You just walk in, i think it might be RNG as to whether its open
It shouldn't be rng. Just only available on Barricaded Suspects.
You just walk in, i think it might be RNG as to whether its open
It shouldn't be rng. Just only available on Barricaded Suspects.
Which stairs? Farm spiral staircase is a Devs nightmare.
You better believe this is gonna get fixed
Thanks for the comments guys, it's good to know we're headed in the right direction.
Thank you. It took so long and we could have handled our communication in so many more healthy ways, but I'm glad we're at a point now where it's onward and upward. I, too, can't wait to see where it goes!
Which dots and weapons are you having the most trouble with? All?
Woo!
Thb I hope enemy and team AI is good
I want enemies to be lethal and dangerous, but also a team that can assist me, not just stand and block the corridor
The team AI can get killed in some frustrating ways occasionally but the best way to catch those and fix them is when Devs/players report it or record it, but yeah that's definitely something that needs to work at least 99.9% of the time. Wip though! Team AI should be accessible now anyway just gotta make sure nobody joins your server (supposing you have the alpha and if you don't, whenever you get it it'll likely have improved, as you would expect over the course of development)
I think i found it, if i put vfx and antialiasing on lower settings, it’s way better.
If possible could you upload a video and link it here? Im wondering if it's the sharpness that's doing it (so shooting back) or just flashlights and their fog contribution. In any case I'll add it to my list. :)
No I agree with all of that but there's no wiggle room at all, nobody straight up lowers their weapon because their barrel is about to brush a wall, especially if you're in a combat situation. The way it's done in Insurgency Sandstorm is perfect imo, you can pull back your weapon a little bit before you fully disengage, and it's still determinate on weapon length.
Our weapon does have a gradual push-back, but it's entirely dependent on the weapon and its attachments.
Alpha in August hopefully haha. I’m not obsessed haha. Haven’t been thinking about the game nonstop haha. I don’t have a problem haha.
You bet your ass when Devblog 4 comes out I’m gonna look at it every day for the next 2 months but I’m not obsessed haha. Haha.
Haha.
f**k I’m so bored I need this game.
haha
you know he got them comtacs
Where the TCI libs at
Definitely. In the final product there'll be more focus on wearing-in the levels. Some of them (as you'll see) are already pretty worn-in, it really depends on the environment.
It will never be enough, but my devblog is the one that says "bad motherf*cker" on it.
You seem nice
I'm interested
This is great
You guys should be getting them in the next month or so. Aiming for before alpha.