Gruntr

Gruntr



09 Dec

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Glad you enjoyed it! Our team is gonna take a bit of time to relax now that it's out, but messages like these really feel great to read. Thank you!

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Originally posted by Many_Cup_1408

Bit of an exaggeration. I understand the technical reason for needing animations. But tbh id prefer teleporting ragdols upon restraining than the same animations over and over.

Or a good middle ground is to add more varied animations. I keep seeing the same ones.

Also i hate how running suspects dont fall in the direction they are running when shot.

More animations are planned and so are improvements :) Can have your cake and eat it too in this case, just need to wait a little til we knock out the kinks. But fair criticism.

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Originally posted by Original-League-6094

Refunding now.

Emoji dissolving whilst screaming in anguish gif


08 Dec

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Originally posted by Many_Cup_1408

What about untied people? So theres a chance that when they shuffle closer they pull out a knife or gun?

Both planned.


05 Dec

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Originally posted by Me_how5678

Fun fact the guy making cbbl for counter strike made it without checking if the scaling was correct and the map was made almost twice as large.

See the original ron gas map with the green facade. I made the art without checking scale and as a result the swat could barely peek over the bottom of the window.. it happens!


04 Dec

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Originally posted by Many_Cup_1408

Yeah i know. But my point is that i want more varied bleed outs.

They’re comin!

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Originally posted by FlexasState

I’m guessing maybe devs make stuff like that tall enough to complete crouch behibd

Pretty much :P but could be improved!


03 Dec

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Originally posted by resfan

Magazine loadouts should always account for you already having one in your weapon, so say you loadout with six primary magazines, you should have seven total, six vest, one gun, this could help us better spend our points too since we would always have one "free" magazine to work with for both primary and secondary weapons.

Also the PFC-9 has been bugged for as long as I can remember, amazed no one has gotten to that.

Good report. Never seen this. As for mags they’re not +1 because of how inventory is set up, but that’s a fair call for sure.


02 Dec

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Originally posted by WrappingRaptor

He was! I didn't know Gerald dabbled in magic, but it sure took me by surprise to say the least

Edit: Towards the end of the clip, you can very clearly see his feet just kinda hovering through the floor

Some funky business going on here for sure. Thanks for the vid :)


01 Dec

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Good things to know would be the guns and attachments you're using too. We had a bug before release where if you had a suppressor on, the AI couldn't see you!

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Originally posted by WrappingRaptor

u/Gruntr Please allow Gerald to obey the laws of physics (Love the game, but thought this was hilarious)

Is he floating above the staircase? I can see a foot when he shoots you at first.. wondering if the dude clipped through a wall by accident or something.

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Originally posted by tomoki_here

genuine question here since I don't quite understand how AI is built, why was AI back then so much more advanced? I'm watching the playlist and I'm like.. wow.

Are things nowadays harder to build? Is that why AI for RoN is so different?

All the geniuses got mopped up by software development companies at some point in the early 2000's, that's my theory. Thankfully we've got our own geniuses :)

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Ridgeline is an interesting one because it's a way to challenge ourselves in a way -- if we can make fighting two suspects in a house engaging and drawn-out, it paves the way for a lot of interesting future levels. Definitely will add more suspects if it ends up being just too plain, at the very least for Raid. We're introducing some fixes (for some reason Gerard was invincible to damn near everything). Thanks for the feedback!


30 Nov

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Originally posted by Whatsupgamers1738

Thanks for answering, the update is great and im really enjoying it. With the new AI systems being easier to update, we will see new features sooner for AI? and general tweaks to perfect them.

I'm also hoping we get some kind of SWAT AI update very soon, this update has made them even worse :(

Yep. We haven’t defined how we’re going to release AI updates but new behaviours are a lot easier to add.

And me too. The SWAT AI is gonna be a bit of a behemoth, but will be well worth it. We’ve got some tricks up our sleeves don’t you worry!

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Too much grain (and sharpening, noticed that too -- looks as if it was upscaled). Totally my bad! Will be fixed asap.

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Yeah eventually. It's hardly a large feature though compared to all of the other things that have been added or improved in this update. But you can't add everything at once, or the update would never release! So we'll keep working on it. But yes, very true. We have lines for this, but seems like they don't play.


29 Nov

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Originally posted by autopencil

I think maybe there's a bug or something that codes some of the doctors in the hospital mission as enemies. But for a second I thought my teammates had finally just snapped from the stress of being sent of suicide missions 24/7.

There is a suspect that is dressed as a doctor. There are two actually. One is a lot more obvious than the other. ;)