This will be fixed in 0.8. Thanks!
This will be fixed in 0.8. Thanks!
This will be fixed in our next patch, 0.8. Thanks!
Llama is correct - any Minion related stats on your equipment is applied to minions when they are created. Temporary buffs that occur during gameplay can be applied afterwards, but otherwise you need to resummon the minion.
This is a known issue that we haven’t had the chance to resolve yet. Sorry about that!
Very sorry about this!
Unfortunately I’m not seeing any useful information from the log file. If you could get a video recording of when the game freezes that would be very helpful. If that’s not possible, a detailed description of what happens would help as well, including any error popups you saw from the game or Windows.
Do you have any other characters that are far enough in the story to fight Lagon? If so, could you try that and see if the game still freezes?
Unfortunately, leveling another character and trying to fight Lagon is the strongest suggestion I have right now, as it would tell us if the problem is specific to the character you’re playing, or if it’s something else. I definitely understand that that’s a big time commitment to ask, though.
Very sorry to hear about this, and my apologies for the slow response!
I see that you have a “workaround” now, but obviously that’s not a reasonable thing to expect people to do. Could you please provide some more information so we can look into it? These files would help:
C:/Users/YOURNAME/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
, added to a .zip fileThanks!
Thanks, I’ve made a note of this internally.
Sorry about this! I don’t believe we’ve experienced this issue internally, so some more information would help a lot.
If this happens again, can you please upload both your log files? What kind of controller are you using, and what controls are you rebinding? (screenshots of the Input menu would be enough).
Thanks!
Sorry about that! The Chat System is getting overhauled in our next patch (Beta 0.8) to resolve these kinds of issues.
We’re aware of this internally-- sorry about that. It was discovered after the hotfixes for 0.7.10 went out, unfortunately.
Thanks for the report!
Are all the items you are comparing here items that you made manually from items that had 0 affixes, or did some already drop that way?
The Instability present on items that drop with affixes on them is lower than if you were to have crafted them yourself from a white item with 0 affixes.
We’ve been looking into this issue internally but we haven’t been able to consistently make it happen, which makes it difficult to resolve.
If you have this happen, please upload your log file and provide details about what you were doing before it happened. That includes stuff like what item you were crafting on, what crafting items you used, if you had crafted other things before it broke, and so on.
Thanks!
These are known issues with Spriggan Form that we haven’t had the chance to resolve yet. Sorry about that, and thanks for the report.
Thanks, I’ve fixed this internally.
We will be including a fix for this in our next patch, 0.8. Sorry about the trouble!
Thanks, I’ve confirmed these issues and we’ll look into them.
I’m sorry to hear that you’ve been having crashing issues! If you could provide some more information it will be much easier for us to look into this problem. This isn’t a problem everyone is experiencing, so we need to determine what factors are causing this.
Please provide the following:
C:/Users/YOURNAME/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
. If you add them to a .zip they should be small enough to attach to your replyThanks, I’ve confirmed this and it’s indeed a bug. We’ll look into it.
Apologies for the late reply.
I’m not able to reproduce this problem. Could you please upload your filter file, and provide some screenshots or details on what you’re seeing?
Are items that your filter should hide being shown after opening and closing the window? Do they ever get hidden again?
I’ve confirmed that emphasize isn’t working consistently right now-- we’ll look into this internally. Thanks!