I’ve tried to reproduce this issue but I haven’t been able to. If you encounter it again could you please upload a screenshot of your skill tree? A video recording would be very helpful as well, if possible.
Thanks!
I’ve tried to reproduce this issue but I haven’t been able to. If you encounter it again could you please upload a screenshot of your skill tree? A video recording would be very helpful as well, if possible.
Thanks!
This is a known issue that we haven’t had the chance to resolve yet. Sorry about that!
Thanks for the detailed report!
I believe this is actually working as intended. Grim Fate applies to all minions within the aura of Dread Shade, not just the minion you targeted. And, the targeted minion receives buffs via this aura unless the effect only applies to the targeted minion. As such, it is removed due to All For One disabling all aura buffs.
I can see how the interaction can be unintuitive, but it is consistent throughout. If you’d like to make a suggestion post about it you’re more than welcome to.
Thanks for the report, I’ve made a note of this internally.
I’ve just tested this and I found the Blood Infusion buff to be working as intended, lasting for the full 4 seconds. If you think you’re still encountering this bug in the current version of the game, please post your skill tree.
Thanks!
Thanks, I’ve made a note of this internally.
Thanks, I’ve made a note of this internally.
Thanks, I’ve confirmed this and made a note of it internally.
I will agree that they look a bit confusing when a given quest only has a single objective at a time. But Llama is correct-- a checkmark is placed there when an objective is completed, which is quite helpful when the quest has multiple objectives.
I believe the reason the boxes are there when a quest only has one objective is to maintain visual consistency and spacing.
This is a known bug with Shield Rush that we haven’t had the chance to resolve yet. Sorry about that!
If you walk through the entrance normally you shouldn’t have any issues.
Sorry about that! Some more information would help us look into this.
Have you had this issue multiple times? If so, is it related to going to that particular zone? Did you press any buttons/keys or tab out of the game during the loading screen? Your system information would also be useful.
Thanks, I’ve fixed this internally.
Thanks, I’ve fixed this internally.
This will be fixed in our next patch. Thanks!
Mechanically, you count as your own ally so Eterra’s Blessing should target you if you are at a lower health percentage than your companions.
However, I tested this and it seems that the auto-targeting isn’t totally reliable when your companions are near full health. We’ll look into that.
Thanks!
Our next patch will include a fix for this. Thanks!
If you encounter any issues like this again, can you please upload your log file?
Also noting if there were any Rare enemies (and what affixes they had) in the area would help a lot too. Thanks!
Thanks, I’ve fixed this internally.
We’re overhauling the chat system in our next patch, Beta 0.8. Please let us know if this happens after the update.
Thanks!
Unfortunately, there are many effects from unique items that do not work on Manifest Armour. Many effects will work, but not all of them.
This is a technical limitation that we would like to resolve, but we don’t have an estimate on when that will happen.
Thanks for the report!