Gruntr

Gruntr



29 Nov

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You gotta video? Would be good to see what you’re seeing. Or if anyone else does too. Thanks!

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Originally posted by DefendWaifuWithRaifu

I like the trend of them adding in more stuff that they did not previously advertise would be in the update.

We were actually shooting for only three maps to be released as well. Five was only because of the art team being so damn good at what they do!

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God I hope so 😂 rest assured if there are issues the new system makes it super easy to test and fix anyways.

Especially if it’s with individuals (mudmen in Meth BS are a good example of something that needs fixing — they kinda wander around dazed!)

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Originally posted by genericusername610

It says hotel is missing mission types because of reworks is that also the case with port? It’s missing everything but barricaded suspect also and there is no mention of it in the notes.

Yeah this is also the case. We will get out an updated set of patch notes ASAP.

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Originally posted by Whatsupgamers1738

I dont think it will come this month tbh.

Just made it!!!

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Originally posted by Paulwalker2112

Why adam? is there any context for the name?

Adam, Boy, Charles, David etc.

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Originally posted by VOID_Ali

FINALLY!!!

FINALLYYYYYYY!!!


28 Nov

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Everyone has been working so dang hard on this, hope you guys enjoy it!


28 Oct

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Originally posted by GuyMansworth

So is this actual head deformation or is this just a model that appears after you blast the face a dozen times?

There was a game that came out all the way back in 2002 called "Soldier of Fortune II". Peoples heads had something like 25 sections on it that could be shot off or shot through with this dynamic head-chunking mechanic and I'm still waiting for any game to do something like that again.

Actual deformation.

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Makarovs will be replaced anyways. Not to mention I’ve never fired one that hasnt jammed every third shot lol

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Originally posted by randir14

I think having every enemy slow down to aim is going too far in the opposite direction. They should mix it up by also giving them a chance to hip fire with an accuracy penalty.

Oh they still can fire from the hip. Don’t worry we still want the game to be difficult. This mitigates a lot of the snapping and stuff you see in the existing build.


27 Oct

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Originally posted by Goo_Cat

There's a mag sitting next to him, so I assume they just dumped it into his face or something

Correct. That's a magdump

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Originally posted by manboysteve

lol what. This one does not look good.

yeah it really doesn't, but that's just because it's a test asset. general dismemberment wont usually happen unless you get blown up (and it'll look a lot better than this)


01 Sep

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Originally posted by HypeDancingMan

Also, is that the new M4 model?

Yup. Also you can hear our new automatic gunfire loops.


18 Aug

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Originally posted by shtehkdinner

The SWAT-4-style spin-and-cuff feature would be a welcome addition. I had the bomber on nightclub surrender while facing me at the end of a hallway - it was a very tense walk to get behind him.

Maybe they could even look at a spin-and-cuff for stunned/staggering suspects (a la SWAT 4 PVP) as a stand-in for a tackling mechanic?

Something we can look at, we did have something like that, I'm not sure what happened with it. Might have been lost when we cut motion matching.


14 Aug

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Originally posted by SorpitheBorpy

you better keep the carry handle

It'll exist.. dunno about by default but I'll make sure we have it as an option :)

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Did he get the cat though


13 Aug

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Originally posted by DevastatorCenturion

Why don't you address McDewgle's post on the state of the AI being deleted then? Seeing it get deleted when it's all perfectly valid and politely delivered criticism absolutely destroys confidence in the moderation team here, which contains not one but two developers.

Well, I wrote multiple comments at length addressing points in the video. Also just to be clear: devs don't moderate, not sure where we'd get the time. I like to jump in here and address things because I like engaging with the community.. honestly that is the easy part! I don't have to go through hundreds of messages etc. daily.

However, we constantly get posts about the AI and I like to think I do a good job of commenting on (most of) them!

The content in that video in particular was great (again, at least the AI parts), but it is absolutely stuff we've seen before on this subreddit and those weren't shut down. If the mods have a good reason, I trust them to make good decisions based on that information.

If we had a situation where every critical piece of content about our game was being taken down? Yeah, that'd be a problem. But have a look through my history if you'd like and you'll see plenty of comments on posts critiquing the game.

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Better model my dude! I wrote that from bed ha! But same gun. It's a model from like 4 or 5 years ago so it's time for a change to bring it up to scratch with other guns (also for future.. customization goodness ;) )