it in for alpha though.

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Why not Halle Berry's dogs instead? Instant classic

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Originally posted by sir-glancealot

Yeah I get that, wouldn't want to hamper the development just for that. Thanks for answering my question anyway:)

I'd love to see the community making maps early, but it just depends on if it's worth it or we want entire focus. I don't want to make any promises, but perhaps as we wander into Beta it could be opened up. Again, no confirmation.

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Originally posted by ChunkyChap25

Meaning there will be multiple maps in the alpha? ( ͡° ͜ʖ ͡°)

Probably drip-fed though so we can concentrate the critique and performance testing to make the best maps possible. But it's likely.

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This is neat, and a little creepy.

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It's unlikely to be possible during the alpha, because we're going to want to harness as much feedback for the maps we provide as possible. But never say never!


07 Jun

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Originally posted by TacticalHog

wonder if itll be visible in-game on max settings, hope so

For sure.